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(Edit) No i'm not trying to be a sick person. The first Chapter of Corpse Party Blood Covered really hit me hard.
However I think the sliding classroom doors could be a problem for NPC's. Nextbots on the other hand can just warp through them.
I have mounted a navmesh, but it seems the .ain file was in a separate sub folder, so I'm not sure if it's been mounted correctly since a lot of mounting is done automatically through a separate program. I'll update and check it tomorrow.
As for the doors they're a must for keeping it "lore-friendly" since all the doors in Heavenly Host, minus ones leading outside, are sliding ones.
There's an option in the editor to disable NPCs using func_door's but it's all enabled. Due to how the doors are in pairs, the immovable ones could cause issues however if the navmesh is loading underneath them. I'll try out some testing tomorrow.
Thanks for bringing these things to my attention.
It's quite a hassle to go through but I'll see if I can switch it over, I'm not entirely sure if the editor will like it, but it most likely will be fine. In the meantime a pretty old school cheap way around game content is to mount it from CSCheater but I haven't used it since 2015 so I dunno if the download links still work.
I did just check the doors now and they seem to be fine to me, if they're errors people will walk right through them since the doors in the basement are from l4d1
Okay I did some testing and it doesn't seem like the game code of L4D2 plays nice with the Hammer editor for GMod, they're just too far out of date of each other. It's causing models to not load in from L4D2 so I'm going to stick with L4D1 until further notice. Textures do however load across. I'm not sure why this is but L4D2 has had more recent updates to it compared to Gmod, which still runs off HL2 authoring tools.
I'd double down on the suggestion of using something like CSCheater if you're unwilling to buy L4D1 as it's a way of mounting content specifically for GMod for free.