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I really appreciate you trying to fix all the problems caused by Harmony !
- I unsub Harmony 2.0.4, unsub Skin Network and shut Steam down.
- I sub Harmony 2.0.4-3 experimental instead, resub Skin Network freshly updated.
=> I launched a new game with no asset, no mod, except these two ones above. It still not working ! I don't get what is going on !!!
=> Playing with stable version of Harmony (2.0.4) is not succesfull either !
output_log.txt here :
https://1drv.ms/t/s!Ar68MMXg8Q9nmfM7B942vhLOimMEGA?e=MhaVEI
Screenshot here :
https://1drv.ms/u/s!Ar68MMXg8Q9nmfM821PJBH6maqbGRQ?e=MRRrTn
Can you help in advance :)
"Rush Hour is no longer in development. For similar features please subscribe to Real Time instead."
Real Time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420955187
I uninstalled CS this morning and reinstalled it. Everything work fine now ! Now I'm happy lol
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetSegment.UpdateSegment (uint16) <0x004ee>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x007ad>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
at TerrainModify.UpdateAreaImplementation () <0x011ba>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetNode.UpdateNode (uint16) <0x0041c>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x005cb>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00263>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x09406>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetNode.UpdateNode (uint16) <0x0041c>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x005cb>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (.BuildingInfo info, UInt16 buildingID, Vector3 position, Single angle, Int32 width, Int32 length, Single minX, Single minZ, Single maxX, Single maxZ, Boolean collapsed) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (UInt16 buildingID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at BuildingManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at Building.UpdateTerrain (bool,bool) <0x0053e>
at (wrapper dynamic-method) BuildingManager.BuildingManager.SimulationStepImpl_Patch0 (BuildingManager,int) <0x00528>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at Building.UpdateTerrain (bool,bool) <0x0053e>
at (wrapper dynamic-method) BuildingManager.BuildingManager.SimulationStepImpl_Patch0 (BuildingManager,int) <0x00528>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>