Cities: Skylines

Cities: Skylines

Harmony 2.2.2-0 (EXPERIMENTAL)
 This topic has been pinned, so it's probably important
boformer  [developer] 17 Feb, 2021 @ 2:25pm
Report EXPERIMENTAL channel bugs here!
Thanks for using the experimental version of Harmony 2!
If you have encountered an error, please post your output_log here so I can review it!

Windows: <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac: Users/<username>/Library/Logs/Unity/Player.log

Linux: ~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log

Tip: To open the game install folder, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

If the error is breaking your game, you can always switch back to the stable version of Harmony
Last edited by boformer; 17 Feb, 2021 @ 2:25pm
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Showing 1-15 of 36 comments
unison 17 Feb, 2021 @ 2:40pm 
HI Boformer,

I really appreciate you trying to fix all the problems caused by Harmony !

- I unsub Harmony 2.0.4, unsub Skin Network and shut Steam down.
- I sub Harmony 2.0.4-3 experimental instead, resub Skin Network freshly updated.

=> I launched a new game with no asset, no mod, except these two ones above. It still not working ! I don't get what is going on !!!
=> Playing with stable version of Harmony (2.0.4) is not succesfull either !

output_log.txt here :
https://1drv.ms/t/s!Ar68MMXg8Q9nmfM7B942vhLOimMEGA?e=MhaVEI

Screenshot here :
https://1drv.ms/u/s!Ar68MMXg8Q9nmfM821PJBH6maqbGRQ?e=MRRrTn

Can you help in advance :)

Last edited by unison; 17 Feb, 2021 @ 2:41pm
boformer  [developer] 17 Feb, 2021 @ 2:52pm 
@unison You seem to be using the "Rush Hour II" mod, which is outdated:

"Rush Hour is no longer in development. For similar features please subscribe to Real Time instead."

Real Time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420955187
unison 17 Feb, 2021 @ 3:08pm 
Originally posted by boformer:
@unison You seem to be using the "Rush Hour II" mod, which is outdated:

I unsub Rush Hour and relaunched the game => still not working !
I am playing with two mods only right now : Harmony and Skin Network !

Do you think uninstalling Cities Skylines from my PC and reinstalling it can help ?
boformer  [developer] 17 Feb, 2021 @ 6:57pm 
No
boformer  [developer] 17 Feb, 2021 @ 6:58pm 
Maybe post another log
Splifsend 18 Feb, 2021 @ 3:09am 
over the past few months I have been trying to work out why my game "stutters" every 20 seconds or so.. I tried removing mods I have in order to find the problem and it worked out to be harmony.. Even with a fresh install no mods or assets except harmony the "stutter" still happens.. I just tried this version and its made no difference.
unison 18 Feb, 2021 @ 4:27am 
Originally posted by boformer:
No

I uninstalled CS this morning and reinstalled it. Everything work fine now ! Now I'm happy lol
Krzychu1245 18 Feb, 2021 @ 11:57am 
Originally posted by Splifsend:
over the past few months I have been trying to work out why my game "stutters" every 20 seconds or so.. I tried removing mods I have in order to find the problem and it worked out to be harmony.. Even with a fresh install no mods or assets except harmony the "stutter" still happens.. I just tried this version and its made no difference.
Stuttering is almost always related to memory garbage collection. Maybe you are subscribed to a mod which is creating a lot of garbage?
boformer  [developer] 18 Feb, 2021 @ 3:00pm 
@Splifsend The Harmony mod doesn't even do anything by itself. If you are only subscribed to the Harmony mod, there should be ABSOLUTELY no difference to vanilla.
horatius_cheng 19 Feb, 2021 @ 3:06am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetSegment.UpdateSegment (uint16) <0x004ee>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x007ad>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
horatius_cheng 19 Feb, 2021 @ 3:07am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () <0x011ba>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetNode.UpdateNode (uint16) <0x0041c>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x005cb>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
horatius_cheng 19 Feb, 2021 @ 3:08am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00263>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x09406>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at NetNode.UpdateNode (uint16) <0x0041c>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch1 (NetManager,int) <0x005cb>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
horatius_cheng 19 Feb, 2021 @ 3:08am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in <filename unknown>:0
at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (.BuildingInfo info, UInt16 buildingID, Vector3 position, Single angle, Int32 width, Int32 length, Single minX, Single minZ, Single maxX, Single maxZ, Boolean collapsed) [0x00000] in <filename unknown>:0
at Building.TerrainUpdated (UInt16 buildingID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at BuildingManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
horatius_cheng 19 Feb, 2021 @ 3:08am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at Building.UpdateTerrain (bool,bool) <0x0053e>
at (wrapper dynamic-method) BuildingManager.BuildingManager.SimulationStepImpl_Patch0 (BuildingManager,int) <0x00528>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
horatius_cheng 19 Feb, 2021 @ 3:09am 
System.IndexOutOfRangeException: Array index is out of range.
at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10>
at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00316>
at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x06be5>
at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122>
at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00187>
at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103>
at Building.UpdateTerrain (bool,bool) <0x0053e>
at (wrapper dynamic-method) BuildingManager.BuildingManager.SimulationStepImpl_Patch0 (BuildingManager,int) <0x00528>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
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