RimWorld

RimWorld

[ TOX ] Foliage Redone
 This topic has been pinned, so it's probably important
Tox  [developer] 1 Mar, 2021 @ 7:45am
Bug Reports
Please post your bug reports here!
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Showing 1-15 of 17 comments
Draylynn 2 Mar, 2021 @ 7:06am 
Getting the bearberry bush must have plant.MaxMeshCount that is a perfect square, when this error starts spamming, my pawns fail to do their duties, builders stop building for example.
Tox  [developer] 2 Mar, 2021 @ 10:26am 
@Draylynn

thank you for reporting that! I had noticed that my pawns stopped doing their work and were even idling when they had jobs to do Right There, but I hadn't pinned down what was causing it. That'll be fixed in the next update, hopefully that's the reason behind it. If you find anything else, let me know!
Draylynn 3 Mar, 2021 @ 5:15pm 
It was a coincidence, found the cause, was blind: Building usually auto-assigns plant cutting on placing down the plan, this isn't happening, since some of the plants are really tiny and hard to see, I missed this.
When this happens, the builder will refuse to build, right clicking plans won't feedback any action etc - This seems to span all plants.
Last edited by Draylynn; 3 Mar, 2021 @ 5:15pm
I have this weird visual glitch with just the poplar tree;
https://imgur.com/a/5vNKBi0

The mod thats letting me zoom in more and out is camera +
Tox  [developer] 3 Mar, 2021 @ 7:41pm 
@Draylynn

This is a known problem, and I'm currently working on it. I know what the problem is, I think. Until it's fixed, you can get around it by manually telling your pawns to cut the plants and manually forcing orders. This should be fixed by tomorrow or the day after, I'm prioritizing it since it's pretty game-breaking.
Tox  [developer] 3 Mar, 2021 @ 7:44pm 
@fwoosh waaaaaaaaaaaaaaaaaaaaaaaa

I also use Camera+, someone else reported a bug with the poplar tree but as I'm not having this bug myself, I'm unsure of how to fix it. It may be a mod conflict. I'm converting my defs to patches though, so that may resolve the issue!
Originally posted by Tox:
@fwoosh waaaaaaaaaaaaaaaaaaaaaaaa

I also use Camera+, someone else reported a bug with the poplar tree but as I'm not having this bug myself, I'm unsure of how to fix it. It may be a mod conflict. I'm converting my defs to patches though, so that may resolve the issue!
Hmm it could be because I use graphics setter? That might be messing with how the textures look
Tox  [developer] 3 Mar, 2021 @ 7:47pm 
Originally posted by fwoosh waaaaaaaaaaaaaaaaaaaaaaaa:
Originally posted by Tox:
@fwoosh waaaaaaaaaaaaaaaaaaaaaaaa

I also use Camera+, someone else reported a bug with the poplar tree but as I'm not having this bug myself, I'm unsure of how to fix it. It may be a mod conflict. I'm converting my defs to patches though, so that may resolve the issue!
Hmm it could be because I use graphics setter? That might be messing with how the textures look

I use graphics setter too, so it's not that either.
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000029390678030.dll
XML error: <shadowData><volume>(0.18, 0.3, 0.15)</volume><offset>(0.03,0,-0.44)</offset></shadowData> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="DeciduousTreeBase"><category>Plant</category><thingClass>Plant</thingClass><altitudeLayer>Building</altitudeLayer><useHitPoints>True</useHitPoints><statBases><Flammability>0.8</Flammability><MaxHitPoints>200</MaxHitPoints><Nutrition>1</Nutrition><Beauty>1</Beauty></statBases><tickerType>Long</tickerType><selectable>true</selectable><neverMultiSelect>True</neverMultiSelect><drawerType>MapMeshOnly</drawerType><pathCostIgnoreRepeat>false</pathCostIgnoreRepeat><graphicData><graphicClass>Graphic_Random</graphicClass><shaderType>CutoutPlant</shaderType><shadowData><volume>(0.2, 0.35, 0.13)</volume><offset>(0,0,-0.42)</offset></shadowData><shaderParameters><_FallColorSource>(0.3803, 0.4352, 0.1451)</_FallColorSource><_FallColorDestination>/Other/TreeFallGradient</_FallColorDestination><_FallTransitionRange>(0.02, 0.10)</_FallTransitionRange><_FallBehaviorEnabled>1</_FallBehaviorEnabled></shaderParameters><texPath>Plants/TreePoplar</texPath></graphicData><plant><fertilityMin>0.7</fertilityMin><fertilitySensitivity>0.5</fertilitySensitivity><soundHarvesting>Harvest_Tree</soundHarvesting><soundHarvestFinish>Harvest_Tree_Finish</soundHarvestFinish><sowWork>4000</sowWork><harvestWork>800</harvestWork><visualSizeRange>1.3~2.0</visualSizeRange><topWindExposure>0.25</topWindExposure><lifespanDaysPerGrowDays>9</lifespanDaysPerGrowDays><sowMinSkill>6</sowMinSkill><sowResearchPrerequisites><li>TreeSowing</li></sowResearchPrerequisites><mustBeWildToSow>true</mustBeWildToSow><harvestedThingDef>WoodLog</harvestedThingDef><harvestYield>27</harvestYield><harvestTag>Wood</harvestTag><harvestMinGrowth>0.40</harvestMinGrowth><harvestFailable>false</harvestFailable><blockAdjacentSow>false</blockAdjacentSow><sowTags><li>Ground</li></sowTags><wildClusterRadius>8</wildClusterRadius><wildClusterWeight>35</wildClusterWeight><wildOrder>3</wildOrder><interferesWithRoof>true</interferesWithRoof><growDays>15.05</growDays><wildBiomes><TemperateForest>1.25</TemperateForest><TemperateSwamp>1</TemperateSwamp><BorealForest>0.3</BorealForest><ColdBog>0.15</ColdBog><AridShrubland>0.04</AridShrubland><Desert>0.05</Desert></wildBiomes></plant><ingestible><foodType>Tree</foodType><preferability>RawBad</preferability></ingestible><fillPercent>0.25</fillPercent><passability>PassThroughOnly</passability><pathCost>42</pathCost><blockWind>true</blockWind><defName>Tox_TreePoplar</defName><label>poplar tree</label><description>A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees.</description><shadowData><volume>(0.18, 0.3, 0.15)</volume><offset>(0.03,0,-0.44)</offset></shadowData></ThingDef>
This could be a Royalty dependency:
[[ TOX ] Foliage Redone] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_TreeAnima"]/graphicData/texPath) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408025650\Patches\Vanilla Plants.xml
[[ TOX ] Foliage Redone] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="Plant_TreeAnima"]/graphicData) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408025650\Patches\Vanilla Plants.xml
[[ TOX ] Foliage Redone] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_GrassAnima"]/graphicData/texPath) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408025650\Patches\Vanilla Plants.xml
[[ TOX ] Foliage Redone] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="Plant_GrassAnima"]/graphicData) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2408025650\Patches\Vanilla Plants.xml
Could not resolve cross-reference: No Verse.ThingDef named Plant_Grass found to give to RimWorld.BiomePlantRecord RimWorld.BiomePlantRecord

Could not resolve cross-reference: No Verse.ThingDef named Plant_Chokevine found to give to RimWorld.BiomePlantRecord RimWorld.BiomePlantRecord

Could not resolve cross-reference: No Verse.ThingDef named Rawmushroom found to give to RimWorld.PlantProperties RimWorld.PlantProperties

This repeats for the other vanilla plants.
Tox  [developer] 6 Mar, 2021 @ 3:49am 
@Napalm Axolotl

Your first error refers to a version of the poplar that doesn't exist anymore; in the earlier versions of my mod, I didn't know how to write patches, so all vanilla plants were removed and duplicated with a new def. I removed those about two updates ago and patched them into vanilla properly, so your game is probably looking for those missing plants. I'd suggest starting a new game.

Anima stuff is for royalty, I'll add a bit to the patch in the next update so that it checks for Royalty before trying to run the patch.

As for the third problem, I genuinely have no idea what any of that means, I'm still really new and figuring everything out.
Hafiz 2 Jun, 2022 @ 8:16pm 
Devilstrand didn't produce anything. Or even the devilstrand fabric didn't exist. I've checked with only adding this mod and the cores.
Tox  [developer] 2 Jun, 2022 @ 8:28pm 
@Hafix thanks for letting me know! this was a problem but i thought i fixed all the broken plants. it'll be fixed in the next update.
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