Black Mesa

Black Mesa

BMS Classic - Apprehension
 This topic has been pinned, so it's probably important
Vassago Rain  [developer] 5 Jun, 2021 @ 5:04am
Apprehension changelog (1.0)
*WARNING: these don't list every little thing that's been polished or tweaked, and Surface Tension in particular needs way better documentation*

* General enhancements/bugfixes
- Restored from/based on earlier Black Mesa builds and/or Half-Life
+ New for BMS Classic - Full game download v1.10b

ALL MAPS:
* item_crate/supply crate prop shenanigans - unsealed crates/lids are now prop_physics instead of item_crate and lids are now debris
* Swapped out some normal bullsquids for melee-only bullsquids throughout Earthbound maps to add some variety to combat

= APPREHENSION =

ALL MAPS:
* Enemy placement/numbers and ammo/item pickups adjusted, as per usual
* Lighting adjustments - colder in some places, dimmer overall
* Crossbow ammo adjustment - I strongly recommend installing my Ammo Pickup Fix plugin, as the map's ammo placement has been designed with it in mind. Ammo counts will still (hopefully) be reasonably balanced without the plugin.

bm_c2a3a:
* Lowered the train's max speed to try and mitigate clipping issues
- Recreated (roughly) the barrel puzzle from HL1
* Removed the invisible wall preventing an obvious shortcut in thee reservoir area
* Raised the water level in the first half of the map
* Changed the route into the ichthy room to go through the security office
* Prevented the player from taking physics damage when the cage falls into the water
* Fixed the scientist beginning his standard "did you see it?" dialogue if you kill the ichthy before entering the office
- Restored prop planks as barriers in all of the underwater areas
* Attempted fix for clipping issues in the falling shark cage - not sure if this works perfectly or not, but it seems to be okay in testing

bm_c2a3b:
* Significant optimization pass
* Adjusted the broken walkways in the big ichthy room
* Big detail pass in the underwater sections - they now actually have some purpose to them!
- Restored ladder climbing up into piston room
* Altered the layout of the cryo room to make it a bit longer and slightly increased the damage taken while inside it
* Fixed the first bullsquid in the piston room appearing out of thin air
- Allowed the player to open the cryo room door while the scientist is talking, a la HL1

bm_c2a3c:
* Significant optimization pass
- Put the blast door controls back in the office
* Adjusted the guard death scene to give the assassin a bit more cover when retreating
* Adjusted the layout of the assassin hangar, to give the assassins more verticality
* Some other layout adjustments to improve the combat flow in general
- Made the assassins drop their Glocks again, kinda
Last edited by Vassago Rain; 5 Jun, 2021 @ 5:26am