Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Ir-Kalla Demo II: Babylon (Single Player / Cooperative)
аnŌn 25 Mar, 2021 @ 9:08am
Author deletes criticism, don't play.
Yesterday I posted my review of this map. I split it into 5 parts because of Steam's 1000 character limit in comments. TL;DR I said that the map relies heavily on spawning one enemy at the time, using same enemy combinations over and over, having huge spaces but small amounts of enemies, resource overabundance and being too long. I praised the visuals and I said that I hope the final version will be better. Those 5 posts stood there for more than 30 minutes before being deleted. There are 2 possibilities:

1. This could be a Steam thing but that's highly unlikely, it would probably remove my posts immediately.

2. Author wants to live in a bubble where everyone praises him for creating a masterpiece. Dude, if you don't want people critiquing your work then just leave it on your hard drive, no one needs to play your stuff and if you aren't willing to improve then don't upload anything.

Posting in discussions since you can't delete those and I can always edit the title and content if this is just a mistake.
< >
Showing 1-15 of 23 comments
Biohazard Dood 25 Mar, 2021 @ 10:03am 
I didn't get any notification from comments that didn't exist... (I'm subscribed to the comment thread), if it was truly removed afterwards by the author then the notification would've still been there, but it wasn't. It's a steam thing
Last edited by Biohazard Dood; 25 Mar, 2021 @ 10:03am
аnŌn 25 Mar, 2021 @ 10:09am 
Originally posted by Biohazard Dood:
I didn't get any notification from comments that didn't exist... (I'm subscribed to the comment thread), if it was truly removed afterwards by the author then the notification would've still been there, but it wasn't. It's a steam thing
I really hope so because this looks bad for him, I'm gonna wait for his confirmation.
Joey  [developer] 26 Mar, 2021 @ 8:40am 
Yes, I removed your comments. No, it wasn't malicious intent. Please let me explain:

Why did I delete them? You created an essay. You gave the level a chance, I appreciate it. You got some really negative feelings, I get that you want to vent those thoughts. But your string of 1000 character comments drowned out all other comments and literally took up 90% of the page. Most of that huge wall of text could be summarized to "it's too easy and it ♥♥♥♥♥♥♥ sucks". Yeah, you made some great points like a tree stuck in architecture or the grenade launcher fight I immediately hotfixed. But let's be clear: The biggest part of your complaint was only to vent your personal/subjective dislike for my gameplay style.

I don't want to "live in a bubble" where everything's perfect, because as you can see I haven't touched any comments in my first demo. You yourself left an equally negative comment there that I haven't removed. I'd be the first to acknowledge that there are serious flaws in the first demo and the second is not to everybody's taste.

I don't think it was wrong to remove the comments on the basis that they polluted the comments page. I do think I was wrong in making you feel like I am censoring you and I'm sorry. I don't like talking about this, but I'm dealing with health issues (frequently going to the hospital ♥♥♥♥) and I was so exhausted I didn't have the mental energy to handle your comments in a professional capacity at the time. My intention was to inform you personally about removing your posts and explain why, but I didn't feel well enough to get on here sooner and that ♥♥♥♥♥♥♥ sucks.

Thank you for calling this out because of how it looks and allowing me the courtesy of giving my side of the story. If you want to leave another review of the map, please leave a short version in the main page comments like you did in my previous demo and save the in-depth tearing apart to a discussion page like this so we can actually have a real discussion without polluting the comments page.
аnŌn 26 Mar, 2021 @ 8:54am 
Thanks for clearing it out, although I don't have any intentions to talk about your maps or play any of them anymore since you called your objectively bad gameplay your "style". This is your bubble, your belief that gameplay is subjective. You'll never improve with that attitude.
Joey  [developer] 26 Mar, 2021 @ 8:57am 
That's fine. You have your preferences and I have mine, I make my levels for my own entertainment and release them for whoever else might enjoy it as well. It's just that my levels aren't your thing, and that's not a problem. Thanks for trying anyway.
Maska322 27 Mar, 2021 @ 1:20pm 
Hmm I didn't see that. Played the TSE version and balance was good, no problem with ammo, health or armor and fights were well done (only at big fight there were sometimes too many enemies at once).
аnŌn 27 Mar, 2021 @ 1:45pm 
Originally posted by Maska322:
Hmm I didn't see that. Played the TSE version and balance was good, no problem with ammo, health or armor and fights were well done (only at big fight there were sometimes too many enemies at once).
Not surprising since I noticed similiar problems in your Yards of Maratuk map, those being boring and easy fights, huge spaces with little to no enemies, too many resources and unnecessary lengthiness. I'm not gonna go into any further detail since nobody in this community cares enough to improve, I'm just gonna avoid custom content made for this game.
Maska322 27 Mar, 2021 @ 1:59pm 
"I'm just gonna avoid custom content made for this game."
This actually motivates me to make even more good maps! Finally, getting rid of you will be a joy!
аnŌn 27 Mar, 2021 @ 2:00pm 
Originally posted by Maska322:
"I'm just gonna avoid custom content made for this game."
This actually motivates me to make even more good maps! Finally, getting rid of you will be a joy!
"Good maps"
Keep being in denial.
Rakanishu 27 Mar, 2021 @ 4:26pm 
A ''good maps'' guide is welcome at anytime, so we could read it and follow it if it's suiting to the kind of content we want to make
Rakanishu 27 Mar, 2021 @ 4:34pm 
Also Discy, I've started to play the map I'm at around 30 minutes playtime. I really enjoy it the visuals are very good, fancy and really Discy-ish, I really like your style and the connected layouts. This is fun to play! Great quality in my opinion the balance is fine. Maybe I would like to see more variety of fights but I haven't finished the map yet so I can't really tell. Though, I'm really looking forward whole campaign. Also I noticed that some flat floor polygons have stairs flag on which makes unwanted sliding but that's a minor issue! Wishing all the Best for you in your life!
PateDeFruits 28 Mar, 2021 @ 5:20am 
Hi ! I just finished the first 20 minutes and it's super cool ! Smooth and fun. I saw some issues like flying tree (some 1meter above the floor) and in the corridor, some wave of ennemies are not activated, like..they sleep very far from me and i can continue without killing them. Maybe i did it wrong ><..
Otherwise the rest is just..awesome ! Design are bigger than original levels and very colorful, love the wave system and how you give weapons ! I recommend it too !
Here's a golden unicorn for you !
Hope you have a nice day !
Joey  [developer] 29 Mar, 2021 @ 12:36pm 
Originally posted by Rakanishu:
Also Discy, I've started to play the map I'm at around 30 minutes playtime. I really enjoy it the visuals are very good, fancy and really Discy-ish, I really like your style and the connected layouts. This is fun to play! Great quality in my opinion the balance is fine. Maybe I would like to see more variety of fights but I haven't finished the map yet so I can't really tell. Though, I'm really looking forward whole campaign. Also I noticed that some flat floor polygons have stairs flag on which makes unwanted sliding but that's a minor issue! Wishing all the Best for you in your life!

Thanks man! That means a lot coming from you.

I flagged some floor polys as stairs if they have a lower/higher layer with small height difference (.25-1 unit). I did this because otherwise the player 'bumps' when they try to walk up and with the stairs flag the transition's smooth. What's the unwanted sliding?

Originally posted by PateDeFruit!:
Hi ! I just finished the first 20 minutes and it's super cool ! Smooth and fun. I saw some issues like flying tree (some 1meter above the floor) and in the corridor, some wave of ennemies are not activated, like..they sleep very far from me and i can continue without killing them. Maybe i did it wrong ><..
Otherwise the rest is just..awesome ! Design are bigger than original levels and very colorful, love the wave system and how you give weapons ! I recommend it too !
Here's a golden unicorn for you !
Hope you have a nice day !

Thank you so much. I appreciate the kind words and award. :)

If you could point out where the floating trees/bushes are I'll make sure to fix these in the full campaign. Also, where does this enemy bug occur?
PateDeFruits 29 Mar, 2021 @ 3:05pm 
Uhm..I'm very sorry but I'm lost with Steam Workshop and it seems like I played a "Road to Babylon with some bugs on it and ..uhf..I thought It was yours..

Sorry for the missunderstanding, anyway I started 30min of YOURS (This time it's the good one!) and it's realy fun too ! Like..the environnment is very large and pleasant to observe. There is a lot of texture I don't remember ! (Like the texture of pillars in the room with the sniper entry) Ennemies are not that bad, this is not too easy, a bit hard maybe but it makes fun !
. . very sorry for that ^^'
Hope you all have an other nice day and..
I'm gonna enjoy the rest of this level as fast I go again on Serious Sam ! :TheSeriousBomb:

EDIT: I just saw that "Road to Babylon" is a map from an other mapper Sashex in your Mapper Pack, I've also posted a comment about it on his page. . . I should read twice before using an addon. .
Last edited by PateDeFruits; 29 Mar, 2021 @ 3:17pm
Joey  [developer] 30 Mar, 2021 @ 12:41am 
Don't worry about it, a mistake is easily made. I'm just glad to hear you're enjoying the community content.
< >
Showing 1-15 of 23 comments
Per page: 1530 50