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(Warfare 2) is missing the -15% pursuit efficiency and retreat losses bonuses,
(Warfare 3) is missing the 50% chance to gain prowess as knight, -25% chance to die or wound in battle,
(Warfare 4) is missing the -15% Men at arms counter efficiency,
--- Law ---
(Law 1) is missing the -30% Hunt and Feast Cost,
(Law 2) is missing the -20% Title Creation Cost,
(Law 3) is missing the -5% building and holding construction cost,
(Law 4) is missing the +10% Powerful vassal councilor contribution,
(Law 5) Has an extra Domain limit, and lost it's +5 controlled territory defender advantage,
--- Guile ---
(Guile 1) is missing the Natural Dread +15,
(Guile 2) is missing the -50% Agent Bribe Chance,
(Guile 3) is missing the +15% scheme secrecy,
(Guile 4) is missing the +10% and 20% bonuses to intimidated and terrified vassals respectively,
--- Erudition ---
(Erudition 2) is missing the Clergy Opinion +5.
(Erudition 3) is missing the Development Growth Bonus.
(Erudition 4) only has the domain limit increase, including none of it's original bonuses.
--- Glory ---
(Glory 2) Is missing number of Knights bonus and Mercenary Higher cost Bonus
(Glory 3) is missing Personal Scheme Power Bonus
(Glory 4) is missing the vassal limit +10, and faction acceptance bonuses.
(Glory 5) is missing Max Sway Schemes Bonus
--- Kin ---
(Kin 1) is missing attraction Opinion +5,
(Kin 2) is missing Child Opinion +10,
(Kin 3) is missing Medium Disease Resistance Health Boost,
(Kin 4) is missing Close Family +10 Opinion,
https://ck3.paradoxwikis.com/Dynasty#Dynasty_Legacies