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Vanilla Weapons Expanded - Non-Lethal
Choosechee 27 Nov, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
I'm getting an error on startup, and the Non-lethal weapons research isn't in the Vanilla Expanded tab or the base tab. Unsure if they're related. I don't have the base Vanilla Weapons expanded mod, could that be the cause? Here's the error:
Could not load reference to Verse.ThingDef named PSS_Stun_Baton UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ScribeExtractor:DefFromNode<Verse.ThingDef> (System.Xml.XmlNode) Verse.ScribeExtractor:DefFromNodeUnsafe<Verse.ThingDef> (System.Xml.XmlNode) Verse.Scribe_Collections:Look<Verse.ThingDef> (System.Collections.Generic.List`1<Verse.ThingDef>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.ThingDef> (System.Collections.Generic.HashSet`1<Verse.ThingDef>&,bool,string,Verse.LookMode) Verse.Scribe_Collections:Look<Verse.ThingDef> (System.Collections.Generic.HashSet`1<Verse.ThingDef>&,string,Verse.LookMode) PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings:ExposeData () Verse.ScribeExtractor:SaveableFromNode<PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings> (PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings&,bool,string,object[]) Verse.Scribe_Deep:Look<PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings> (PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings&,string,object[]) Verse.LoadedModManager:ReadModSettings<PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings> (string,string) Verse.Mod:GetSettings<PeteTimesSix.SimpleSidearms.SimpleSidearms_Settings> () PeteTimesSix.SimpleSidearms.SimpleSidearms_PostInit:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()
I've seen the weapons for sale on traders, so I know the mod isn't completely broken. Please help!
Last edited by Choosechee; 27 Nov, 2022 @ 3:51pm