Arma 3
WARMACHINE Altis
Liao 16 Apr, 2021 @ 12:58pm
A little general Warmachine feedback if you don't mind.
So as the title says just a few things I noticed that might be cool to have or need improvement:
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Showing 1-4 of 4 comments
Liao 16 Apr, 2021 @ 1:14pm 
Factions variety: It's cool that you support some RHS stuff and the Global Mobilization factions, tho I'd like to see some more pairings with the game's vanilla factions like, LDF vs. CSAT or FIA vs LDF or what have you...
Also CUP Units - factions would be cool to see. RHS is nice and all but in my experience their mods contain more stuff that doesn't work than stuff that does so... yeah, can't understand the hype there.

Vehicle servicing: Obvious one, you already said you were looking into that so I suppose that's coming.

Manually assignable/moveable airfield locations for the factions: Had my faction's airfield spawn point in the middle of hostile positions randomly last time... might be better to be able to place those manually when setting up the mission.

Starting Arsenal (at least when parameters are set to full arsenal access) would be nice to include face/voice/insignia selection enabled aswell, otherwise it can screw with saved loadouts somewhat.

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Also would you please clarify what "OCCUPY FIRST" on the squad leader slot in the lobby means precisely...? Thank you!
IvosH_cz  [developer] 22 Apr, 2021 @ 2:30am 
Thank you for the feedback Liao.
To implement new factions and it's combinations is a most time consuming thing to do. But never say never :-)
Vehicle servicing and rearming is included.
Make airfield position placed manually is hard and it's influenced by lot of things. (terrain, mission leayout, selected factions... )
Full arsenal is a default arma 3 without any modification. Face and voice (language) is injected on the respawn. It's because to be able to select different faction and side in the mission. Overrides the default arma behaviour.
OCCUPY FIRST - is recomendet. If you are the Squad leader you can call CAS, artillery, airdrop and build fortifications.
Liao 22 Apr, 2021 @ 6:19am 
Alright, I see, thanks for the reply! :)

On the topic of manually placeable airfields... I'm not sure how terrain relative it really needs to be. Does the AI need to get in and use planes at all? From what I saw they usually spawn midair I think?
If that were the case, the "airfield" spawn point could be handled much like the transport and armors spawn point. Let players Taxi their planes onto a suitable runway, road or stretch of dirt themselves...
Just my clueless thoughts on the matter...
Just_Steve 24 Apr, 2021 @ 12:34am 
would it be possible to re-add the option that you can play with only 1 attack point?

And I think the Faction Arsenal should be updated, it's weird that I can play with Csat Equipment while playing Nato v. AAF.

+Why does the Csat spawn in weird masses while I am playing a basic game as Nato v AAF?
Last edited by Just_Steve; 24 Apr, 2021 @ 12:34am
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