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If you want me to make a tank as a spawnable item I won't make it. Instead I want to finish the mod and make tanks out of the mod's parts, as a contraption, not an item.
I don't see a Grenadier class coming, because it is more from the 1700 century than the 1918-1945 century. I would see a class like this existing in The Baton Empire, because it has a more pre-WW1 style.
idea 2:well... make better armour? l mean, we have a lot of helmets with different ranks so make armour of different ranks it's not a bad idea for me coz l think this is a little of WW1 style.
More armour? Most probably not, but I will add shoulder symbols for specializations. This is how it will work: You won't have a helmet for a sniper, because he is still an "Enlisted" trooper. Instead he will have an armband with a symbol on it showing his specialization, which in this case would be "Marksman" (a more professional name for sniper).
Also, I don't mean the Copper Republic is WW1 style, I ment The Baton Empire made by Mumu, go check him out they make really good things.
I have this aleready planned. Thanks for the suggestion.
You have to understand how ranking works in the Copper Republic: Helmets are for ranks, like Private, Officer, Capitain. Armbands are for specializations, like Marksman, Assault or Military Police.
I will look into that.
2.Add Rebel / Enemy
3. Add Worker
1. Military Police is aleready added as an specialization armband.
2. There are aleready factions made in the same universe the Copper Republic is in, which are made by other people, but I have yet to enter a conflict with one.
3. We aleready have warehouse workers, but I will probably add others.