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After doing a quick check at your mod's files, it seems to have a 1x damage modifier against shields You could boost the multiplier to 2x or more times to make it more effective against shields. (I probably wouldn't increase it more than 10x though)
I mean if you really wanted to, you could make it also have an alternative ammo type which is more for disabling ship systems and shields, but I am just throwing thoughts out there, and this assumes you want to make it better against shields in the first place.
My second suggestion would be fast firing plasma cannons, of course, you cant go wrong with a light show.
The new cannon is great and quite powerful against large grids, but something that would fire quicker but deal less damage would be great when dog fighting, would overheat less, and missing some shots would not be too penalising.
I was expecting a quicker fire rate, but this is perfect.
Now as for actual feed back, i dont really have any negatives besides one little issue, and that is the sound, i tried putting 4 on my fighter and for some reason the combined sound is really loud compared to other weapons.
Of course it just released and i understand that, good job! Now i wont have to worry about blowing my ammo anymore lol
Also: I noticed this earlier and could be the cause of something else, but the weapons leave some sort of trail? Light? They leave something behind that just floats there, i took a picture but i dont think i can send it here.
i dont think this is a problem but they dont seem to go away, and the more you shoot the more that floats around, quite odd.
A block that opens and drops bombs, or a single rack containing a bomb?
I have no idea if its doable, but ive noticed that the sigma launcher has a massive drop after a certain amount of distance in planets, so it gave me the idea.
If its even possible to make, the idea would be that bombs deal massive damage.
Ideal for one pass haul ass situations, which me and the guys encounter alot in our games.
it would be good for planets since gravity would basically do the job, but in space it could be an issue, or maybe not if the bomb is pushed out slightly.
No idea, just a thought, i realise not many weapon pack has this, although i have seen it in AWG.
But it would give bomber builds an actual bombing role, which i think would be cool.
Additional note: Thresher missiles do not reload themselves if connected to a conveyor system. I dont know if it was designed that way or it needed fixing, decided to let you know either way.
I may even suggest a 10x effect on them in gravity fields, which could make them really good at hitting targets, especially in space when a ship uses gravity generators. Also with it so high, they will usually compensate better for when you are going faster than 100m/s instead of just flinging them. (Because who doesn't like going faster?)