Arma 3
Crash 2 [SP\COOP 10]
Soldatchina  [developer] 6 Apr, 2021 @ 11:58am
your ideas / ваши идеи
Leave your ideas and I will implement them in the mission

Оставьте свои идеи и я воплощу их в миссии
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Showing 1-15 of 25 comments
Nero 10 Apr, 2021 @ 11:26am 
base building?
Soldatchina  [developer] 10 Apr, 2021 @ 2:07pm 
@Nero
I dream of such an opportunity, but for now I'm thinking how to implement it
Savage McTavish 10 Apr, 2021 @ 2:36pm 
Can I suggest Vandeansons Apocalypse as a 'stop gap' for base building until you have your own system implemented?
Soldatchina  [developer] 11 Apr, 2021 @ 2:47am 
@Savage McTavish
The Vandeansons Apocalypse mod is still under development, so a lot of bugs can occur with it. Once I tried to start using this mod, but somehow it did not hook me, the only thing that you can take away is the hostile dogs and the construction system. Unless, of course, the author of the mod does not mind
Savage McTavish 11 Apr, 2021 @ 3:37am 
@Soldatchina
Totally understandable. The newest version of VA seems at present to not have a completion date. I may try using the old one and see how I get on even just for building a small base camp as it is compatible with Ravage. Have used it alongside other Ravage Scenarios/Mission but found that having a base spawned Zombies in it which would destroy my tents and flip storage containers, slighly annoying. Though you are not using Zombies so may be better.
Sorry but im not sure what you mean by 'the only thing that you can take away is the hostile dogs and the construction system'
Much appreciate your responses :-)
Soldatchina  [developer] 11 Apr, 2021 @ 4:50am 
@Savage McTavish
I mean I like hostile dogs and the building system
Savage McTavish 11 Apr, 2021 @ 5:00am 
@Soldatchina.
I gotcha :-)
binber 12 Apr, 2021 @ 3:28am 
A port to other maps? I'd love to play this out on something like winter Chernarus :steamhappy:
Savage McTavish 18 Apr, 2021 @ 5:58am 
Make Dual Arms an optional Mod as switching units breaks this and renders Launchers unusable.
Last edited by Savage McTavish; 18 Apr, 2021 @ 5:59am
Soldatchina  [developer] 18 Apr, 2021 @ 8:51am 
@Savage McTavish
a good idea
Savage McTavish 18 Apr, 2021 @ 12:53pm 
Magazine Repack script in mission rather than side loading a mod would be a nice addition.
Soldatchina  [developer] 18 Apr, 2021 @ 1:27pm 
I would like to see the opinion of the players. What map do you think would suit the mission universe well and have a good FPS?
Savage McTavish 18 Apr, 2021 @ 1:37pm 
Esseker is a nice map. It makes a change from Chernarus but is slighly unfinished and a bit bare. For example Gates are a 'bit fiddly'. You expect to walk up to a gate and have the 'Door' symbol but for Esseker it is broken and you end up with 2 options but have to scroll, ie, a Gate returns on scroll 'Open Door' and 'Open Gate', just my opinion but thats super annoying.
I myself do like Chernarus Redux, is a bit more apocalypse and more places to visit / loot though roaming AI in Vics may have issues with pathing unless theres a work around for it.
Im no expert so I couldnt really say / advise as to how to fix that if at all possible and wether or not it would be good for frames.
Dont get me wrong. I am enjoying what you have created. Its a nice change from the standard 'zombie ravage' which IMHO has been done to a death (pardon the pun) LOL
Savage McTavish 18 Apr, 2021 @ 1:40pm 
Originally posted by binber:
A port to other maps? I'd love to play this out on something like winter Chernarus :steamhappy:
I concur. Maybe Livonia if its not too heavy on Frames
Eron 5 May, 2021 @ 6:08am 
Hello again,

Would it be possible to add Zeus to some class?

Originally posted by Savage McTavish:
Magazine Repack script in mission rather than side loading a mod would be a nice addition.
I liked the suggestion.

I haven't tested it yet, but it can help you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1593431569
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