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Why did I delete them? You created an essay. You gave the level a chance, I appreciate it. You got some really negative feelings, I get that you want to vent those thoughts. But your string of 1000 character comments drowned out all other comments and literally took up 90% of the page. Most of that huge wall of text could be summarized to "it's too easy and it ♥♥♥♥♥♥♥ sucks". Yeah, you made some great points like a tree stuck in architecture or the grenade launcher fight I immediately hotfixed. But let's be clear: The biggest part of your complaint was only to vent your personal/subjective dislike for my gameplay style.
I don't want to "live in a bubble" where everything's perfect, because as you can see I haven't touched any comments in my first demo. You yourself left an equally negative comment there that I haven't removed. I'd be the first to acknowledge that there are serious flaws in the first demo and the second is not to everybody's taste.
I don't think it was wrong to remove the comments on the basis that they polluted the comments page. I do think I was wrong in making you feel like I am censoring you and I'm sorry. I don't like talking about this, but I'm dealing with health issues (frequently going to the hospital ♥♥♥♥) and I was so exhausted I didn't have the mental energy to handle your comments in a professional capacity at the time. My intention was to inform you personally about removing your posts and explain why, but I didn't feel well enough to get on here sooner and that ♥♥♥♥♥♥♥ sucks.
Thank you for calling this out because of how it looks and allowing me the courtesy of giving my side of the story. If you want to leave another review of the map, please leave a short version in the main page comments like you did in my previous demo and save the in-depth tearing apart to a discussion page like this so we can actually have a real discussion without polluting the comments page.
This actually motivates me to make even more good maps! Finally, getting rid of you will be a joy!
Keep being in denial.
Otherwise the rest is just..awesome ! Design are bigger than original levels and very colorful, love the wave system and how you give weapons ! I recommend it too !
Here's a golden unicorn for you !
Hope you have a nice day !
Thanks man! That means a lot coming from you.
I flagged some floor polys as stairs if they have a lower/higher layer with small height difference (.25-1 unit). I did this because otherwise the player 'bumps' when they try to walk up and with the stairs flag the transition's smooth. What's the unwanted sliding?
Thank you so much. I appreciate the kind words and award. :)
If you could point out where the floating trees/bushes are I'll make sure to fix these in the full campaign. Also, where does this enemy bug occur?
Sorry for the missunderstanding, anyway I started 30min of YOURS (This time it's the good one!) and it's realy fun too ! Like..the environnment is very large and pleasant to observe. There is a lot of texture I don't remember ! (Like the texture of pillars in the room with the sniper entry) Ennemies are not that bad, this is not too easy, a bit hard maybe but it makes fun !
. . very sorry for that ^^'
Hope you all have an other nice day and..
I'm gonna enjoy the rest of this level as fast I go again on Serious Sam !
EDIT: I just saw that "Road to Babylon" is a map from an other mapper Sashex in your Mapper Pack, I've also posted a comment about it on his page. . . I should read twice before using an addon. .