Space Engineers

Space Engineers

Akiad Militech (CoreParts)
Crash on place
When I place the Kingfisher the game crashes. Tested in a fresh new world without other mods loaded except Weaponcore.

Crash log:

2024-01-30 12:47:32.489 - Thread: 1 -> Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at VRageRender.MyUpdateFrame.MyConcurrentTwoLevelQueue.Enqueue(MyRenderMessageBase message)
at VRageRender.MyRender11.EnqueueMessage(MyRenderMessageBase message)
at VRage.Game.Components.MyRenderComponentBase.InvalidateRenderObjects()
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at Sandbox.Game.Entities.MyCubeBlock.MyBlockPosComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.UpdateWorldMatrix(Object source, Boolean updateChildren, Boolean forceUpdateAllChildren)
at VRage.Game.Components.MyPositionComponentBase.SetWorldMatrix(MatrixD& worldMatrix, Object source, Boolean forceUpdate, Boolean updateChildren, Boolean updateLocal, Boolean skipTeleportCheck, Boolean forceUpdateAllChildren, Boolean ignoreAssert)
at Sandbox.Engine.Physics.MyPhysicsBody.OnMotionDynamic()
at Sandbox.Engine.Physics.MyPhysics.UpdateActiveRigidBodies()
at Sandbox.Engine.Physics.MyPhysics.SimulateInternal()
at Sandbox.Engine.Physics.MyPhysics.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-01-30 12:47:32.489 - Thread: 1 -> Showing message
2024-01-30 12:47:34.513 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_203_630
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 283
PCUCount: 4445
IsHang: False
GCMemory: 1851
GCMemoryAllocated: 1851
HWAvailableMemory: 4916
ProcessPrivateMemory: 11554
AnalyticId: SE
================================== OFNI HSARC ==================================

2024-01-30 12:47:34.513 - Thread: 1 -> Log Closed