Rivals of Aether

Rivals of Aether

Monarch
Selrate  [developer] 10 Apr, 2021 @ 3:43pm
Bugs
Post em if u find em
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Showing 1-15 of 17 comments
Zen Dragon 12 Apr, 2021 @ 5:44am 
I think I've found two, but I am not sure if they're glitches or intended.

1. Monarch's Up Tilt does not play nice with his down special teleport trigger. If the opponent is in the multihit but it's not over when the teleport triggers, the opponent won't be stunned due to last couple hits knocking them out of it.

2. Monarch's Up Special does not make his hurtbox disappear when he uses it.
Selrate  [developer] 12 Apr, 2021 @ 10:03pm 
Originally posted by Zen Dragon:
I think I've found two, but I am not sure if they're glitches or intended.

1. Monarch's Up Tilt does not play nice with his down special teleport trigger. If the opponent is in the multihit but it's not over when the teleport triggers, the opponent won't be stunned due to last couple hits knocking them out of it.

2. Monarch's Up Special does not make his hurtbox disappear when he uses it.
Hmm the first one is a bug, but the second one is intended to make uspecial easier to counter.
starwalker 13 Apr, 2021 @ 7:25am 
I'm not sure if this is specific to my computer or an overall bug, but loading monarch's skins 13 and 19 crashes the game completely. I'm not sure about the skins in between, because even scrolling to those two causes the crash.
_yoshimario40 16 Apr, 2021 @ 1:03am 
Using Neutral-B in the character select playtest causes the whole place to go dark except for when you're near the portals. Kinda makes it hard to use.
TODIZZLE 17 Apr, 2021 @ 7:32am 
side b doesn't seem consistently, breaks in 3 player ffa from my testing? just has no effect
Last edited by TODIZZLE; 17 Apr, 2021 @ 7:36am
Not sure how this happened, but any alt passed 9 stopped working for me. I played with the character with no issues and about 3 hours later went back to test some things and it had stopped working. I hadn't edited any code myself, nor had he been updated (as far as I know?) https://streamable.com/hvpaks

Unsubscribing and resubscribing fixed the issue, I'm just posting this to let others know if it happens to them as well.
Finnamous 20 Feb, 2022 @ 11:33pm 
portals on the bottom of a platform don't work properly, i can't go through them though i can send stuff through them and if i use an attack that moves me into the portal it works maybe this is intentional and i've never noticed it
Selrate  [developer] 21 Feb, 2022 @ 12:48am 
Originally posted by playername:
portals on the bottom of a platform don't work properly, i can't go through them though i can send stuff through them and if i use an attack that moves me into the portal it works maybe this is intentional and i've never noticed it
Did you try holding up as you jump in? Might need to do a directional input.
Watermelon 23 Aug, 2022 @ 7:50pm 
I found a weird glitch where if another player parries the dspecial when Monarch is about to be teleported, Monarch becomes invisible.
SIMΩMEGA 16 Sep, 2023 @ 5:50am 
Originally posted by Selrate:
Post em if u find em
Bair doesn't work at low percents, namely: first hit does 3% then the opponent can tech it and avoid the second hit (Shovel Knight for example can avoid 2nd hit until like 100%).
Also description of D-B in Munophone states: "If your opponent is in hitstun and has the knife in them when the timer runs out, they will get put in plasma stun when you teleport!", This isn't true, I've tried it countless times in practice mode and it doesn't work, either hitstun or no hitstun, they still won't get put in plasma stun, even if I throw knife on them, fully charge a F-Smash (which I suppose is a very high hitstun move lol) and then the timer runs out right after I hit them with the move I just get teleported but I don't get the plasma stun status effect, either update the description if it was removed or fix both of these bugs pls. :(
SIMΩMEGA 16 Sep, 2023 @ 6:58am 
Originally posted by SIMΩMEGA:
Originally posted by Selrate:
Post em if u find em
Bair doesn't work at low percents, namely: first hit does 3% then the opponent can tech it and avoid the second hit (Shovel Knight for example can avoid 2nd hit until like 100%).
Also description of D-B in Munophone states: "If your opponent is in hitstun and has the knife in them when the timer runs out, they will get put in plasma stun when you teleport!", This isn't true, I've tried it countless times in practice mode and it doesn't work, either hitstun or no hitstun, they still won't get put in plasma stun, even if I throw knife on them, fully charge a F-Smash (which I suppose is a very high hitstun move lol) and then the timer runs out right after I hit them with the move I just get teleported but I don't get the plasma stun status effect, either update the description if it was removed or fix both of these bugs pls. :(
Also adding onto Bair, this is text from the description of the MunoPhone: "If you keep holding down attack as bair lands, you will disappear and prepare a follow up hit.", However this is also false, as the, again, 2nd hit of the move happens regardless if I hold down the button or not, c-stick or no c-stick.
Selrate  [developer] 16 Sep, 2023 @ 11:25pm 
Originally posted by SIMΩMEGA:
Originally posted by SIMΩMEGA:
Bair doesn't work at low percents, namely: first hit does 3% then the opponent can tech it and avoid the second hit (Shovel Knight for example can avoid 2nd hit until like 100%).
Also description of D-B in Munophone states: "If your opponent is in hitstun and has the knife in them when the timer runs out, they will get put in plasma stun when you teleport!", This isn't true, I've tried it countless times in practice mode and it doesn't work, either hitstun or no hitstun, they still won't get put in plasma stun, even if I throw knife on them, fully charge a F-Smash (which I suppose is a very high hitstun move lol) and then the timer runs out right after I hit them with the move I just get teleported but I don't get the plasma stun status effect, either update the description if it was removed or fix both of these bugs pls. :(
Also adding onto Bair, this is text from the description of the MunoPhone: "If you keep holding down attack as bair lands, you will disappear and prepare a follow up hit.", However this is also false, as the, again, 2nd hit of the move happens regardless if I hold down the button or not, c-stick or no c-stick.

Thanks for logging these, munophone hasn't been updated much while the character has so some of the text is out of date. I'll see about cleaning it up at some point.
SIMΩMEGA 17 Sep, 2023 @ 9:39am 
Originally posted by Selrate:
Originally posted by SIMΩMEGA:
Also adding onto Bair, this is text from the description of the MunoPhone: "If you keep holding down attack as bair lands, you will disappear and prepare a follow up hit.", However this is also false, as the, again, 2nd hit of the move happens regardless if I hold down the button or not, c-stick or no c-stick.

Thanks for logging these, munophone hasn't been updated much while the character has so some of the text is out of date. I'll see about cleaning it up at some point.
Np! I guessed as much, but what about Bair not working at low percents? I'm pretty sure that's not supposed to happen, and even if it is, I mean ig it's bad game design? Since using the move and hitting your opponent could put you in a bad scenario (taking 3% while the opponent gets to tech and might respond with a good anti-air that could do more damage or potentially take a stock, doesn't sound like a good trade-off).
Selrate  [developer] 17 Sep, 2023 @ 3:07pm 
Originally posted by SIMΩMEGA:
Originally posted by Selrate:

Thanks for logging these, munophone hasn't been updated much while the character has so some of the text is out of date. I'll see about cleaning it up at some point.
Np! I guessed as much, but what about Bair not working at low percents? I'm pretty sure that's not supposed to happen, and even if it is, I mean ig it's bad game design? Since using the move and hitting your opponent could put you in a bad scenario (taking 3% while the opponent gets to tech and might respond with a good anti-air that could do more damage or potentially take a stock, doesn't sound like a good trade-off).

Yeah it's just difficult to account for everything with that move, it would have to by either untechable which isn't the greatest solution gamefeel-wise or have a perfect angle and base knockback to prevent any of the cast landing in time, which is also very hard to get right. Not sure what the best solution is there, but I can think on it.
FULKN42TY 1 May, 2024 @ 8:05pm 
The side special doesn't swap places with the opponent but it teleports me toward the them, it didn't seem like much of a problem but because it stuns the opponent it can get very overpowered. Maybe someone already pointed this out but I couldn't find them V(:/)V
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