ARK: Survival Evolved

ARK: Survival Evolved

Magic of Estoya (Archived)
Silent 14 Oct, 2022 @ 1:06pm
Class info
Just thought I'd post the information given about the classes on here for the curious!

Warrior:

Sundering Strike, a skill taught to all warriors with formal training. Deliver a powerful strike that knocks enemies back and deals 40 damage. It has a low cooldown and when leveled it's damage is increased
This skill can be used while holding a Vanilla sword, Longsword, Greatsword, light Naginata, Katana.
Cost: 60Stam

Shield Charge, for those in the line of duty it is a skill valuable for closing distance. Dash toward a target with your shield raised. If you make contact it will stun those around you in a small radius and deal 20 damage. Leveling the skill increases damage done.
This skill can be used while having a shield equipped.
Cost: 75Stam

Endure is something warriors develop themselves on the battlefield. Using it will make the warrior immune to knock-back and allows them to reduce damage from all sources by 40%. Leveling the skill increases damage reduced.
This skill can be casted at any point.
Cost: 25Mana

Barricade is a passive toggle skill. Whenever a warrior raises their shield, their will to protect manifests. This aura shield will protect all allies behind the shield, allowing them to take 17.5% reduced damage. Leveling this skill increases damage reduction.
This skill will be used while having a shield equipped and toggled.
Cost: 10Stam 3Mana

Death Blow is a passive skill. When enemies are low on health the warrior immediately strikes them. Dealing 1 damage for every 1% of health the enemy is missing. Only triggers when the enemy is equal to or below 15% health.
Cost: 40Stam

Main passive: This is a passive skill exclusive to warriors. As they lose health the damage they take is reduced. it starts at 60% health and caps at 30% remaining health. 1%-30% damage reduction

Note: Warrior's main statpoints are usually Strength (Increases melee), Vitality (Increases health), Resistance (Block status effects)



Archer:

Bouncing shot fires an arrow that will bounce from the target to another enemy behind them dealing 20 damage. Each bounce increases the damage by 50%. Leveling the skill increase base damage and number of bounces.
This skill can be used with a bow and arrows equipped (does work on Tranq arrows, doesnt work on a crossbow)
Cost: 40Stam 20Mana

Cripple fires an arrow to an enemies leg, wing, arm, etc in order to hinder their movement. It deals 30 damage and slows by 60% for 3 second. Leveling this skill increases the damage and slow duration.
This skill can be used with a bow and arrows equipped (does work on Tranq arrows, doesnt work on a crossbow)
Cost: 60Stam

Tripple shot fires three arrows at once. Each arrow does 20% more damage than normal which can lead to alot of burst damage. Leveling the skill increases how much bonus damage each arrow does.
This skill can be used with a bow and arrows equipped (does work on Tranq arrows, doesnt work on a crossbow)
Cost: 70Stam

Mighty shot channels briefly before firing an arrow with immense force. It deals 60 damage knocks smaller enemies back and causes "External Bleeding" to the target hit and to enemies close by.
This skill can be used with a bow and arrows equipped (does work on Tranq arrows, doesn't work on a crossbow)
Cost: 80Stam 30Mana

Tracking enhances your senses and will allow you to see stealthed targets as long as your level of tracking is equal or greater than their level of stealth. Unfortunately even this skill does not work on "Stalk."
This skill can be used at any time.
Cost: 5Mana

Main passive: This is a passive skill exclusive to Archers. Being out in the wild without arrows could spell death. But archers are resourceful. There is a 30% chance to recycle arrows.

Note: Archer's main statpoints are Strength (For damage) Vitality (Health increase) and Agility (Speed, stam and stam regen increase).

Note2: Archers abilities do not consume a lot of mana to worry about, though they do consume a considerable amount of stamina.

Note3: Archers can use Flame and Tranq arrows!



Thief:

The "Back Stab" is a priceless skill for anyone who calls the shadows their home. It deals 50 damage but deals 3x damage if you hit the enemy from behind! Leveling the skill increases damage.
This skill can be used with a dagger, throwing dagger and a great dagger
Cost: 100Stam + 30Mana

Hide is a simple but incredibly effective skill that lets you hide in plain sight. Using it will force you to crouch but will make you undetectable. Attacks while in the hiding state will deal double damage. Leveling it will lower the cost. At max creatures will lose track of you as soon as it activates
This skill can be casted at any time.
Cost: (12->11->10->9->8)Stam + (7->6->5->4->3)Mana

Envenom is a nasty spell that applies a poison to you and any nearby allies melee weapons Dealing 20% of your damage overtime as poison. The attack also causes a splash of poison on hit. Leveling the skill increases how effective the poison is.
This skill can be casted with most melee weapons.
Cost: 50Mana

The art of the "Quick Retreat" is simple but effective. This skill allows you to quickly move backward, similar to a dodge. It makes you impossible to hit for its duration. Leveling this skill increases the distance of your retreat.
This skill can be casted at any time
Cost: 50Stam

Pickpocket, What would a thief be if they couldn't steal? This skill allows you to steal 1 item from the inventory of whatever you are looking at. Leveling the skill increases items stolen! (Can't steal equipped items)
This skill can be casted at any time
Cost: 60Stam

Main Passive: This is a passive skill exclusive to Thieves. It sets the aggro radius of all creatures that COULD target the thief to 500.(Doesn't work on tamed creatures)

Note: Thief's main statpoints are Strength (Damage increase) and agility (Speed, Stam and Stam regen increase)



Mage:

Fire Bolt is a basic fire elemental spell. It causes the "Wild Fire" status effect and deals 20 damage(10 to structures). Leveling this skill increases the number of bolts.
This ability can be casted freely but is amped up by a mage staff.
Cost: 35Mana

Ice Bolt is a basic Ice elemental spell. It causes the "Chilled" status effect and deals 30 damage(0 to structures). Leveling this skill increases the number of bolts.
This ability can be casted freely but is amped up by a mage staff.
Cost: 30Mana

Gust Saw is a basic wind elemental spell. It does not cause any status effects but deals 5 damage(3 to structures) per 0.1s interval a target is in it. Leveling this skill increases damage.
This ability can be casted freely but is amped up by a mage staff.
Cost: 45Mana

Gaia's Dive is a basic earth elemental spell. It causes the "External Bleeding" status effect and deals 30 damage(40 to structures). Leveling this skill increases damage.
This ability can be casted freely but is amped up by a mage staff.
Cost: 40Mana

Omni-Shield is an intermediate neutral elemental spell. When activated a field is created that protects the FIRST unit detected in it's range from 1xLevel attacks.
Cost: 50Mana

Main passive: This is a passive skill exclusive to mages and their advanced classes. This increases the players mana regen as a WHOLE by 25%.

Note: Mage's main statpoints are Intelligence (Magic damage increase) and Wisdom (Total mana and Mana regen increase)




Acolyte:

Heal is the a fundamental spell. It allows you to heal yourself or another if you target them. It restores 100 health. Leveling the skill increases the amount healed [damages undead].
This ability can be casted freely but is amped up by an Acolyte staff.
Cost: 50Mana

Holy Light is a basic light elemental spell. It fires a laser that damages the first target hit. It deals 40 damage. Leveling this skill increases damage [Deals bonus damage to undead]
This ability can be casted freely but is amped up by an Acolyte staff.
Cost: 40Mana

Bless is a basic buffing spell. It allows you to bestow a buff on yourself or another if you target them. It grants 5% more damage and 5% damage reduction. Leveling this spell increases the stats buffed.
This ability can be casted freely but is amped up by an Acolyte staff.
Cost: 45Mana

Invigorate is a basic buffing spell. It allows you to bestow a buff on yourself or another if you target them. It grants 7.5Hp and 15Sp per second. Leveling this spell increases the amount restored.[damages undead]
This ability can be casted freely but is amped up by an Acolyte staff.
Cost: 35Mana

Prayer of Protection is an advanced light spell that gives the target a 12.5% to avoid taking damage from three attacks. Leveling this spell increases hits avoided and the chance to avoid said hits.
This ability can be casted freely but is amped up by an Acolyte staff.
Cost: 60Mana

Main Passive: This is a passive skill exclusive to Acolytes. It increases healing from spells and skills used by the Acolyte by 30%

Note: Acolyte's main statpoints are Wisdom (Total mana and Mana regen increase), Vitality (Health increase) if you want to be tankier, Intelligence (Magic damage increase) if you wanna deal more damage




Statpoints:
- Strength increases your melee damage and stamina stat by 2.5% per level (melee damage multiplies the damage of melee skills)
- Intelligence increases your crafting skill by 5% per level (crafting skill multiplies the damage of magic spells)
- Vitality increases your health stat by 2.5% per level and health regen by 0.5 per level
- Wisdom increases total mana by 15 per level and mana regen by 1.0 per level
- Resistance increases your chance to ignore status effects by 0.75% per level(only base game and my buffs are sure to work.)
- Agility increases your movement speed and stamina by 2.5% per level and your stamina regen by 0.5

Note: While Intelligence does increase your mage damage and your crafting skill.. it seems to not be affecting your crafting (as in you get the same results as if you had 0 statpoints in it and only Vanilla Ark stats). This may be patched later on.


Weapons:
Vanilla Pike: 100dps
Naginata: 160dps
Great spear: 220dps

Vanilla Sword: 180dps
Longsword: 200dps
Greatsword: 240dps
Katana: 190-285dps

Dagger: 160dps
Longdagger: 240dps
Throwingdagger: 100dps + Ranged attacks do 35 per hit (You get 3 charges max, they do recharge over time)

Mage Staff: 5dps
Acolyte Staff: 5dps
(Theyre used for spells not for their melee damage but I thought id throw it in anyways)
Last edited by Silent; 19 Oct, 2022 @ 3:20pm