Barotrauma

Barotrauma

DCinamon's Waifu Helmet (BROKEN <- GONNA UPDATE SOON)
Count D'Cinamon  [developer] 9 Apr, 2021 @ 9:28pm
Mod Feedback and Character Request / Idea
Feel free to give me your feedback or maybe even an idea for a character. If i liked it and i think it would fit with what i'm looking for, i'll make it
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Showing 1-10 of 10 comments
fishiki 15 Apr, 2021 @ 8:13am 
I want to add some more waifus! Can you give me a quick rundown on how you made this?
Count D'Cinamon  [developer] 15 Apr, 2021 @ 12:30pm 
Originally posted by rainy:
I want to add some more waifus! Can you give me a quick rundown on how you made this?
The simplest way to make some is by using the vanilla item as a reference, really. LIke for example, in the making of Cinny, i use almost the exact same code as the vanilla engineer uniform as that's what her role would be.

Next, for the asset creation, i also use the vanilla engineer uniform template as well as other sprite asset referenced in the code (like the item icon, item on ground sprite) and then made the asset for the waifus following those template.

I'd recommend starting out with just sketch and color blocking first before going into any detail as you will be doing some adjustment until the in game would look right.

and from there it's just a matter of fine tuning. feel free to use this mod as reference! it's quite simple and should be easy to understand what does what
fishiki 15 Apr, 2021 @ 8:09pm 
Originally posted by D'Cinamon:
Originally posted by rainy:
I want to add some more waifus! Can you give me a quick rundown on how you made this?
The simplest way to make some is by using the vanilla item as a reference, really. LIke for example, in the making of Cinny, i use almost the exact same code as the vanilla engineer uniform as that's what her role would be.

Next, for the asset creation, i also use the vanilla engineer uniform template as well as other sprite asset referenced in the code (like the item icon, item on ground sprite) and then made the asset for the waifus following those template.

I'd recommend starting out with just sketch and color blocking first before going into any detail as you will be doing some adjustment until the in game would look right.

and from there it's just a matter of fine tuning. feel free to use this mod as reference! it's quite simple and should be easy to understand what does what

Thank you so much for the reply! I've never modded anything before so your guidance is much appreciated! I'll see what I can do using your mod as reference. By the way, I love the character designs you've made for this one! Thanks for sharing ♥♥
Count D'Cinamon  [developer] 15 Apr, 2021 @ 8:51pm 
Originally posted by rainy:
Thank you so much for the reply! I've never modded anything before so your guidance is much appreciated! I'll see what I can do using your mod as reference. By the way, I love the character designs you've made for this one! Thanks for sharing ♥♥
glad to hear! and yeah feel free to ask me anything else if you need help.
Last edited by Count D'Cinamon; 15 Apr, 2021 @ 8:52pm
JoyFish 22 Apr, 2021 @ 4:51pm 
Hi! I must say I really liked this mod as it adds some nice visuals to the game without breaking immersion too much, with the only downside as the mod conflicts with headgear. But I am writing this to say that with the newest update to the game, the mod no longer seems to work, as in the mod items no longer show up in shops. Could you look into this issue maybe?
Also, I am somewhat curious as to whether Kolina's Uniform offers the same kind of protection as security uniforms (commando's fatigues, etc). Although, if you used the base code of the security uniform for them (both the base uniform and the caped variant), I wager they still do, but could never find out for sure.
Lastly, I am looking forward to when the medic comes out, because we need POCKETS for medicine.
Thank you!
Count D'Cinamon  [developer] 22 Apr, 2021 @ 5:24pm 
Originally posted by JoyFish:
Hi! I must say I really liked this mod as it adds some nice visuals to the game without breaking immersion too much, with the only downside as the mod conflicts with headgear. But I am writing this to say that with the newest update to the game, the mod no longer seems to work, as in the mod items no longer show up in shops. Could you look into this issue maybe?
Also, I am somewhat curious as to whether Kolina's Uniform offers the same kind of protection as security uniforms (commando's fatigues, etc). Although, if you used the base code of the security uniform for them (both the base uniform and the caped variant), I wager they still do, but could never find out for sure.
Lastly, I am looking forward to when the medic comes out, because we need POCKETS for medicine.
Thank you!
hi, thank you for bringing this issue to my attention. for the items not showing, i will be taking a look at it. But have you tried to buy the item from an existing save or a new one?

And yes, Kolina's uniform (both variant) has the base vanilla security uniform stat atm. I do have a plan to add better armor and variants to all character eventually but for now i want to focus on adding base characters first.

The medic would come after the upcoming mechanic character, so you could expect her sometimes soon :D
JoyFish 22 Apr, 2021 @ 6:25pm 
Originally posted by D'Cinamon:
Originally posted by JoyFish:
Hi! I must say I really liked this mod as it adds some nice visuals to the game without breaking immersion too much, with the only downside as the mod conflicts with headgear. But I am writing this to say that with the newest update to the game, the mod no longer seems to work, as in the mod items no longer show up in shops. Could you look into this issue maybe?
Also, I am somewhat curious as to whether Kolina's Uniform offers the same kind of protection as security uniforms (commando's fatigues, etc). Although, if you used the base code of the security uniform for them (both the base uniform and the caped variant), I wager they still do, but could never find out for sure.
Lastly, I am looking forward to when the medic comes out, because we need POCKETS for medicine.
Thank you!
hi, thank you for bringing this issue to my attention. for the items not showing, i will be taking a look at it. But have you tried to buy the item from an existing save or a new one?

And yes, Kolina's uniform (both variant) has the base vanilla security uniform stat atm. I do have a plan to add better armor and variants to all character eventually but for now i want to focus on adding base characters first.

The medic would come after the upcoming mechanic character, so you could expect her sometimes soon :D

Okay, so I traveled a bit more and I can see the items now. It's a new save after the abyss update. I am not entirely sure whether it have something to do with how items are generated in shops during the campaign or I just missed it the first time around, but I am pretty sure I went into an outpost shop and searched for the items by name and they didn't show up.
Knowing that the uniforms still have the vanilla stats is quite helpful so I don't have to switch out each time I have to go exterminating nests. Thanks for clearing that up, and I am very happy to hear that medic's coming soon :3
ArmoredOutlaw 25 Jun, 2021 @ 4:12pm 
Sexy medic when?
Nyhyo 28 Jun, 2021 @ 4:21am 
Captain waifu i need it
Scarecrow.exe 17 Nov, 2021 @ 8:35am 
Dunkard Harlot Captn or Medic plox xD
Just to break molds~
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