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that my being ♥♥♥♥♥♥♥ lazy you see
i m very extremist in making my fix better for the game without changing anything i do not need
and in my opinion if i would optimize pathing for other races (that player can't get) it would remove a lot of exploits change patrols and make the game harder
i m working on that as for another mod because i hate when fixes also include changes that are not directly aiming to make things better, and instead outright just remove viable strategies or styles from the game
i consider exploits as choice of the player and only would fix them (in fix) if they would be gamebreaking (save corruption, can't progress) or outside of fix in mod where i make things harder/more appropriate
besides this i leave fixing exploits to developers only
therefor this mod will never touch unobtainable races however i promise i will make "better ai and pathing for npces" real that will also make entire wildlife badass
BTW on funny note, you can easily see how much ware done with the pathing by looking at vanilla + minor tweak forgman vs my changes
i would recommend taking an import just to clear out navmesh on the whole map and test again
Test was made on Vanilla game with Nvidia optimization and Pathfinding fix only
video is public, should be on nexus 100% if its not on steam