Garry's Mod

Garry's Mod

[VJ] Zombie Panic! Source SNPCs
 This topic has been pinned, so it's probably important
Darkborn  [developer] 27 Mar, 2021 @ 12:56am
Bugs/Errors
Report any bugs or issues related to this addon.
Any reports not related to this addon will be ignored.

Provide any details when possible such as how to replicate the bug, what causes it, etc. Otherwise I can't help if the bug isn't being elaborated.
Last edited by Darkborn; 23 Jun @ 10:01am
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Showing 1-15 of 16 comments
When I kill a zombie like that white one.
And when I inflict irreparable damage on him.
My addon error is displayed and it just stands still and does nothing
Pizza Man 8 Apr, 2021 @ 11:27am 
When using the Map Spawner a bunch of zombies spawn in the air and disappear immediately afterwards, and only 1 or 2 zombies actually remain on the map.
Last edited by Pizza Man; 8 Apr, 2021 @ 11:28am
Darkborn  [developer] 8 Apr, 2021 @ 1:20pm 
Originally posted by Pizza Man:
When using the Map Spawner a bunch of zombies spawn in the air and disappear immediately afterwards, and only 1 or 2 zombies actually remain on the map.
You have to stay on the ground afaIk.
The zombies jump too high, i think it's a bug :steamsad:
Darkborn  [developer] 27 May, 2021 @ 12:25pm 
Originally posted by Mr Armageddon:
The zombies jump too high, i think it's a bug :steamsad:
VJ Base thing, you can disable it from the ZP:S Configure menu.
gentlecolt55 14 Mar, 2022 @ 7:06pm 
Hi, do you have some sort of addon to fix an issue of refusing to spawn a map spawner?
Last edited by gentlecolt55; 14 Mar, 2022 @ 7:06pm
Darkborn  [developer] 15 Mar, 2022 @ 3:16am 
Originally posted by gentlecolt55:
Hi, do you have some sort of addon to fix an issue of refusing to spawn a map spawner?
If the Map Spawner isn't spawning at all then that means the map you're playing on doesn't have a nodegraph or a built-in nodegraph into the map. Nodegraphs made with Nodegraph Editor will not work.
GroovyBruce 23 Dec, 2022 @ 12:33pm 
I'm not sure if it's just me, but I've noticed the NPC's don't Head Gib anymore. Last time I remember seeing it was probably a couple months ago. I'm trying to figure out if I have a conflicting addon somehow, or if it's something within the addon itself.
Darkborn  [developer] 23 Dec, 2022 @ 5:47pm 
Originally posted by CrunchySoap:
I'm not sure if it's just me, but I've noticed the NPC's don't Head Gib anymore. Last time I remember seeing it was probably a couple months ago. I'm trying to figure out if I have a conflicting addon somehow, or if it's something within the addon itself.
Likely conflicting addons, as I haven't updated this mod for awhile.
GroovyBruce 24 Dec, 2022 @ 11:13am 
Originally posted by Darkborn:
Originally posted by CrunchySoap:
I'm not sure if it's just me, but I've noticed the NPC's don't Head Gib anymore. Last time I remember seeing it was probably a couple months ago. I'm trying to figure out if I have a conflicting addon somehow, or if it's something within the addon itself.
Likely conflicting addons, as I haven't updated this mod for awhile.

Found it. It's a shame they conflict because it's a great addon for players to have, but this is the culprit. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850368157
Darkborn  [developer] 24 Dec, 2022 @ 3:58pm 
Originally posted by ChristmasSoap:
Originally posted by Darkborn:
Likely conflicting addons, as I haven't updated this mod for awhile.

Found it. It's a shame they conflict because it's a great addon for players to have, but this is the culprit. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850368157
Sadly so many cool addons conflict since some people just can't learn how to make hooks or lua stuff that won't conflict with others. It's a shame.
Last edited by Darkborn; 24 Dec, 2022 @ 3:59pm
GroovyBruce 25 Dec, 2022 @ 9:50pm 
Originally posted by Darkborn:
Originally posted by ChristmasSoap:

Found it. It's a shame they conflict because it's a great addon for players to have, but this is the culprit. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850368157
Sadly so many cool addons conflict since some people just can't learn how to make hooks or lua stuff that won't conflict with others. It's a shame.

I mean, If I desperately wanted compatibility; I would study the .LUA and teach myself to correct it. I've done it with probably about 65 Addons. I encourage others to consider taking the initiative to do so as well. But yes, it is a shame haha.
Darkborn  [developer] 6 Nov, 2023 @ 3:33am 
Originally posted by John_faqih284:
something seen error:
[VJ Base] lua/autorun/vj_controls.lua:167: bad argument #4 to 'CreateClientConVar' (string expected, got table)
1. CreateClientConVar - [C]:-1
2. unknown - lua/autorun/vj_controls.lua:167
3. unknown - lua/autorun/vj_zps_autorun.lua:280

[[VJ] Zombie Panic! Source SNPCs] lua/entities/npc_vj_zps_eugene/init.lua:11: attempt to index a nil value
1. Survivor_CustomOnPreInitialize - lua/entities/npc_vj_zps_eugene/init.lua:11
2. CustomOnPreInitialize - lua/entities/npc_vj_zps_sbase/init.lua:114
3. unknown - lua/entities/npc_vj_human_base/init.lua:1092
4. Spawn - [C]:-1
5. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:498
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:558
7. unknown - gamemodes/sandbox/gamemode/commands.lua:589
8. unknown - lua/includes/modules/concommand.lua:54

[[VJ] Zombie Panic! Source SNPCs] lua/entities/npc_vj_zps_sbase/init.lua:1813: attempt to index a nil value
1. CustomOnThink - lua/entities/npc_vj_zps_sbase/init.lua:1813
2. unknown - lua/entities/npc_vj_human_base/init.lua:2490
This issue's been fixed, though I can't update the addon until the new VJ Base update is out, however I can just download the Workshop version of this and apply the hotfix in that regard.
Sierra 5 Jun @ 5:03am 
Hello, I would like to report that, after updates of VJ Base and this ZP:S addon, for some reason all viewmodels of this ZP:S addon playermodels was replaced by default (Kleiner's) ones. It's actually sad.
Darkborn  [developer] 5 Jun @ 10:11am 
Originally posted by Sierra:
Hello, I would like to report that, after updates of VJ Base and this ZP:S addon, for some reason all viewmodels of this ZP:S addon playermodels was replaced by default (Kleiner's) ones. It's actually sad.
I disabled them due to em not being that great, but if you want the viewmodel hands to be ZPS characters you can get this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347665507
Last edited by Darkborn; 5 Jun @ 10:12am
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