Panzer Corps 2

Panzer Corps 2

PanzerCorp1-Grandcampaign
Grondel the 10/10  [developer] 18 Jan, 2023 @ 9:27am
Changelog 18.01.23
unit changes:
-all 75mm towed arty pieces recieved forced march

-all 37mm towed AT pieces recieved forced march and camouflage

-StuGIIIB recieved an AT mode

-all heavy Weapon/Grenadier units recieved MachineGun and Arty Support, core slots equal to engineers

-all jet planes have low altitude trait removed

-some planes have enhanced move range(this is due to reworked maps in 39, the maps are 4x bigger than before. I will do this for all campaigns 1 at a time)

-BF110 planes received fighter mode and hit and run. (BF110 have init 2 and all startegics have init 1 while fighters all have way higher initiative. Thus HitandRun will only work against strategics, representing the "schräge Musik"(a special way of fitting the gun to the plane) used by the nightfighters.)

-8.8 recieved a artillerie mode, unit will switch from AA to AT to Arty and back to AA, known issue: in arty mode the 8.8 will not be able to use its attached transport(it will be shown as possible move but won't work. fixing this is beyond what can be modded. If u want to move the 8.8 after firing in artillerie mode more than 1 hex u need to manually switch to transport(left side of the screen), deplyoment into artillerie mode is not possible.)

-Fighterplanes received highaltitude mode. In this mode they cannot attack ground targets and have low altitude trait removed.

AC
general
scenario scipping in fictional path no longer possible

cypress
Littorio airmode removed

Arabia
Cromwell MKIV replaced by crusader MKIII

East africa
Cromwell MKIV replaced by crusader MKIII

BritishIndia
typo in swordfish script corrected

1941
Belgrad
Photo of klingenberg has been reduced in size to fit

Crete naval
prestige added to flagged hexes

1943NH
Voronezh
typo in Me262 script fixed

Rome airdefense
lua error message removed

Next update will have a redo of 1939 with maps redone and limited stock/ammo as well as random enemy placement implemented.

sers,
Thomas
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Showing 1-7 of 7 comments
24 Jan, 2023 @ 6:47pm 
Thanks for your great mod!
Is 1943NH finished? can't wait to play it.
Grondel the 10/10  [developer] 25 Jan, 2023 @ 12:53am 
Originally posted by :
Thanks for your great mod!
Is 1943NH finished? can't wait to play it.
still work in progress
Wolnigree 26 Jan, 2023 @ 9:06am 
Seems that this mod changes vanilla version sometimes, too.
Grondel the 10/10  [developer] 27 Jan, 2023 @ 4:19am 
Originally posted by Wolnigree:
Seems that this mod changes vanilla version sometimes, too.
all mods that change units do.
Kaylon 24 Feb, 2023 @ 7:15am 
Great campain, it's impressive.
But i doesn't like the unit changes.
The heavy Infanterie is overpowered and change the whole game feeling in a bad way.
The other unit changes are ok, but not really necessary for me.
Is there a possibility, to remove the new unit changes?
Grondel the 10/10  [developer] 24 Feb, 2023 @ 8:13am 
Originally posted by Kaylon:
Great campain, it's impressive.
But i doesn't like the unit changes.
The heavy Infanterie is overpowered and change the whole game feeling in a bad way.
The other unit changes are ok, but not really necessary for me.
Is there a possibility, to remove the new unit changes?

with the next update heavy infantry will loose the artillerie support and gain Ferocious defense instead.
if u located the Data folder of the mod and remove the units.csv the changes will be removed from the mod.

sers,
Thomas
Kaylon 24 Feb, 2023 @ 12:37pm 
thx for the quick reply.
I will remove the file first and perhaps test the new trait.
Ferocious defense is surly the better trait.
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Showing 1-7 of 7 comments
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