Space Engineers

Space Engineers

Akiad Militech (CoreParts)
590 Comments
Airplane ;) 6 May @ 12:24pm 
oh wait its just anti projectile
Airplane ;) 6 May @ 12:07pm 
what does AMS in the lotus mine net do? i assume it means Active Mine System or Anti Mine System?
Peanut489 29 Apr @ 12:00pm 
Same
Dr. Dizy 29 Apr @ 11:48am 
weapons have vanished from my g menu...sad times
slomow1540 19 Dec, 2024 @ 6:37am 
lookin at the code it appears that all the weapons are very very powerful as it basicly 1 shot everything ae
titanius anglesmith 11 Oct, 2024 @ 5:55pm 
possible to make a vanilla+ one ?
Tetra 29 Jul, 2024 @ 2:00pm 
crash when ammo container is detonated
Katarina [WolfCraft Industries] 21 Jul, 2024 @ 7:18am 
Akiad stopped modding for space engineers because they dont have time and energy for working on his mods. so updates are very unlikely for this and his other mods.
FireStar 20 Jul, 2024 @ 3:42pm 
75mm hesh still missing from assemblers
Gawen Storm Rage 17 Jun, 2024 @ 2:41pm 
can confirm kingerfisher also crash consistently when built
Blackwater Canyon 14 Jun, 2024 @ 10:53pm 
What's the best way to use the Designators on Large Grids? I wasn't able to find a large grid variant -- is there another part I should use?
Veristul 24 May, 2024 @ 1:43am 
@Akiad
I noticed that you implemented a fix for the 75mm hesh cartridge not appearing in the assemblers. Unfortunately it appears an update to the game has caused them to get removed from the assemblers again, any chance you could implement another fix? Love your mod by the way :)
Thedarkpickle 19 May, 2024 @ 12:17pm 
how do I fire the Arbiter Missiles?
Adeptus343 8 May, 2024 @ 10:08pm 
laser t2 crashes weapon core
line 26 Mar, 2024 @ 12:12am 
reconfermed the kingerfisher crashed my game like 3 times
KarlThorsten89 18 Feb, 2024 @ 3:18pm 
Confirmed, placing the Kingfisher crashers the entire game instantly.
Rgnti 14 Feb, 2024 @ 4:26am 
Placing the Kingfisher causes a major crash.
Cam 13 Feb, 2024 @ 1:18pm 
hey, im also unable to find the 75mm hesh rounds for the bastion ac
Katarina [WolfCraft Industries] 12 Feb, 2024 @ 10:02am 
thank you for changing the dependencies, much appreciated <3
Katarina [WolfCraft Industries] 10 Feb, 2024 @ 7:39am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
Toxic 18 Jan, 2024 @ 1:15am 
can i edit you mod for a server
ArcticWFox 4 Jan, 2024 @ 1:34pm 
75mm hesh is missing from the assemblers
RadioactiveNight 28 Dec, 2023 @ 8:05pm 
Can confirm lol Finishing building the Kingfisher crashes the game.
Imperialer Offizer 11-B 13 Dec, 2023 @ 6:00am 
ok you really need to clean up your mod. the twin saber turret wants arcorrding to buildinfo 50mm AP ammo ok if i look in the assembler ther is no 50mm ap but 50mm armore pircing ammo belt and now the joke if you produce them you got 50mm bmg armore pircing ammo container. dude wtf?! fix up that mess
Zackstyles 23 Nov, 2023 @ 9:14pm 
Forgot to say it in the last comment, but is the Small Grid Jackal supposed to have a build area as big as it is?
Zackstyles 23 Nov, 2023 @ 9:08pm 
Hey I'm having an issue with the 75mm HESH not showing up in the crafting menu.
Lunarjman89 25 Sep, 2023 @ 9:57pm 
I am having the same issue, Kingfisher is CTD when trying to place.
Sarge 5 Sep, 2023 @ 7:04pm 
spawning king fisher turret does in fact CTD
Lord High Inquisitor Vitiate 25 Aug, 2023 @ 10:29am 
for some reason spawning the kingfisher turret crashes the game to desktop
Da_Lizz 4 Aug, 2023 @ 3:19pm 
@ButtersWillAlwaysLoveYou 100 mods? im surprised your game still runs.
ButtersWillAlwaysLoveYou 30 Jul, 2023 @ 3:53am 
i have around 100 mods of all kinds and this akiad mod crashes me when loading into a game.
please update and fix this mod, i really liked this one :<
BHD APACHE X3 26 Jul, 2023 @ 1:05am 
So I am running into an issue where I am unable to launch the Torpedos that take the 188mm, I tried using them but they wont launch
Ellanines 24 Jul, 2023 @ 7:18pm 
@kisani Oh so its not just me getting this bug
Krieggs 9 Jul, 2023 @ 7:51pm 
Khopesh turrets also aren't using their full range, max ai will target is 1km which is useless for an anti-fighter turret on a large grid
Krieggs 4 Jul, 2023 @ 6:55am 
threshers claim to be guided yet aren't, also no activating on custom turret for some reason, tried them in junction with lock, laser designator, nothin
kisani 3 Jun, 2023 @ 2:35am 
Placing the Kingfisher causes the Game to crash.
Tried it on a new Save with only this Mod installed and ran into the same issue.
Unsanctioned Goof 31 May, 2023 @ 5:23am 
The 2nd to last picture. Which turret is that?
Krieggs 26 May, 2023 @ 10:22pm 
Kingfisher causing crashes :(
PhantomX 24 May, 2023 @ 4:39pm 
getting error with Ramses Warning: Invalid triangle in X:\Steam\steamapps\workshop\content\244850\2408838606\Models\Akiad\Small\Ramses_Base.mwm and king fisher crashing as well
thegreatconeage 24 May, 2023 @ 1:55pm 
The Kingfisher causes my game to crash each time I build it. Once when I welded it up in survival, and again when I placed it in creative.
Ink_25 22 May, 2023 @ 7:05am 
I think I've found the issue I've had with missile tubes not being used by AI / not being usable. For them to be allowed to be turned on, they need to be pointed exactly at an enemy spacecraft, because they count as fixed weapons despite being launchers for guided missiles. Do you think this can be addressed, or is this an engine limitation?
LATOR3N 19 May, 2023 @ 1:45pm 
the raptor gatling guns have a small conveyor slot but the ammo containers requires 3x3 conveyor to move
Mornedhel 16 May, 2023 @ 3:01pm 
Hi
First off thanks so much for making this mod!
I am not sure if its a bug or on my end (redownloaded the mod and weaponcore, no other mods), but the Ares launcher does basically no damage. In the Control Panel it says in the lower right corner:
PeakDPS: 10.8
BaseDPS: 0.5
AreaDPS: 0.0
Explode: 10.3
Compared to other missile weapons Explode 10.3 looks very low, is that intended or a bug?
Riskaz 15 May, 2023 @ 8:32pm 
Ah alright. Yeah I am mostly comparing to vanilla weapons and a few other popular weapon mods. Sounds good though
Akiad  [author] 15 May, 2023 @ 6:12pm 
@Riskaz

Thanks for the tip about the 75mm HESH Cartridges. I have fixed this and am uploading the change now.

As for balancing, I do agree that I need to overhaul the block costs for many of the small grid weapons, they are outdated and way to cheap for the most part. This modpack was not built with any other modpacks in mind, as it is simply impossible to try and balance it against whatever combination of mods a player will be using at any given time. The only thing this pack truly takes into account is balance against other weapons in the pack and the shields mod. For the most part, these weapons will rip through light armor, forcing players to focus more on heavy armored hardpoints and shielding for their ships. Wish I could offer a better explanation than that, but with the way the pack is now I receive feedback from players saying both that the weapon is underpowered and overpowered, its all dependent on context.
Riskaz 15 May, 2023 @ 10:47am 
So I was getting ready to add this to my private MP server and just looking through all the weapons and checking the recipes. I noticed the 75mm HESH cartridge for the Bastion Assault Cannon is not craftable. Any reason for this, or was it a mistake?

I also was testing some other guns like the Centurion Howitzer and it seemed extremely powerful for its very cheap price. (Able to get rid of about 5x5 circle of large grid light while damaging the heavy armor behind it) Unsure if it's supposed to be this powerful or what. A similar thing can be said for the JST-R Launchers. This also can be said for the majority of the other weapons. Maybe it is just me, but many seem too powerful. Perhaps its because these are made with weapon core balancing in mind, so other than not being balanced towards Vanilla damage-wise, it's a good mod!
Ink_25 14 May, 2023 @ 4:12pm 
First off, thanks for this awesome mod! I use it extensively and really enjoy it.
Now, I have some issues: any grid I place Thresher or other missile launchers on (e.g. Crusader), that also has the new Automaton AI blocks on it, blocks those missile launchers from being used. I have absolutely no idea why, but even turning the AI blocks off (as in, turning the block off, not their behaviour) does not solve that.
The next issue, but this is not 100% persistent is: I can fire three Crusader Heavy Missile tubes (the most recently added ones) of my ship, but the rest simply does not work.
My goal was to create roaming missile carriers. But this simply doesn't work right now, and I guess Automatons is to blame for that. I have the WeaponCore mod set as the first mod in the mod list, and the only other weapons mod is Directed Energy Weapons (WC edition), but it also happens without it.
Do you (or anybody else) have any pointers on how to fix or work around these?
Robinfire 13 May, 2023 @ 1:55pm 
Having an issue with the Kingfisher turret. As soon as I place it in the world my game instantly crashes. I've isolated it to just the kingfisher, all the other turrets work fine.

Steps to reproduce:
1. Create a new empty world in Creative mode. Mods are Weapon Core - 2.4 and Akiad Militech in that order. Game version is 1.202.112
2. Spawn into world
3. Grab the Kingfisher from build menu
4. Place Kingfisher down. Game will crash to desktop as soon as the turret spawns in

Let me know if you need any more details
VS-lockon 11 May, 2023 @ 6:10am 
nice you fix it
Hexbug586 30 Apr, 2023 @ 7:18pm 
@Akiad The Dev I spoke to with Weaponcore said you could get that to work by enabling an RPM Slider, to manually control a weapon's rate of fire. I think that would be a great addition, I didn't even know it was a thing. So I should be able to get my project to work if you add that (Plus it seems cool, and helpful for certain automatic guns.)