Panzer Corps 2

Panzer Corps 2

PanzerCorp1-Grandcampaign
Grondel the 10/10  [developer] 31 Dec, 2021 @ 2:40pm
changelog 31.12.2021
- added 1943
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Showing 1-9 of 9 comments
lordjani 1 Jan, 2022 @ 3:57am 
Thx man! Keep up the excellent work! I have been playing this mod like crazy :)
szfe76 1 Jan, 2022 @ 11:56am 
Perfect! Good job!! Played scenario 1 until round 19. Unfortunately it s been crashing all the time at this stage. Although the first 18 rounds were fun ... Go ahead with this nice project!!
Nial 17 Jan, 2022 @ 12:03pm 
Crashing on turn 9. First battle. Right when I get a weather pop up
Last edited by Nial; 17 Jan, 2022 @ 8:13pm
BrGGR 18 Jan, 2022 @ 5:57am 
Crashing on turn 14. First battle. With any of my actions.
LoginId:5243cbb44c33c6846b4423b1969a292f
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Surikat 5 Feb, 2022 @ 12:20pm 
Same problem(

Game crash o a turn 14

LoginId:ffb61f3a4ee47a697cb6c79b93d7bb1d
EpicAccountId:adb7dc522eb54d4c8cacd1431f380c15

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
lordjani 7 Feb, 2022 @ 5:01am 
Sadly i get that one too.. replaying the turn does not help..crashes every time on opponents turn :(

LoginId:89198ec345680d7fd3a410b639f167f1
EpicAccountId:8b8a01fb13df4d77af8576975bf44a7b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

PanzerCorps2_Win64_Shipping!`UGameplayUI::SetupWeather'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Gui\GameplayUI.cpp:1863]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`GameState::OnExecute<`UGameplayUI::SetupWeather'::`2'::<lambda_5> >'::`2'::<lambda_1>,void,Action *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(Action *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameWorld.cpp:5431]
PanzerCorps2_Win64_Shipping!SilentAnimation::Start() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Animations.h:41]
PanzerCorps2_Win64_Shipping!GameEngine::Tick() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:290]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Last edited by lordjani; 7 Feb, 2022 @ 5:03am
Grondel the 10/10  [developer] 7 Feb, 2022 @ 5:58am 
not clearing the cache after an update can cause those crashes. i don´t have the time atm to look into it. u can check the slitherine forum for a guide how to clean the cache.
Rolan 10 Feb, 2022 @ 3:05pm 
Thank you, but can someone transfer missions and maps from Panzer Corps 2 to Panzer Corps 1 to turnover!?
BrGGR 23 Feb, 2022 @ 1:09pm 
No attempts to clear the cache, integrity checks, reinstalling the mod do not help. Stable crashe on turn 14.
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