Rivals of Aether

Rivals of Aether

Monarch
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Update: 11 Feb, 2022 @ 9:26pm

Patch Release 1.5.1

Jab:
- Jab3 damage reduced from 7 to 5

Fstrong:
- Added a hurtbox to the whole move
- Fixed a bug where the animation was out of sync

Utilt:
- Multihit hitpause scaling reduced from .35 to .25

Ustrong:
- Knockback scaling reduced from 1.2 to 1.1

Nair:
- Base knockback reduced from 7 to 6

Bair:
- Hitpause scaling increased from .25 to .5
- Knockback scaling reduced from .8 to .6
- Landing lag increased from 4 to 7

Dair:
- Spike angle changed from 285 to 270

Dspecial:
- Knife now shatters when Monarch gets galaxies (should have already been the case)

Misc:
- Added a small visual to roll similar to uspecial

Update: 6 Feb, 2022 @ 5:19pm

Patch Release 1.5

**BIG UPDATE, MONTHS IN THE MAKING**

Nspecial:
- When not in hitstun, players can now only enter portals by inputing a direction into them while standing on them
- Cooldown for portals increased from 10 frames to 30 frames
- Now launches you out of portals after teleporting with a minimum base speed
- Can no longer be placed on solid ceilings (sorry air armada cheese)

Ustrong:
- Startup increased from 11 to 13
- Added a little butterfly graphic showing where monarch is
- Final hit angle changed from 95 to 90
- Is a command grab now

Fstrong:
- Endlag increased from 30 to 35
- Fixed a bug where the initial blink sound wasn't playing
- Touched up animation
- Now is invincible only during the slash smear
- Does not travel as far backwards during the endlag
- Used a non-default hit effect
How did no one not notice this?
How did I not notice this?

Dstrong:
- spike base knockback changed from 6 to 5
- Angle changed from 290 to 285
- Knockback scaling changed from .9 to .75

Jab:
- Hit2 base knockback increased from 2.5 to 4

Dspecial:
- Now there's a small delay before it goes off. The stuck player is hit with a no-knockback hitbox, and Monarch is put in hitstun and disappears.
- Removed the extra stun if the opponent is in hitstun
- Opponent can counterplay by parrying the no-knockback hitbox
- Fixed a bug where the charged version would infinately spam
- Fixed an inconsistancy where you would only disappear after teleporting if you hit an opponent
- Both charged and non-charged teleport hitboxes can be crouch-armored through
- Added a little flash and shake before the teleport to show players it's about to happen
- Will now always be facing a stuck player after teleporting
- Default teleport hitbox now does no knockback
- Parrying the default hitbox now puts Monarch in parry stun

Nair:
- Invincibity removed
- Startup reduced from 8 to 5
- Active frames reduced from 6 to 5
- Angle changed to 365
- Angle flipper changed from 8 to 6

Fspecial:
- Startup increased from 6 to 8
- Now instantly triggers dspec if it hits a stuck player
- Can now be destroyed by any enemy hitbox
- Now is destroyed when Monarch dies
- Added a small line effect to draw the eye to the new position
- Now has a small delay where Monarch disappears before activating
- Base knockback increased from 3 to 5
- Now puts monarch in land state on hit, preventing accidental turnarounds
- Instead of switching places with the opponent, now just teleports you behind them
omae wa mo...

Ftilt:
- Can now go either front or back (front by default, back if holding back on either stick)
- Damage increased from 1 to 4

Fair:
- Hit3 hitstun modifier of 1.5 added

Dtilt:
- Base knockback reverted to 6.2
- Damage reduced from 7 to 4
- Angle changed from 105 to 90

Bair:
- Knockback scaling increased from .6 to .7
- Spike knockback scaling increased from .7 to .9
- Fixed a a bug where the move had no whiff sound
- Knockback scaling reduced from .9 to .8

Utilt:
- Sound volume reduced
- Final hit knockback scaling reduced from .6 to .3
- Stab hitbox damage reduced from 3 to 2
- First hit damage reduced from 2 to 1
- Final hit damage reduced from 4 to 3
- Final hit knockback scaling increased from .3 to .4

Dattack:
- Distance lowered slightly
- Hit2 base knockback reduced from 6 to 5
- Hit2 knockback scaling reduced from .4 to .3

Dair:
- Angle changed from 290 to 285
- Knockback scaling reduced from .65 to .6

Uspecial:
- Removed hitbox

Misc:
- Fixed a desync (hopefully) involving uspecial through portals in lite mode
- Wave land adj changed from 1.15 to 1.25
- Wave friction reduced from .07 to .06

Update: 3 Aug, 2021 @ 12:52am

Patch Release 1.4.3

Bair:
- Endlag on whiff increased from 12 to 18
- Stab scaling reduced from .6 to .4
- Spike scaling reduced from .7 to .6
- Startup increased from 10 to 12

Dattack:
- Startup increased from 4 to 10
- Hspeed reduced from 8 to 6
- Friction increased to .4

Uspecial:
- Removed the stun from portal charge

Fspecial:
- Now has 40 frame cooldown on whiff
- Cooldown on hit increased to 60 frames

Uair:
- Startup increased from 8 to 12
- Whiff endlag increased from 20 to 22

Nair:
- Iframe window increased from 6 to 8
- Endlag increased from 8 to 10

Fair:
- Hit1 startup increased from 4 to 6
- Hit2 base knockback decreased from 5 to 4
- Bair cancels can now be queued

Update: 30 Jul, 2021 @ 8:03pm

Patch Release 1.4.2

Ftilt:
- Fixed a bug where an afterimage would show up on dodge after using this move
- Startup reduced from 8 frames to 5 frames
- Slash startup after teleport reduced from 8 frames to 4 frames
- Endlag reduced from 9 to 6

Fair:
- Bair cancel now only works if you release and then press attack again

Dstrong:
- Fixed a bug where using it as you teleport would cause funky errors
- Invis teleport window reduced from 10 to 9 frames
- Hold window before slash reduced from 10 to 8 frames

Dspecial:
- Fixed a bug where using the charged version to stun another monarch caused errors

Dair:
- Landing lag increased from 4 to 10

Utilt:
- Finisher angle changed from 80 to 90

Ustrong:
- Endlag reduced from 19 to 14

Uair:
- Now has a vertical boost when landing to allow other aerial followups
- Knockback scaling reduced from .25 to .2
- Resprited the end of the knife teleport

Fstrong:
- Invisible teleport window reduced from 10 to 9
- Startup reduced from 12 to 10
- Falling after teleport reduced from 8 to 6

Update: 24 Jul, 2021 @ 8:40pm

Patch Release 1.4.1

Nspecial:
- Line visual code updated for walls
- Fixed a bug where monarch was going invisible in lite mode


Fair:
- Bair cancel can now be done with cstick


Bair:
- Teleport followup can now be performed with the cstick

Update: 23 Jul, 2021 @ 11:25pm

Patch Release 1.4

Nspecial:
- Portals now have a delay between teleports, as well as a visual indicator showing where the object being teleported is going
- Revamped portal effect visuals

Ftilt:
- Now has a teleport delay of 9 frames
- Slash startup increased from 6 to 8
- Now has a visual hint showing where monarch will teleport to
- Knockback scaling increased from .5 to .7

Fstrong:
- Now has a teleport delay of 10 frames
- Now has a visual indicator showing where monarch will teleport to
- Endlag increased from 28 to 30

Utilt:
- Knockback scaling on hit1 reduced from .35 to .05
- Pull hitbox scaling reduced from .15 to .10
- Knockback scaling on finisher increased from .3 to .6

Fair:
- Hit1 knockback scaling reduced from .3 to .2
- Hit2 knockback scaling reduced from .4 to .2
- Hit3 knockback scaling reduced from .2 to .1
- Hit4 knockback scaling increased from .6 to .7
- Combos will now auto-cancel while attack is held
- Can now be canceled into reverse bair
- This is meant to cover the lack of options to combo into bair offstage

Ustrong:
- Starup increased from 4 to 8

Uair:
- Cooldown on hit increased from 45 to 60
- Added a visual indicator to show teleport

Fspecial:
- Cooldown on hit increased from 20 to 40 frames

Bair:
- Hit1 knockback scaling increased from .4 to .6
- Hit1 angle changed from 125 to 135
- Teleport followup is now opt-in by holding attack
- Now has a sizeable inverse disjoint
- Updated animation so Monarch shrinks less

Dspecial 2:
- Using dspecial 2 now stops the knife timer
- Getting hit while using dspecial 2 shatters the knife

Dattack:
- Endlag increased from 14 to 16

Nair:
- Knockback scaling increased from .2 to .5

Dstrong:
- Knockback scaling reduced from 1.2 to 1.1
- Back knockback reduced from 8 to 7.5

Misc:
- General tweaks to improve performance
- Visual hints in lite mode use static butterfly effects (not randomly generated)

Update: 14 May, 2021 @ 7:57pm

Release 1.3.4

Fixed a bug where uspecial was always charged after charging it once
- Definitely a bug guys, not a feature

Update: 7 May, 2021 @ 1:49am

Patch Release 1.3.3

Fspecial:
- Added a 20 frame cooldown when landing the move
- This prevents locking the opponent with fspec

Nspecial:
- Fixed a bug where you couldn't place portals if you hit the very edge of a platform from below

Dstrong
- Can now be properly used through portals without insta-dropping
- Now works properly with offstage dspecial (althought you'll probably die from the endlag so it's risky business)

Dspecial:
- Hitting a player with the knife will now cause the knife to render on top of them to make the timer more visible

Misc:
- Re-added auto lite mode and hopefully fixed the desync

Update: 30 Apr, 2021 @ 1:37am

Patch Release 1.3.2

Nspecial:
- Fixed a bug where you sometimes couldn't place portals on the bottoms of platforms


Fstrong:
- Post-teleport startup increased from 6 to 8
- Endlag increased from 26 to 28

Fspecial:
- Now has extended parry stun

Fair:
- Slighty reduced range of inital hits

Update: 30 Apr, 2021 @ 12:32am

Patch Release 1.3.2

Disabled the auto-lite mode because it caused desyncs