Project Zomboid

Project Zomboid

Conditional-Speech
Carlos 8 Mar, 2023 @ 8:52am
Made some alternative dialog / would like to see other peoples dialog
I spent awhile making up some alternative dialog and thought i'd post it here on the off chance anyone wants a change of pace. While i'm not a modder it wasn't that hard to figure out (although i'm not sure why some speech mixes inappropriately) its as easy as

(x86)\Steam\steamapps\workshop\content\108600\2398253681\mods\zomboid-cnd-speech\media\lua\shared\Translate\EN

and copy pasting the relevant text. I'd like to see other people's custom text if they're up to it so i can rp as that personality. Also i left some dialog empty on purpose because testing with certain guns, there's too much dialog happening. Also i wish the dialog was more randomized but it seems to work on a scale to i made an effort to put light dialog first and extreme dialog last more or less.


-COPYPASTE LINK BELOW WHICH INCLUDES UNCENS*RED CUSSING-
https://controlc.com/a0ee2465




--UI_Phrases_Drunk
UI_Config_Drunk = "Drunk",
UI_Phrases_Drunk1 = "getting buzzed",
UI_Phrases_Drunk2 = "I'm buzzed",
UI_Phrases_Drunk3 = "whoo, numb the pain baby",
UI_Phrases_Drunk4 = "feeling a little tipsy",
UI_Phrases_Drunk5 = "I'm drunk",
UI_Phrases_Drunk6 = "*Never gonna give you up, Never gonna let you down, Never gonna run around and desert you",
UI_Phrases_Drunk7 = "dude like... ha ha ha aaah",
UI_Phrases_Drunk8 = "I'm wasted",
UI_Phrases_Drunk9 = "YAAAH! LETS ROCK! YEAH!",
UI_Phrases_Drunk10 = "♥♥♥♥ VAMPIRES!",
UI_Phrases_Drunk11 = "*smiles wide and winks*",
UI_Phrases_Drunk12 = "that anchor from Triple-N was so hot",
UI_Phrases_Drunk13 = "I'm on top of the world",
UI_Phrases_Drunk14 = "I feel like driving",
UI_Phrases_Drunk15 = "lets dance",
UI_Phrases_Drunk16 = "no one left to bring me down",
UI_Phrases_Drunk17 = "being the last person on Earth isn't so bad after all",
UI_Phrases_Drunk18 = "let's go all night",
UI_Phrases_Drunk19 = "apocalypse party baby",
UI_Phrases_Drunk20 = "*plays air guitar",
UI_Phrases_Drunk21 = "I love me some liquor courage",
UI_Phrases_Drunk22 = "thank the lord for alcohol",
UI_Phrases_Drunk23 = "depression gone",
UI_Phrases_Drunk24 = "raggghh uf gonner the thing en wreeck my grater",
UI_Phrases_Drunk25 = "I'll just *hiccups* black out, who cares",

--UI_Phrases_HasACold
UI_Config_HasACold = "Has A Cold",
UI_Phrases_HasACold1 = "my nose is stuffed",
UI_Phrases_HasACold2 = "yuck, my nose is leaking.",
UI_Phrases_HasACold3 = "need to do something about this Ah-choo",
UI_Phrases_HasACold4 = "this cold is a problem",
UI_Phrases_HasACold5 = "great, a cold",
UI_Phrases_HasACold6 = "this cold is becoming a problem",
UI_Phrases_HasACold7 = "hope it's not a fever",
UI_Phrases_HasACold8 = "I'm feel lousy",
UI_Phrases_HasACold9 = "this cold sucks",
UI_Phrases_HasACold10 = "I swear someone's hammering my head",
UI_Phrases_HasACold11 = "my head is pounding",
UI_Phrases_HasACold12 = "ew, gross",
UI_Phrases_HasACold13 = "my body aches",
UI_Phrases_HasACold14 = "I'm so tired and weak",
UI_Phrases_HasACold15 = "I just want to curl up in bed",
UI_Phrases_HasACold16 = "I'm so congested",
UI_Phrases_HasACold17 = "this is the worst I've felt in ages",
UI_Phrases_HasACold18 = "I can't taste anything",
UI_Phrases_HasACold19 = "this is the worst I've felt in ages",
UI_Phrases_HasACold20 = "I can't taste anything",
UI_Phrases_HasACold21 = "I'm coughing constantly",
UI_Phrases_HasACold22 = "I'm so congested",
UI_Phrases_HasACold23 = "I can't take this anymore",
UI_Phrases_HasACold24 = "I'm miserable",
UI_Phrases_HasACold25 = "I can't wait for this cold to be over",

--UI_Phrases_Windchill
UI_Config_Windchill = "Windchill",
UI_Phrases_Windchill1 = "its windy today",
UI_Phrases_Windchill2 = "wind's strong today",
UI_Phrases_Windchill3 = "feels less lonely on windy days",
UI_Phrases_Windchill4 = "this wind is bullying me",
UI_Phrases_Windchill5 = "<SARCASM>",
UI_Phrases_Windchill6 = "stop bullying me nature",
UI_Phrases_Windchill7 = "maybe I should stay indoors today",
UI_Phrases_Windchill8 = "It's chaos out here",
UI_Phrases_Windchill9 = "my hair is whipping around",
UI_Phrases_Windchill10 = "stop bullying me nature",
UI_Phrases_Windchill11 = "oh, blow me",
UI_Phrases_Windchill12 = "I'm struggling to walk",
UI_Phrases_Windchill13 = "I can barely hear myself think",
UI_Phrases_Windchill14 = "my clothes are flapping like crazy",
UI_Phrases_Windchill15 = "♥♥♥♥ nature",
UI_Phrases_Windchill17 = "this wind is out of control",
UI_Phrases_Windchill18 = "<SARCASM>",
UI_Phrases_Windchill19 = "*slaps newspaper off face*",
UI_Phrases_Windchill20 = "I can't wait to get inside",
UI_Phrases_Windchill21 = "I feel like I'm in a hurricane",
UI_Phrases_Windchill22 = "I'm being pelted",
UI_Phrases_Windchill23 = "I should've listened to the emergency broadcast",
UI_Phrases_Windchill24 = "THIS IS CHAOS!",
UI_Phrases_Windchill25 = "*wipes wrapper off face* arggh",

--UI_Phrases_Hyperthermia
UI_Config_Hyperthermia = "Hyperthermia",
UI_Phrases_Hyperthermia1 = "*wipes sweat*",
UI_Phrases_Hyperthermia2 = "I'm feeling heated",
UI_Phrases_Hyperthermia3 = "*sweats*",
UI_Phrases_Hyperthermia4 = "*wipes sweats",
UI_Phrases_Hyperthermia5 = "this heat is killing me",
UI_Phrases_Hyperthermia6 = "this is unbearable",
UI_Phrases_Hyperthermia7 = "I'm getting a sunburn",
UI_Phrases_Hyperthermia8 = "feels like I'm in an oven",
UI_Phrases_Hyperthermia9 = "some shade sounds nice right now",
UI_Phrases_Hyperthermia10 = "A swim would be nice right now",
UI_Phrases_Hyperthermia11 = "I'm feeling lightheaded",
UI_Phrases_Hyperthermia13 = "this is hell",
UI_Phrases_Hyperthermia14 = "I'm starting to hallucinate",
UI_Phrases_Hyperthermia15 = "this heat is unbearable",
UI_Phrases_Hyperthermia16 = "why is it so dam hot",
UI_Phrases_Hyperthermia17 = "I'm feeling really dizzy",

--UI_Phrases_Endurance
UI_Config_Endurance = "Endurance",
UI_Phrases_Endurance1 = "*gasp*",
UI_Phrases_Endurance2 = "I still got this",
UI_Phrases_Endurance3 = "I need a break soon",
UI_Phrases_Endurance4 = "time out",
UI_Phrases_Endurance5 = "need to slow down",
UI_Phrases_Endurance6 = "*wheeze*",
UI_Phrases_Endurance7 = "my lungs are burning",
UI_Phrases_Endurance8 = "I hate these dam vampires",
UI_Phrases_Endurance9 = "I'm fine, totally",
UI_Phrases_Endurance10 = "I *huff* need *gasp* a break*",
UI_Phrases_Endurance11 = "♥♥♥♥ this",
UI_Phrases_Endurance12 = "*heart pounds rapidly*",
UI_Phrases_Endurance13 = "I'm exhausted",
UI_Phrases_Endurance14 = "eye of the tiger, eye of the tiger",
UI_Phrases_Endurance15 = "I'm completely drained",
UI_Phrases_Endurance16 = "I'm pushing myself to the limits",
UI_Phrases_Endurance17 = "I am running out of fumes",
UI_Phrases_Endurance18 = "my muscles are burning",
UI_Phrases_Endurance20 = "I am running out of steam",
UI_Phrases_Endurance21 = "I'm at my limits",
UI_Phrases_Endurance22 = "I'm at my breaking point",
UI_Phrases_Endurance23 = "I'm on the verge of collapse",
UI_Phrases_Endurance24 = "I'm sorry, I can't, I can't",
UI_Phrases_Endurance25 = "*wheeze* I can't, I can't go further",

--UI_Phrases_Bleeding
UI_Config_Bleeding = "Bleeding",
UI_Phrases_Bleeding1 = "<SARCASM>",
UI_Phrases_Bleeding2 = "no-no-no-no",
UI_Phrases_Bleeding3 = "t-that's my blood",
UI_Phrases_Bleeding4 = "ow",
UI_Phrases_Bleeding5 = "I'm leaking pretty bad",
UI_Phrases_Bleeding6 = "<Pain>"
UI_Phrases_Bleeding7 = "I'm losing blood"
UI_Phrases_Bleeding8 = "gahh",
UI_Phrases_Bleeding9 = "this isn't good",
UI_Phrases_Bleeding10 = "<Pain>",
UI_Phrases_Bleeding11 = "<SWEAR>",
UI_Phrases_Bleeding12 = "oh, that's My blood",
UI_Phrases_Bleeding14 = "feeling lightheaded",
UI_Phrases_Bleeding15 = "<Pain>",
UI_Phrases_Bleeding16 = "Hold it together",
UI_Phrases_Bleeding17 = "I to bandage that real soon",
UI_Phrases_Bleeding18 = "I need to stop the bleeding somehow",
UI_Phrases_Bleeding19 = "I'm losing vision",
UI_Phrases_Bleeding20 = "blacking... out...",
UI_Phrases_Bleeding21 = "It feels so cold",
UI_Phrases_Bleeding22 = "I'm losing... consciousness",

--UI_Phrases_FoodEaten
UI_Config_FoodEaten = "Food Eaten",
UI_Phrases_FoodEaten1 = "licks lips",
UI_Phrases_FoodEaten2 = "not bad",
UI_Phrases_FoodEaten3 = "I'm stuffed",
UI_Phrases_FoodEaten4 = "fueled up",
UI_Phrases_FoodEaten5 = "that'll do",
UI_Phrases_FoodEaten6 = "mmm, yum",
UI_Phrases_FoodEaten7 = "delicious"
UI_Phrases_FoodEaten8 = "that was great",
UI_Phrases_FoodEaten9 = "aaah",
UI_Phrases_FoodEaten10 = "I haven't eaten that good since...*sighs*",
UI_Phrases_FoodEaten11 = "*smiles with fulfillment*",
UI_Phrases_FoodEaten12 = "Yup, that was meal alright",
UI_Phrases_FoodEaten13 = "reminds me of the good times",
UI_Phrases_FoodEaten14 = "finger licking good",
UI_Phrases_FoodEaten15 = "that will keep me going",
UI_Phrases_FoodEaten16 = "need to find some pepto bismol",
UI_Phrases_FoodEaten17 = "I'm about to bust",
UI_Phrases_FoodEaten18 = "I can go for a nap now",
UI_Phrases_FoodEaten19 = "ate a little too much",
UI_Phrases_FoodEaten20 = "*loosens belt*",
UI_Phrases_FoodEaten21 = "that hit the spot".


--UI_Phrases_Injured
UI_Config_Injured = "Injured",
UI_Phrases_Injured1 = "<Pain>",
UI_Phrases_Injured2 = "that was stupid",
UI_Phrases_Injured3 = "<Pain>",
UI_Phrases_Injured4 = "that's going to leave a mark",
UI_Phrases_Injured5 = "<Pain>",
UI_Phrases_Injured6 = "this is the end isn't it",
UI_Phrases_Injured7 = "I really feel like crap right now",
UI_Phrases_Injured8 = "<SARCASM>, another scar",
UI_Phrases_Injured9 = "<Pain> that hurt",
UI_Phrases_Injured10 = "that didn't go according to plan",
UI_Phrases_Injured11 = "I'm dying",
UI_Phrases_Injured12 = "I have not come this far to die now...",
UI_Phrases_Injured13 = "I can't give up, I.. can't..",

--UI_Phrases_Unhappy
UI_Config_Unhappy = "Unhappy",
UI_Phrases_Unhappy1 = "I need to cheer up",
UI_Phrases_Unhappy2 = "I'm depressed..",
UI_Phrases_Unhappy3 = "I need drugs",
UI_Phrases_Unhappy4 = "there's no hope is there",
UI_Phrases_Unhappy5 = "*sobs*",
UI_Phrases_Unhappy6 = "I just want everything to go back to normal",
UI_Phrases_Unhappy7 = "why me?",
UI_Phrases_Unhappy8 = "this isn't living",
UI_Phrases_Unhappy9 = "I need some distractions really badly",
UI_Phrases_Unhappy10 = "I wish I died when it started",
UI_Phrases_Unhappy11 = "*cries*",
UI_Phrases_Unhappy12 = "why did I have to survive.
UI_Phrases_Unhappy13 = "end it you coward",
UI_Phrases_Unhappy14 = "I can't do this anymore",
UI_Phrases_Unhappy15 = "should I just kill myself?",
UI_Phrases_Unhappy16 = "I mean hopeless, what's the point of surviving..",
UI_Phrases_Unhappy17 = "I'm so tired of struggling",
UI_Phrases_Unhappy18 = "I don't see a way out besides biting a bullet",
UI_Phrases_Unhappy19 = "...",
UI_Phrases_Unhappy20 = "I'm dead inside..",
UI_Phrases_Unhappy21 = "there's no hope, no future, its all meaningless",
UI_Phrases_Unhappy22 = "I wish it can all go back to normal",
UI_Phrases_Unhappy23 = "I'll never go back to normal, god this is my life now",
UI_Phrases_Unhappy24 = "*eyes widen in horrid dread*",
UI_Phrases_Unhappy25 = "end it you coward..".


--UI_Phrases_Wet
UI_Config_Wet = "Wet",
UI_Phrases_Wet1 = "I'm wet",
UI_Phrases_Wet2 = "I'm soaked",
UI_Phrases_Wet3 = "aww, come on",
UI_Phrases_Wet4 = "<SARCASM>",
UI_Phrases_Wet5 = "*sigh*",
UI_Phrases_Wet6 = "I rather be dry",
UI_Phrases_Wet7 = "dammit",
UI_Phrases_Wet8 = "at least I don't need to bathe",

--UI_Phrases_Sick
UI_Config_Sick = "Sick",
UI_Phrases_Sick1 = "I'm queasy",
UI_Phrases_Sick2 = "I don't feel so good",
UI_Phrases_Sick3 = "*groans*",
UI_Phrases_Sick4 = "I need some chicken noodles and 7up",
UI_Phrases_Sick5 = "*moans*",
UI_Phrases_Sick6 = "I hope I'm not infected",
UI_Phrases_Sick7 = "oh no",
UI_Phrases_Sick8 = "uggg",
UI_Phrases_Sick9 = "I need to sit on a toilet",
UI_Phrases_Sick10 = "*sweats*",
UI_Phrases_Sick11 = "*shakes*",
UI_Phrases_Sick12 = "*mumbles lowly* h-h-help me.",

--UI_Phrases_HeavyLoad
UI_Config_HeavyLoad = "Heavy Load",
UI_Phrases_HeavyLoad1 = "*grunt*",
UI_Phrases_HeavyLoad2 = "oof",
UI_Phrases_HeavyLoad3 = "I need to drop something",
UI_Phrases_HeavyLoad4 = "<SWEAR>",
UI_Phrases_HeavyLoad5 = "<Pain>",
UI_Phrases_HeavyLoad6 = "<Pain> the loot's worth it",
UI_Phrases_HeavyLoad7 = "ok, too much loot too much loot",
UI_Phrases_HeavyLoad8 = "mmf, do I really need all this ♥♥♥♥?",
UI_Phrases_HeavyLoad9 = "I'll blow my back out at this rate",

--UI_Phrases_OnDusk
UI_Config_OnDusk = "On Dusk",
UI_Phrases_OnDusk1 = "sun's setting",
UI_Phrases_OnDusk2 = "going to be night soon",
UI_Phrases_OnDusk3 = "It's getting dark",
UI_Phrases_OnDusk4 = "need to find shelter",
UI_Phrases_OnDusk5 = "I should probably get back to base",
UI_Phrases_OnDusk6 = "if I'm out by night I'm toast",
UI_Phrases_OnDusk7 = "need to head home while I can see",
UI_Phrases_OnDusk8 = "I need to finish this up real soon",
UI_Phrases_OnDusk9 = "dusk, good time to get some r and r",
UI_Phrases_OnDusk10 = "The sky's beautiful this time of day",
UI_Phrases_OnDusk11 = "looks like the today's coming to an end",


--UI_Phrases_OnDawn
UI_Config_OnDawn = "On Dawn",
UI_Phrases_OnDawn1 = "still alive",
UI_Phrases_OnDawn2 = "made it to another day",
UI_Phrases_OnDawn3 = "good morning Ky",
UI_Phrases_OnDawn4 = "sun's rising",
UI_Phrases_OnDawn5 = "it's about breakfast right?",
UI_Phrases_OnDawn6 = "the sun should be rising right about now",
UI_Phrases_OnDawn7 = "at least the mornings are lovely",
UI_Phrases_OnDawn8 = "*stretches*",
UI_Phrases_OnDawn9 = "*yawn*",
UI_Phrases_OnDawn10 = "time to wake up",
UI_Phrases_OnDawn11 = "lets get this show on the road",

--UI_Phrases_GunJammed
UI_Config_GunJammed = "Gun Jammed",
UI_Phrases_GunJammed1 = "<SARCASM>",
UI_Phrases_GunJammed2 = "<SWEAR> piece of ♥♥♥♥",
UI_Phrases_GunJammed3 = "it's jammed",
UI_Phrases_GunJammed4 = "jam",

--UI_Phrases_LowAmmo
UI_Config_LowAmmo = "LowAmmo",
UI_Phrases_LowAmmo1 = "",
UI_Phrases_LowAmmo2 = "getting low",
UI_Phrases_LowAmmo3 = "",
UI_Phrases_LowAmmo4 = "low ammo",
UI_Phrases_LowAmmo5 = "almost out",

--UI_Phrases_OutOfAmmo
UI_Config_OutOfAmmo = "Out Of Ammo",
UI_Phrases_OutOfAmmo1 = "OUT OF AMMO!",
UI_Phrases_OutOfAmmo2 = "empty",
UI_Phrases_OutOfAmmo3 = "oh no",
UI_Phrases_OutOfAmmo4 = "<SWEAR>",
UI_Phrases_OutOfAmmo5 = "I'm out",
UI_Phrases_OutOfAmmo6 = "gotta reload",
UI_Phrases_OutOfAmmo7 = "<SWEAR>",
UI_Phrases_OutOfAmmo8 = "It's empty",
UI_Phrases_OutOfAmmo9 = "I'm out",
UI_Phrases_OutOfAmmo10 = "dammit",
UI_Phrases_OutOfAmmo11 = "<SARCASM>",
UI_Phrases_OutOfAmmo12 = "<SARCASM>",

--UI_Phrases_Hungry
UI_Config_Hungry = "Hungry",
UI_Phrases_Hungry1 = "I should treat myself",
UI_Phrases_Hungry2 = "*stomach rumbling*",
UI_Phrases_Hungry3 = "I could go for <FOOD>",
UI_Phrases_Hungry4 = "need fuel",
UI_Phrases_Hungry5 = "<FOOD> sounds good right now",
UI_Phrases_Hungry6 = "I should go get some food",
UI_Phrases_Hungry7 = "*stomach growls*",
UI_Phrases_Hungry8 = "I'm starved",
UI_Phrases_Hungry9 = "I should get a bite",
UI_Phrases_Hungry10 = "we had it so good back then",
UI_Phrases_Hungry11 = "I could eat a horse",
UI_Phrases_Hungry12 = "I'd kill for <FOOD> right now",
UI_Phrases_Hungry13 = "I could go for <FOOD> and some <FOOD> right now",
UI_Phrases_Hungry14 = "*stomach growls loudly*",
UI_Phrases_Hungry15 = "dam, I really miss fast food",
UI_Phrases_Hungry16 = "*licks lips*",
UI_Phrases_Hungry17 = "I'll need anything edible",
UI_Phrases_Hungry18 = "the hunger...",
UI_Phrases_Hungry19 = "I need to find something to eat",
UI_Phrases_Hungry20 = "I'm dying of starvation",
UI_Phrases_Hungry21 = "god Iv lost so much weight",
UI_Phrases_Hungry22 = "so... this is what starving to death feels like",

--UI_Phrases_Thirst
UI_Config_Thirst = "Thirst",
UI_Phrases_Thirst1 = "I'm thirsty",
UI_Phrases_Thirst2 = "I could wet my whistle",
UI_Phrases_Thirst3 = "Is there anything to drink?",
UI_Phrases_Thirst4 = "a sip would be nice.",
UI_Phrases_Thirst5 = "I need something to drink.",
UI_Phrases_Thirst6 = "so thirsty",
UI_Phrases_Thirst7 = "I should have brought something to drink",
UI_Phrases_Thirst8 = "there has to be something to drink somewhere",
UI_Phrases_Thirst9 = "*smacks dry lips*",
UI_Phrases_Thirst10 = "my body needs liquids",
UI_Phrases_Thirst11 = "I'm getting dehydrated.",
UI_Phrases_Thirst12 = "my body's screaming for water",
UI_Phrases_Thirst13 = "my muscles are cramped",
UI_Phrases_Thirst14 = "my lips feel like sandpaper",
UI_Phrases_Thirst15 = "I'm dying of thirst",
UI_Phrases_Thirst16 = "I'm dying of dehydration",
UI_Phrases_Thirst17 = "n.. need water",

--UI_Phrases_Tired
UI_Config_Tired = "Tired",
UI_Phrases_Tired1 = "*yawn*",
UI_Phrases_Tired2 = "I could use a nap.",
UI_Phrases_Tired3 = "I feel sluggish.",
UI_Phrases_Tired4 = "I should get some sleep.",
UI_Phrases_Tired5 = "man, I could use a lie down.",
UI_Phrases_Tired6 = "*long yawn*",
UI_Phrases_Tired7 = "tired",
UI_Phrases_Tired8 = "I should go to bed soon",
UI_Phrases_Tired9 = "I should call it a day soon",
UI_Phrases_Tired10 = "*mumbles*",
UI_Phrases_Tired11 = "damn I'm am tired.",
UI_Phrases_Tired12 = "*extremely long yawn*",
UI_Phrases_Tired13 = "I am so tired",
UI_Phrases_Tired14 = "man, I could use some sleep.",
UI_Phrases_Tired15 = "I think I am starting to lose it. I really need sleep.",
UI_Phrases_Tired16 = "I can barely keep my eyes open",
UI_Phrases_Tired17 = "I feel like I am going to pass out",
UI_Phrases_Tired18 = "how long has it been since I last slept?",
UI_Phrases_Tired19 = "uhg, I'm so tired",
UI_Phrases_Tired20 = "stay awake stay awake stay awake la la la.",
UI_Phrases_Tired21 = "*your eyelids feel heavy*",
UI_Phrases_Tired22 = "I'm utterly drained, need some serious downtime.",
UI_Phrases_Tired23 = "need... sleep...",

--UI_Phrases_Bored
UI_Config_Bored = "Bored",
UI_Phrases_Bored1 = "ughhhh",
UI_Phrases_Bored2 = "*sigh*",
UI_Phrases_Bored3 = "I'm bored",
UI_Phrases_Bored4 = "I need to kill something",
UI_Phrases_Bored5 = "well this sucks",
UI_Phrases_Bored6 = "ta-da, i'm bored",
UI_Phrases_Bored7 = "maybe I can read a book... or do a puzzle",
UI_Phrases_Bored8 = "I'm bored as hell.",
UI_Phrases_Bored9 = "I wanna watch a movie",
UI_Phrases_Bored10 = "*picks nose* I miss watching TV",
UI_Phrases_Bored11 = "I can go for a movie right now",
UI_Phrases_Bored12 = "penis vagina penis vagina PENIS VAGINA PENIS VAG-, oh sorry.",
UI_Phrases_Bored13 = "I wanna play some video games",
UI_Phrases_Bored14 = "need to do something besides masturbating",
UI_Phrases_Bored15 = "This sucks sooo much",
UI_Phrases_Bored16 = "I'M GOING INSANE!",

--UI_Phrases_Stress
UI_Config_Stress = "Stress",
UI_Phrases_Stress1 = "I'm stressed",
UI_Phrases_Stress2 = "I need to chill out",
UI_Phrases_Stress3 = "*deep breath*",
UI_Phrases_Stress4 = "I need to relax",
UI_Phrases_Stress5 = "It's fine, everything's fine, everything's...",
UI_Phrases_Stress6 = "everything's ♥♥♥♥, everything's going wrong",
UI_Phrases_Stress7 = "*deep long breathes*",
UI_Phrases_Stress8 = "my life is in disarray",
UI_Phrases_Stress9 = "this is too much ♥♥♥♥♥♥♥♥ to deal with",
UI_Phrases_Stress10 = "I can't handle this anymore",
UI_Phrases_Stress11 = "this ♥♥♥♥♥♥♥ stress is killing me",
UI_Phrases_Stress12 = "*cries in frustration",

--UI_Phrases_Agoraphobic
UI_Config_Agoraphobic = "Agoraphobic",
UI_Phrases_Agoraphobic1 = "deep breathes, deep breathes",
UI_Phrases_Agoraphobic2 = "I can still go back inside",
UI_Phrases_Agoraphobic3 = "*whimpers*",
UI_Phrases_Agoraphobic4 = "what the hell was that?",
UI_Phrases_Agoraphobic5 = "*hisses*",
UI_Phrases_Agoraphobic6 = "*whimpers* the vampires are out here, its not safe",
UI_Phrases_Agoraphobic7 = "what was that?",
UI_Phrases_Agoraphobic8 = "the world so overwhelming.",

--UI_Phrases_Claustrophobic
UI_Config_Claustrophobic = "Claustrophobic",
UI_Phrases_Claustrophobic1 = "I can still go back",
UI_Phrases_Claustrophobic2 = "*whimpers*",
UI_Phrases_Claustrophobic3 = "deep breathes, deep breathes",
UI_Phrases_Claustrophobic4 = "It's so tight in here",
UI_Phrases_Claustrophobic5 = "I can't move, get me out of here!",
UI_Phrases_Claustrophobic6 = "can't breathe, I feel like I'm suffocating",
UI_Phrases_Claustrophobic7 = "I need to get out, now",
UI_Phrases_Claustrophobic8 = "o-ok, there's the exist, if anything happens run back",

--UI_Phrases_Panic
UI_Config_Panic = "Panic",
UI_Phrases_Panic1 = "*gasp*",
UI_Phrases_Panic2 = "*heart beats rapidly*",
UI_Phrases_Panic3 = "♥♥♥♥♥♥",
UI_Phrases_Panic4 = "<SWEAR>",
UI_Phrases_Panic5 = "gaah!",
UI_Phrases_Panic6 = "holy-",
UI_Phrases_Panic7 = "DON'T EAT ME!",
UI_Phrases_Panic8 = "mom help me!",
UI_Phrases_Panic9 = "NO NO NOOOO!",
UI_Phrases_Panic10 = "*screams*",
UI_Phrases_Panic11 = "♥♥♥♥ this!",
UI_Phrases_Panic12 = "w-wait, no",
UI_Phrases_Panic13 = "<SWEAR>",
UI_Phrases_Panic14 = "oh god",
UI_Phrases_Panic15 = "*primal instinct takes over*",
UI_Phrases_Panic16 = "HELP HEEELP",
UI_Phrases_Panic17 = "*hyperventilates*",
UI_Phrases_Panic18 = "♥♥♥♥ ♥♥♥♥ ♥♥♥♥",
UI_Phrases_Panic19 = "DON'T ♥♥♥♥♥♥♥ TOUCH ME!",
UI_Phrases_Panic20 = "NOOO, NOOOO!",
UI_Phrases_Panic21 = "It's hopeless, just run",
UI_Phrases_Panic22 = "*bloodcurdling scream*",
UI_Phrases_Panic23 = "I DONT WANT TO DIE!",

--UI_Phrases_Hypothermia
UI_Config_Hypothermia = "Hypothermia",
UI_Phrases_Hypothermia1 = "brrrrr",
UI_Phrases_Hypothermia2 = "*shivers*",
UI_Phrases_Hypothermia3 = "s-s-so cold",
UI_Phrases_Hypothermia4 = "*i-i'm f-freez-z-zing",
UI_Phrases_Hypothermia5 = "*shivers violently*",
UI_Phrases_Hypothermia6 = "<SARCASM> I'm getting frostbite",
UI_Phrases_Hypothermia7 = "*I-I a-am d-d-dying*",

--UI_Phrases_Pain
UI_Config_Pain = "Pain",
UI_Phrases_Pain1 = "ouch",
UI_Phrases_Pain2 = "ow",
UI_Phrases_Pain3 = "AAAAaa",
UI_Phrases_Pain4 = "that hurts",
UI_Phrases_Pain5 = "ouch",
UI_Phrases_Pain6 = "MMMm",
UI_Phrases_Pain7 = "dammit",
UI_Phrases_Pain8 = "that hurts",
UI_Phrases_Pain9 = "aaghh",
UI_Phrases_Pain10 = "grrr",
UI_Phrases_Pain11 = "a-ahh",
UI_Phrases_Pain12 = "*bites lip*",
UI_Phrases_Pain13 = "arrrgh",
UI_Phrases_Pain14 = "the pain",
UI_Phrases_Pain15 = "*clenches weapon*",
UI_Phrases_Pain16 = "aagghhh",
UI_Phrases_Pain17 = "ah. ah. ouch.",
UI_Phrases_Pain18 = "oh god",
UI_Phrases_Pain19 = "*bites lip*",


--The phrase sets below don't have config options

--UI_Phrases_SWEAR
UI_Phrases_SWEAR1 = "crap",
UI_Phrases_SWEAR2 = "damn",
UI_Phrases_SWEAR3 = "♥♥♥♥♥♥♥♥",
UI_Phrases_SWEAR4 = "♥♥♥♥",
UI_Phrases_SWEAR5 = "♥♥♥♥",

--UI_Phrases_Plosives
UI_Phrases_Plosives1 = "f",
UI_Phrases_Plosives2 = "F",
UI_Phrases_Plosives3 = "p",
UI_Phrases_Plosives4 = "P",
UI_Phrases_Plosives5 = "t",
UI_Phrases_Plosives6 = "T",
UI_Phrases_Plosives7 = "k",
UI_Phrases_Plosives8 = "K",
UI_Phrases_Plosives9 = "b",
UI_Phrases_Plosives10 = "B",
UI_Phrases_Plosives11 = "d",
UI_Phrases_Plosives12 = "D",
UI_Phrases_Plosives13 = "g",
UI_Phrases_Plosives14 = "G",
UI_Phrases_Plosives15 = "s",
UI_Phrases_Plosives16 = "S",
UI_Phrases_Plosives17 = "m",
UI_Phrases_Plosives18 = "M",

--UI_Phrases_FOOD
UI_Phrases_FOOD1 = "a bite to eat",
UI_Phrases_FOOD2 = "some meat",
UI_Phrases_FOOD3 = "a snack",
UI_Phrases_FOOD4 = "a whole pizza",
UI_Phrases_FOOD5 = "a burrito",
UI_Phrases_FOOD6 = "a slice of pie",
UI_Phrases_FOOD7 = "some sweets",
UI_Phrases_FOOD8 = "something spicy",
UI_Phrases_FOOD9 = "some junk food",
UI_Phrases_FOOD10 = "a bucket of Jay's chicken",
UI_Phrases_FOOD11 = "some Mexican food",
UI_Phrases_FOOD12 = "a Spiffo burger",
UI_Phrases_FOOD13 = "some Del Pancho Tacos",
UI_Phrases_FOOD14 = "a bucket of Jay's Chicken",
UI_Phrases_FOOD15 = "some Jay's biscuits with gravy",
UI_Phrases_FOOD16 = "anything edible",
UI_Phrases_FOOD17 = "some pancakes, eggs and bacon",
UI_Phrases_FOOD18 = "a sandwich",
UI_Phrases_FOOD19 = "some Chinese food",
UI_Phrases_FOOD20 = "something spicy",
UI_Phrases_FOOD21 = "some chips",
UI_Phrases_FOOD22 = "some stew",
UI_Phrases_FOOD23 = "some comfort food",
UI_Phrases_FOOD24 = "a kid's meal",
UI_Phrases_FOOD25 = "some chef boyardee's ravioli",
UI_Phrases_FOOD26 = "some barbecue",
UI_Phrases_FOOD27 = "like canned stuff",
UI_Phrases_FOOD28 = "anything to eat",

--UI_Phrases_SARCASM
UI_Phrases_SARCASM1 = "great, f'in great",
UI_Phrases_SARCASM2 = "awesome",
UI_Phrases_SARCASM3 = "fantastic",
UI_Phrases_SARCASM4 = "really",
UI_Phrases_SARCASM5 = "that's cool dude",


--These set of phrases are unique in that they are parsed to replace the string before `:` with the one after it.
--The left side of the `:` should be ONLY 1 character
--UI_Phrases_Slurring
UI_Phrases_Slurring1 = "o:u",
UI_Phrases_Slurring2 = "s:sh",
UI_Phrases_Slurring3 = "a:ah",
UI_Phrases_Slurring4 = "u:oo",
UI_Phrases_Slurring5 = "c:sch",
UI_Phrases_Slurring6 = "tion:shun",
UI_Phrases_Slurring7 = "i:ii",

--UI_Phrases_Congested
UI_Phrases_Congested1 = "k:g",
UI_Phrases_Congested2 = "p:b",
UI_Phrases_Congested3 = "t:d",
UI_Phrases_Congested4 = "n:ng",
UI_Phrases_Congested5 = "m:b",
UI_Phrases_Congested6 = "v:b",
UI_Phrases_Congested6 = "f:b",

}
Last edited by Carlos; 28 Sep, 2023 @ 9:26pm
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Showing 1-7 of 7 comments
Anony_[maxK] 1 Apr, 2023 @ 8:38pm 
nice
Kaleyn 14 May, 2023 @ 4:32am 
Thanks you Carlos :D Gonna try it =)
opsedar 23 Jul, 2023 @ 1:14am 
Would this cause mod conflict between server? If only client one's changing
Carlos 28 Sep, 2023 @ 1:55am 
UPDATED DIALOG! Removed some cussing and ! and fixed spelling / grammar errors.
Also changed and deleted some other dialog in attempt to improve and make it sound more American and "realistic" although I was burned out with realistic stress dialog without making stress sound too similar to unhappy / bored / panic dialog. Some of the low ammo dialog is empty because i find low ammo to be somewhat too spamming if you have a high capacity mag. I hope i succeeded in making the unhappy and panic dialog darker with suicide being a theme and the survivor entering a primitive state the more their panic increases.

Note: there's too much <SWEAR> lines even in dialog lines that don't include any <SWEAR> commands, specifically with panic. This MIGHT be 2 panic lines combining as panic lines increase rapidly causing lines to be combined.


@opsedar sorry for the long reply, I can't say for sure but it worked for me and my friend when i hosted a server of 2.
Last edited by Carlos; 28 Sep, 2023 @ 7:31pm
the mod works with "bandits"?
Carlos 7 Feb @ 2:16pm 
Originally posted by franco:
the mod works with "bandits"?
doesn't work with bandits since bandits don't pull dialog from this mod in general, if you can figure out a way to make that work in coding i'd have to be an entire mod in itself. THAT SAID if you pull up the dialog file from the bandits mod (1 week before) and edit the files yourself where they're appropriate

if you're talking about the mod itself it hasn't been updated yet
Last edited by Carlos; 7 Feb @ 11:35pm
@Carlos, firstly, thank you so much for your contribuition to this amazing mod.

Second, i wanted to say that the link you have in the first post, no longer works.

Cheers.
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Showing 1-7 of 7 comments
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