Total War: WARHAMMER II

Total War: WARHAMMER II

Guardians of Order (Order of Loremasters OVERHAUL)
192 Comments
Loremasters Corax 5 May, 2023 @ 1:20am 
would I be allowed to port this mod to warhammer 3?
ChopChop92  [author] 18 Mar, 2023 @ 10:24am 
@regeth currently sadly no
Regeth 18 Mar, 2023 @ 6:45am 
Any chance for Warhammer 3 version?
Who 7 Apr, 2022 @ 1:00pm 
Does anyone know of a working SFO submod?
[Dolt] Ewokz 28 Nov, 2021 @ 9:21am 
Also getting no results when searching for the SFO link, is there an updated version?
Babavoi 11 Nov, 2021 @ 11:27am 
this mod look really cool but damn i always search a rework for teclis i didnt really like his start position and i think that can be a good a idea to have him in old world or like a horde in empire a bit like when he save the empire
Discovery 29 Oct, 2021 @ 6:10am 
It's already been said earlier but I figured I should perhaps bump it. The link the SFO compatibility patch currently leads to nowhere and searching for it directly gives no results.
Mer 10 Oct, 2021 @ 8:06am 
Hope all is going well mate. I know the SFO submod is not yours, but for the last week the page has read: "Sorry! An error was encountered while processing your request: There was a problem accessing the item. Please try again." Has development been discontinued or is it in the process of being reuploaded? Cheers and all the best.
General Justinian 23 Sep, 2021 @ 7:15pm 
Hi, I hope you were able to start updating this month like you wanted. If not, I hope you can soon. Keep up the great work! :)
Fengxian0830 7 Sep, 2021 @ 1:03am 
If I use SFO, and OVN I assume I just need SFO. Going to test the assumption later.
Григ 24 Aug, 2021 @ 7:01am 
Good day, such a wonderfull mod, but can i ask some questions? I also couldnt find Ceyl Idrion even then i launched game with only GoO. Are they supposed to be in dragons bulding? And where i can find building forest hermitage building, what needed for archers branch of technology?
jshshadowknight 23 Aug, 2021 @ 10:13pm 
Hello sir,there is a problem, if I confederate with Order of Loremasters, can I use these special units?
ChopChop92  [author] 18 Aug, 2021 @ 12:10am 
Talk with @Reg for the SFO submod and i will inform him too.
Dictator Sky 17 Aug, 2021 @ 2:32pm 
And you know, it's better to leave the characteristics about the same, but make this unit a legendary squad (which are in the SFO as unique ultra powerful units that can be a maximum of 1 per faction).
You can even adjust the unit better for the role of the legendary squad.
I think this will be a great solution for submod SFO.
Dictator Sky 17 Aug, 2021 @ 2:06pm 
Now I checked, it turned out that this problem exists only in the SFO Submod. Without it and without the SFO itself, the unit becomes quite balanced. I really ask you to fix the Submod SFO.
Dictator Sky 17 Aug, 2021 @ 1:54pm 
You have a great mod.
However, there are a couple of things to which there are questions. Most of your units are really quite well balanced, but Aes Volrath is a wild IMBA.
But I noticed that the characteristics of their shells are 100% identical to those of the Avadrome. However, the problem is that the Avadrome in the squad is TEN times less than the archers. And if such characteristics are quite acceptable for the Avadrome, given the small number of troops, then they are excessive for archers. In other words, you probably messed up something and made the damage characteristics of Aes Vollrath the same as those of Avadrome, although they should be at least 5-7 times less there.
You can leave the characteristics as they are, but then make a limit of 1-2 units per faction.
billymom2 15 Aug, 2021 @ 8:46pm 
what are the chances of you replacing the garrisons with this roster of units
Mer 8 Aug, 2021 @ 6:48pm 
Wonderful, I look forward to it.
ChopChop92  [author] 7 Aug, 2021 @ 1:07pm 
I will update the mod in September and according the WH3 progress.
Mer 30 Jul, 2021 @ 11:52pm 
Bloody love this mod. Thanks mate, I appreciate all of the effort. :vanilla4:
JFNB 20 Jul, 2021 @ 4:03am 
Hello.

Will the mod be updated in the future?
ChopChop92  [author] 14 Jul, 2021 @ 5:55am 
Mod development is on hold till septemeber. You need mixu unlocker patch if you use mixus unlocker
Durtnap 7 Jul, 2021 @ 1:57pm 
not sure if anyone else is having this problem but i cant make any of the buildings for this mod
I_Hate_People 28 Jun, 2021 @ 9:57am 
I'm having a problem with Salendor. The skill "equipment for the wild" is locked out and unaccesible. Its one of 3 skills that lock out the other skill options when selected, the other 2 can be picked but the "equipment for the wild skill" is just completely locked.
ChopChop92  [author] 14 Jun, 2021 @ 11:47am 
fixed
Noir 13 Jun, 2021 @ 4:34pm 
How comes that Izaraa, while wearing that giant shield, has no bronze or silver shild effect on her armor?
|/|/573|)|/|006™ 12 Jun, 2021 @ 2:21am 
Makes sence for the LL.
This mod is soooo beatiful and makes teclis feel a real powerhouse.
If i may i one mroe sugestion whenever u can can u make the standalone version of the forge that also affect teclics skills and add the LL in the Asur when confederated if u have time and u want it.
Cheers.

Btw shawmuscle i believe hasnt update his tw2 mods for a long time
Noir 12 Jun, 2021 @ 1:26am 
Well, I just got rid of the Chaos mod. It seems that Shawmuscle isn´t really putting any effort in his own mods anymore. There are more incompatibilities with other mods and also some broken scripts within his own. So don´t sweat it, it´s probably not your fault here. ^^


But honestly, I already thought that your Belegar mod was great work, but this one here is just one step ahead. Thanks alot for your great work.
I´m really having a great time atm playing the teclis campaign. (After I managed to understand your buildung system, tho xD)
ChopChop92  [author] 12 Jun, 2021 @ 12:52am 
The confederation is not a bug. The LLs are not supposed to be part of other factions and in the narrative of the mod they specifically will only support teclis and his cause. Sorry but thats how i wanted the faction to play. For the chaos mod i will have to deep search the incompatability issue in both mods.
|/|/573|)|/|006™ 11 Jun, 2021 @ 6:23pm 
One more "bug" is when u confederate teclics u dont get the extra LL if he havent recuited them
Noir 10 Jun, 2021 @ 3:57pm 
I don´t know why but this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730162734

is causing heavy issues on your mod:


- it turns the Teclis starting units back to the vanilla ones
- it screws up the starting military building
- it makes the 3 extra LLs unavailable to recruit


I hope you might find some time to fix these issues (I also post this to the other mod)
ChopChop92  [author] 9 Jun, 2021 @ 12:11pm 
I dont have time guys these days sorry. If someone can make a submod is free to do so. The building change is necessary to keep unit caps.
|/|/573|)|/|006™ 9 Jun, 2021 @ 4:22am 
@chopcop82

Or to make a submod wioth the ability for the vanilla buiding to be accesible due to the sheer volume of mods that use the vanilla building
|/|/573|)|/|006™ 9 Jun, 2021 @ 4:15am 
@chopchop92

Amazing mod same vibes as the wonderful karak 8 peaks mod
I have only a minor sugestion ,can u make your version of temple of asuryan
closer to the vanilla one so your mod will be more compatible with other mods that are script dependent on the original building without needing to make campatibility mods liek the one u have with low
Ada 4 Jun, 2021 @ 4:47am 
Thanks mate, I'm an idiot.
StreamLined 30 May, 2021 @ 1:44pm 
I get that, it's still a cool addition, and lord balance has never been the games strength anyway. I have a question about something else though, does the boost to entertainment income you get from the aristocracy line of buildings (elven court) now apply to the Public order and happiness line (the small market/elven arcade) and/or any other buildings?
ChopChop92  [author] 29 May, 2021 @ 1:01am 
Yea STreamLined, i agree I wont deny that with the Dragon he is OP. However, I usually play Teclis like a TW faction not even attempting confs and just travelling to chaos to burn everything, thats why i had made the dragon for myslef and the imported him in the mod.
StreamLined 28 May, 2021 @ 5:06pm 
If I had one criticism it would be that teclis becomes way too op late game, he's already one of if not the most powerful caster in the game, but could be killed due to his lack of actual fighting skill and maneuverability, when he got the phoenix his weaknesses were entirely removed, so it's partially a vanilla issue but the dragon kind of exasperates that issue. The best casting, an incredibly powerful dragon with maneuverability, and multiple self healing options mean he's wiped several armies by himself in my game and is nigh unkillable. Other than that love the mod, the new units and mechanics are very fun to use and interact with and the dragon mount is still very cool..
Nut(But Don't)tella 27 May, 2021 @ 8:43am 
is their a chance you could make a standalone for theteclis changes, such as his dragon, his new skills and his new look i really like all you've done for him.
ChopChop92  [author] 24 May, 2021 @ 9:00pm 
If you use another mod that changes the dragon's building you wont see them. They are recruitable from there
Ocean 24 May, 2021 @ 7:06am 
Can anyone tell me where you can recruit Ceyl Idrion? Cannot find the building for the life of me.
Silver☭Mercury 22 May, 2021 @ 2:44pm 
Teclis Sinn from Zul*
Silver☭Mercury 22 May, 2021 @ 2:43pm 
Hey, maybe that wouldn't be possible but could you make Teclis Sinn compatible with your mod?
ChopChop92  [author] 16 May, 2021 @ 2:37pm 
scrolls work only with loremasters of hoeth nor ordinary lords.
Kalash 16 May, 2021 @ 1:44pm 
hello, scroll laboratorium--> i click inscribe on any of the scrolls it shows that i got it when i go to lord pool to activate it there is nothing am i doing something wrong? for the rest everything works fine
ChopChop92  [author] 14 May, 2021 @ 11:25am 
@ASD yes. If you use mixu unlocker then you need the patch i provide in the desr.
Ada 14 May, 2021 @ 2:39am 
I have no minor military buildings. I'm guessing this is on me?
ChopChop92  [author] 6 May, 2021 @ 2:16pm 
The modder will have to add a small patch for the buildings.
Kale 5 May, 2021 @ 9:33pm 
The mod i mentioned is Decaprio's Phoenix King mod, not the legion one, which is reliant specifically on the tier 3 Asuryan building. Something with this mod seems incompatible as I can no longer summon the guy (perhaps because of the changes this mod includes to the building chain), but it can't be helped. Thanks again for the great mod!
ChopChop92  [author] 5 May, 2021 @ 8:00am 
Many buildings had been reworked to add unit caps to elven units and expand some functionalities. If your mod is the Phoenix Legion mod there is a compatibility patch available.