Survivalist: Invisible Strain

Survivalist: Invisible Strain

Earthlys Gun Mod
Super Earthly  [developer] 6 Feb, 2021 @ 1:18am
New Gun Suggestions
Suggest new guns below, there's a seperate discussion for changing/rebalancing existing ones.
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Showing 1-15 of 16 comments
MG249 for those late game players out there
Also attachments would be nice
Super Earthly  [developer] 9 Feb, 2021 @ 7:19am 
Originally posted by TheGalacticAstronaut:
Also attachments would be nice

I was actually thinking about this, maybe adding attachments seperately and using crafting recipes to simulate adding them to the gun, the hard part would be if you wanted to take them back off

as for the m249 I would probably need to either make a 3d model or find some free one someone put out somewhere for anyone to use, as with most guns I would add
Super Earthly  [developer] 9 Feb, 2021 @ 9:52pm 
Originally posted by TheGalacticAstronaut:
MG249 for those late game players out there

I'll worry about attachments another time but I'll update the mod soon to add this: https://steamuserimages-a.akamaihd.net/ugc/1764818193019526272/AEC5850F6D069B3FF428A19330996046369B8688/

adjusting how the character holds it is the most painful thing ever, might be kinda strong, give me feedback when you get it. might be kinda expensive too, and rare.

I wish I could post images instead of links here but oh well I guess
Last edited by Super Earthly; 9 Feb, 2021 @ 9:54pm
Zhenja1 24 Feb, 2021 @ 4:12pm 
HK G3a3 or the m16a1
Last edited by Zhenja1; 25 Feb, 2021 @ 10:32am
Super Earthly  [developer] 27 Feb, 2021 @ 11:12am 
@Zhenja1 I could probably manage the g3, bu the m16 would be a bit redundant, the dev has an automatic ar-15 variant in the files called "assault rifle"/"assault rifle 2" which would pretty much the same thing
EL GATO BUSHON 7 Mar, 2021 @ 10:41pm 
usas12 w/20 rounds drum?
EL GATO BUSHON 7 Mar, 2021 @ 10:49pm 
or AA12 w/20 rounds drum, saiga 12, beretta 93r ext/mag, mp5a2, mp5s, mac 10, awp 12 m16a1 ext/mag
Lemonhead 11 Mar, 2021 @ 3:07pm 
+1 MP5a2/MP5SD Simply because I'm an old mp5 ♥♥♥♥♥.

Five Seven Tactical. Maybe even with vest defeating capability if doable.

I'd say you really have it covered already though.

Maybe some of that military grade AP and LV 5.7x28 ammo. Using OGRM in PZ it became quickly apparent that the real problem in a North American post apocalyptic scenario wouldn't be finding ammunition, it'd be finding the right ammunition. That was an interesting dynamic. Possibly overly complicated for this application, but interesting.

Thanks for making this Earthly, truly a gem.
Super Earthly  [developer] 11 Mar, 2021 @ 5:03pm 
@EL GATO BUSHON I don't think I'll be doing much extended mags kind of mods they generally make guns jam more, same with drum mags. as for the m16a1, I'll leave that one to the dev as he has a AR platform full auto rifle in the game files and I don't want the mod to just add redundant things.

As for the mp5, that's doable, the mac10 I might skip because it's a bit redundant with the mp5 I'll probably add and the UMP45 I have added, depending on which caliber you were thinking it'd be in, but if it's not to much of a hassle I might throw it on the to-do list anyways,

As for the shotguns, I could do an automatic shotgun, but as for the saiga-12 I don't want to do several/tons of guns that are essentially the same thing, so I'd probably just pick the AA12 because I assume that's more available in the US than the USAS-12 is and it would be extremely rare like the m249 and m110.

While I could do an automatic pistol, there is no burst fire option when it comes to modding so making the beretta 93 would be impossible

and I've never even heard of the AWP-12 and a quick google search shows nothing, but I assume it's a .308 or .338 bolt action sniper rifle, I don't think I'd add that because the base game sniper rifle is essentially the same thing.
Super Earthly  [developer] 11 Mar, 2021 @ 5:35pm 
@Lemonhead I'll definitely probably add some form of mp5, and have the suppressor/silencer be attachable like most other guns instead of picking a variant with one pre-attached.

As for the fiveseven, it would be great if mechanics were in place for armor-piercing ammo or for guns that are better at piercing armor, but currently there are none, and without that the fiveseven becomes kinda useless mechanically in this game, 20 round mags are nice but the damage isn't really worth it, the 9mm pistol I added is already really low damage, I'd probably do slightly less damage than that a 5.7, and to me, if I got one it would feel like a waste of a rng roll for a pistol that could've been the glock 19 or the devs 1911

and aside from that I don't think ammo variation is worth the time, it creates a dynamic of making it harder to find the right ammo, definitely, but when you can craft ammo, I don't htink it's worth even getting into that, and when you make a gun it takes 1 type of ammo, in the case of the shotguns, I have two versions of the shotgun I added so far, one(and all the modded versions) that takes buckshot/basegame shotgun shells, and the other(and all its versions) that takes the slug shotgun shells that I added.
GutwPC 17 Jun, 2021 @ 8:08am 
SVD Dragunov
OkieSmokie 30 Jun, 2021 @ 3:25pm 
Perhaps add some M67 Frag grenades? More variations on explosives might be nice as well. Also do a semi auto rifle like a old time SKS or a M1 Garand. Would be nice to see those in the game too. Fits the whole end of the world scenario weapons for them
Nathanael 30 Aug, 2021 @ 12:01pm 
yeah M1 Garand would be nice. it could be mediocre or on the weak side of weapons, just for the sake of equipping your bots with it. a rifle ammo using slow firing mid range rifle for early guards. boom. krak krak boom. krak krak ping. could probably add the iconic ping sound at the start of reloading animation
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