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Rapporter et oversættelsesproblem
When you confederate another faction the old buildings will not be there and you will have to built the new ones. This happens because the GoO has its own unique buildings not shared with any culture.
-----The locations are Fyrus and Black Tower of Arkhan-------
Changelog / Additions
1. New legendary lord: Izaraa
She is a swordmaster of Hoeth but prefers shield and sword fighting style. Focused on utilising magic more than melee weapons. Unique skill tree, Unique mount.
you will have to start a new game to get her
2. New Units:
Bladelords. A 6th edition unit from Saphery. Better than the average Swordmaster, anti large and vanguard deployment. Rogue shadow walkers, Great Treeman, Waystone Sentinels. These units are respectively the Treeman, Astaril Sentinels and Shadow Walkers from other elven factions. Avalaiblele for the Order (not easily recruitable though) representing the "rally" to the cause of Teclis.
3. New Buidlings & Minor system changes
Added the Dragon Guardians Smith & Forge. Buffs dragons and it also functions as a pre requisite building to build and improve the dragon chain building representing the rarity of the creatures.
4. Homegrowing Unit Caps (simple method untill i come up with other ideas)
All the vanilla and mod specific units are capped. Their cap can be increased by building specific buildings. Only low tier units are uncapped - oh and vanilla swordmasters - ;) There also changes to the low tier recruitment style.
*Major cities barracks and archery range now start with Sendai Swords and Light Armoured Archers / vanilla spearmen and archers where moved to minor settlement barracks.
*White Lions of chrace where moved from the major settlements and placed as possible recruitment choice in minor ones - they are rarer than the game is letting us use them.
*Fixed custom faction traits of Teclis not being active - now they are
*Fixed Ceyl Idrion mount, attributes and stats
*Reduced running speed for Quyl cavalry
*Added "Lance Formation" to Quyl Varour, Dragonprinces & Endrithai (they are highly trained warriors on horseback. They can do it believe me)
*Balanced stats, health and missile damage for Eldoir, Cynarothai, Sea Helms, Lecai
5. Changed banner to a new one - better design and increased resolution (if you use a mod with custom banners just place it above mine and you are ok)
6. Other minor changes i dont remember...
Changelog / Additions
1. Added the Geomantic Web mechanic from the Lizardmen to High Elfs and specifically only to Order of the Loremasters (Guardians of Order).
The mechanic is called now WAYSTONE NETWORK. It functions as the geoweb. It requires the buildings of the Vortex Empowerment chain. It offers levels of bonuses via the edicts and the buildings but as the stability of the Vortex grows so does the hate of the other factions.
2. Added a custom technology tree compiled by 20 techs only available to the Order. It is an addition to the existing High Elfs Technologies.
3.Added new models in the Sendai units to increase soldier variety, thus more accuratelly representing the Order's recruitment from different HE kingdoms. Also added some new variants for Sea Helms, Aes Volroth, Quyl Imsuir & Eldoir to increase soldier variety.
4. Fixed some unit categories and now all the buffs from vanilla and modded skill tree will correctly affect them.
5. The Waystones can only be build to major settlements.
6. FIxed all reported bugs till now.
If you use a mod that adds more techs or completely changes the tech tree of the HE then you may have either ui glitches or even crashes if the maximum columns number for techs has been reached