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Pot of Gold, mod incompability If Gokis Things has "desintegrate corpses" on, the gold drops never happen.
Fyring pan, bug(?) all of player projectiles seem to instantly explode when fired, causing no damage to enemies and making a puff of fire.
Midas necklace, balancing Once an enemy is hit with midas projectile they'll drop gold after every hit. With health buffed enemies its very easy to basically get infinite money.
Hmmmm, well, I don't think that can be worked out since both mods probably modify the same aspects regarding how enemies die.
That's odd. The Frying Pan actually destroys enemy projectiles, but sometimes can also destroy your own spells if they bounce back. Have you encountered this with a specific combination of relics, or using just it?
Well, that's another case of an accidental synergy. What do you suggest to mitigate this? Maybe not applying the effect at all if an enemy is buffed?
It happened twice, at first i had other relics, but i removed them in the holy mountain and with just the pan my projectiles exploded, second time i got just the pan alone, same thing happened. It also happened in the mines, so i didnt have any perks or special spells that could trigger it, just one of the starting wands.
I feel like disabling the midas effect on already buffed enemies is the easiest way to go about this, unless you somehow can limit how much gold an enemy can drop, maybe equal to just their health, but its probably more difficult than just disabling the effect.
I see. I'm gonna do some tests with it in that case.
Limiting is kinda difficult because the amount of blood spilled is not controllable. I think I'm gonna go for the simplest approach to fix it faster.
Heres my modlist if this helps in any way to identify the issue: https://imgur.com/a/aXbw69t
I honestly don't think that will help. I'll see first if it's something related to the mod itself.
Disarm is a huge annoyance though - I'd love an option in the settings to toggle whether enemies can use it. My main issue is that I'm not expecting it and so if I'm normally switching items during a fight, I may not notice that my item was dropped until later.
Disarm also appears to not only disarm wands, but also drop items (or maybe I'm getting disarmed, switching to an item, and then throwing it unintentionally?). I've lost 3 elemental stones and couldn't find them after the fight.
Also, the blessed shield doesn't protect against disarming though the description indicates it is meant to.
Like I said, this mod is great and adds another layer of randomness to each run but this problem has caused quite a bit of disappointment(from killing a tough enemy for no extra reward), it would be great if you could look into a fix/change to this. Thanks
I'm pretty sure this is just on your end. "Accidental kills" always drop relic chests for me since a couple updates ago.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478845777
Explosive nanites can be stacked infinetely on statues, which will result in infinite amount of auras, and that will lead to a crash.