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For example why take the trait that gives the mechanic the ability to build a handheld ship monitor when one can be built from the mods without spending precious talent points for this?
Besides the handheld status monitor, I'd make the mining laser bore unlocked by the Miner talent but other than that, I don't know what else to do.
So I see it two ways, you can either remove the items that are now replaced due to the talents patch, which is likely the easier option. (So like the storage scooter, or the handheld status monitor could be removed.) Basically any of the things that the talents patch has, that the mod had before but are now redundant/overpowered in comparison due to no unlock needed. Another advantage to removing them is you don't have to try and balance the modified talents with the new items so that they don't overwhelm the other talent locked items.
Or the other option, lock them behind talents, often the high end talents, as some feel like they are better than the talent locked items. And if they are better it would make sense you'd have to get further down the talent tree to unlock the new upgrade. I don't know how hard it would be to add in new talents yourself, but making it so some of the items are behind talents created by you, could work a lot better. Especially on the end tier of the talent trees. So you could make it so there were 2 end talents, and since they can only pick one, they will have to choose which one they want. Another thing that is really cool about talent locking them is they will also be class locked as well. So unless you have a player playing the class with the right talents, you can never unlock the powerful items, which I believe is what the talent items are meant to be anyway.
Here is something someone else created listing all the traits and what they give. I will have to look over the list of items again, to see what is redundant and which should be locked behind a trait. I will admit I am not overly familiar with all the items and how much better/worse they are compared to the new talent items. But if they are better/equal to the talent items, they should be locked behind a higher trait/equal trait depending. If they don't need to exist, like the handheld status monitor, they should probably be removed. As there doesn't need to be two handheld status monitors .
If you'd like someone to work with you on this, I'd be more than willing. I just think it would be easier to work with you via VOIP rather than the occasional comment back and forth. It would speed things up for sure.
Also laser rifles and pistols (in your armory balance mod) are still strong in high quality versions, especially masterwork, because you get +45% power when you attach a laser or flashlight to the gun instead of default 30%.