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I know this is the nerf patch, (love it, by the way) but the main mod doesn't have comments enabled. Does anyone know what the engineering headset does?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2661627830
@Demopan that mod hasn't been updated since last December and doesn't have containers for medicine, new items, FPGA circuits, etc.
Do you want me to convert the resource crates into prettier Storage Containers that only accept one type of resource according to the texture?
By the way, does it really only take 0.75 seconds to deattach ore? Is it faster than a plasma cutter? I don't know how to test it in the sub editor.
Expect it this week. Adds proximity fuses and other cool stuff along with balancing and removing the crafting of firearms and ammo.
I won't be balancing EK Gunnery because I feel it's balanced.
- Balanced the Mechanic harsuit reskin
- Finallly readded a new Rebreather by request
However, items I haven't modified in this mod won't be available.
I'm finishing a patch for EK Armory. Currently the plan is to have 2 versions but I might make more if requested:
V1 (everything balanced and uncraftable guns and ammo)
V2 (everything balanced and hard-to-fabricate guns and ammo)
Version 2 will take more time to release because I'm adding things such as gunpowder and primers.
I removed them completely because I prefer using storage containers. And they cluttered the fabricator list.
teraz ty postaw się na moim miejscu i spróbuj prowadzić dyskusję z kimś, kto tobą gardzi
doceniam
nigdy wcześniej nie miałem własnych hejterów <3
The reason I've not done that yet, and I might also return nerfed reinforced oxygen tanks, is because the default tanks explode way too quickly when on fire and I can't play without using reinforced ones.