Transport Fever 2

Transport Fever 2

Taxes and Subsidies
Hushey 29 Jun, 2021 @ 1:33pm
[FIXED] "Other" taking money out of bank - impossible with medium - brutal difficulty
after a few hours of research, ive come to the conclusion this mod was made for easy mode. I have experimented with the mod and come to the conclusion the default settings are impossible.

however, 1/4 of the defualt settings is possible and is likely what ill be using in my youtube lets play (see: https://www.youtube.com/watch?v=ryo1M58FwoI&list=PL266vQB-cmQ8HO42i86ajpw_RD83yys2y)

Recommendations for those outside of easy mode:

turn the percentages to 1/4 or lower

Recommendations for mod creator:

Show all tax on the tax tab - do not show any numbers under "other" as it is really confusing
Balance it (if other is intentional remove it, and if not fix it)
Last edited by Hushey; 22 Jul, 2021 @ 2:42pm
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Showing 1-15 of 16 comments
Hushey 29 Jun, 2021 @ 1:36pm 
also, a clear all would be nice, so we dont have to pay for the roads AI builds (or maybe glitches the player fixes) as they would be government owned anyway
TransportTycoon_Joker  [developer] 29 Jun, 2021 @ 1:49pm 
Thanks for your recommendations :). I'd love to not show anything under other, but include it in the default screen already. With the old API it was the easiest way to actually interact with the finance system => everything goes under other. With the new API it is possible to book something to the different sections, Version 2 of the mod is in dev, but yeah time is limited these days with priorities on RL atm ;-)

There is no way (known to me) to differentiate in any of the actions you do (replace of a road or building a new one). AI builds are not charged.

Actually the default settings work for me with Hard Mod quite well, keeps me balanced or close to no margin sometimes.
Hushey 29 Jun, 2021 @ 2:03pm 
thats very strange. Ive done some more research, and 1/4 of the default with the min and max set to the same works pretty well (for brutal mode, though i dont know why hard would be different, brutal just increases build costs of tunnels, bridges etc)
TransportTycoon_Joker  [developer] 30 Jun, 2021 @ 12:38pm 
thats why you can modify it to your needs.
Hushey 30 Jun, 2021 @ 2:23pm 
hows the patch coming along ?
Ims 30 Jun, 2021 @ 2:47pm 
Leave the poor guy alone, Hushey. xD He'll fix it when he has time.
Hushey 30 Jun, 2021 @ 2:48pm 
sorrryyyy XD, just excited to play with it
TransportTycoon_Joker  [developer] 1 Jul, 2021 @ 2:18am 
Thanks lms... The fix itself is done, just the timing of when things happen have changed, so the data will be misleading, especially if you compare standard game screens with this mod's screen.
Ims 1 Jul, 2021 @ 8:53am 
That's fine, as long as the taxation is done correctly. :) Cheers, man!
Hushey 1 Jul, 2021 @ 10:33am 
great, testing now
Ims 1 Jul, 2021 @ 10:55am 
Originally posted by Hushey#7555:
great, testing now

Doesn't look like the fix is published yet, unless this is something that has to be set manually: Updated 23 Jun @ 8:36am
Hushey 1 Jul, 2021 @ 12:14pm 
yep
TransportTycoon_Joker  [developer] 1 Jul, 2021 @ 12:55pm 
Guys, I appreciate that you're keen to test and use this mod. But I'm testing internally for the moment, to not bring in issues like with one of the last releases ;-)
Hushey 1 Jul, 2021 @ 1:45pm 
thanks alot man, we appriciate it. look forward to use it!
TransportTycoon_Joker  [developer] 2 Jul, 2021 @ 1:37pm 
I will release the fix / new version some time tomorrow. Just need to let it run a couple of times first.
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