RimWorld

RimWorld

Vanilla Social Interactions Expanded
Anodder 14 Dec, 2021 @ 12:03pm
Animals will not turn manhunter
Hello everyone!

I will try to make this short: Today I noticed some strange behavior. The game threw two animal mass insanity events at me but no animals turned aggressive. I repeatedly tried to trigger (mass) animal insanity via debug actions but this behavior was consistent, even in completely new saves. I have an extensive mod list so it took me a while to pin the fault on this mod. If this mod is enabled, animal insanity will not happen, even though the events are properly displayed with an in-game message. The debug log does not list a corresponding error message. I tried to move the mod up as high in the mod list as I found reasonable but that did not fix the problem as well. Other raid types or incidents do not appear to be affected but I did not do extensive testing in that regard.

If anyone requests it I can provide error logs, a mod list or the save file I worked with.

TYVM and keep up the good work!
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Showing 1-5 of 5 comments
Anodder 14 Dec, 2021 @ 12:16pm 
I want to add two more aspects to this:
- this mod causes the outlined behavior even if almost all other mods are turned off (mods still in the list: DLCs, Harmony, HugsLib and Mod Manager)
- In the last 1 to 3 days this did not happen as I can remember fighting against manhunter animals a short while ago.
Anodder 20 Dec, 2021 @ 5:21am 
I have more to add: Today, after playing several days without this mod (and swapping a few other mods in and out), I swapped this mod in again and it works and I can trigger manhunter packs with a debug action! However, as for the reason behind this change I am rather clueless.
Ka-Bang 29 Dec, 2021 @ 3:24pm 
I had this issue on one of my saves. Disabling this mod fixed the issue. I used dev mode to spawn manhunter packs to check.

I also had a separate issue with a >1000% certainty reduction from using the convert ability on a pawn. Bad calculation? Likely also related to this mod.
BDON2pointO 2 Jan, 2022 @ 8:26pm 
Same, but also discovered all mental states aren't working. Everything works fine again when I disable "venting" within the in-game mod options. The problem has something to do with the "venting" mechanic.
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