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As for the workshop page, I've put in my two cents in a small review, but again, with Paradox constantly updating the game, and especially with the 4 straight updates that have had major impacts on how economies work, how the AI functions, and how empires interact, this mod will likely remain bare bones until the Dev either abandons, which I hope not to see, or Paradox considers this game "complete" and starts work on Stellaris 2, or Abandons the Space Empire series entirely, both I would hate to see happen.
if instead of spawning random Corps you as a player could have some choice into what spawns and which resourcs the Corps took it could be a good system but currently you have no control and thus it feels more like a hinderance then anything else.
edit: it appears that exploration event are still triggered when a company does the work :)
But yes it is fairly barebones at the moment. You can see we have a lot of planned features, and we want to refine what we already have as well. The fact Stellaris keeps updating isn't really a problem, that's always been the case in the modding community - we'll be improving the mod anyway.
You are correct though, you do receive a portion of the resources they mine as tax (governed by the corporate tax policy you decide). And you are correct that this isn't really shown to you, which is due to modding restrictions.
my main point is that currently your Mod either needs to be less intrusive or allow for more player interaction.
the way they currently just go and steal resources from you without your imput it more annoying then anything else, its not even like you need full player control give people an event when a corp can spawn that gives them one of 3 options or a decline option.
its just incredibly opaque and intrusive as it stands which does make for fun game play, half of the time you are more temped to claim the corps stations for you self but that's not even an option since you can't declare war on them.
Taxes = earn large percentage of what the Corps are mining (you need 60% if you want to make a profit instead of mining the resource yourself.
Licensces = Cost of Corp expansion aka Corp Expansion speed
Survey = well survey speed of Corps.
Because ultimately, they are subordinate to you (the player.) I like the idea behind it, but I would like to see some sort of emergency edict, where you can temporarily take control in some way, or direct them to do;.. x. claim their fleets for the good of the empire. or something like that.
ALSO - Is anyone running this as a criminal syndicate and finding the corporate actions tab being disabled? Not sure if this mod is the culprit...
it would be great to have more options to deal with them, with consequences (e.g. move towards authoritarianism, unrest in the population).
Haven't tried the mod out myself yet, but I'm not so sure about that - I kind of like the idea of a disloyal corp watching while a govt not matching the corp's ethics loses systems to a govt that does more closely match the corp's ethics without lifting a finger - "Bye old overlord, hi new overlord".
But conversely it would make sense for them to fight against invading govts with less similar ethics than the current govt - maybe on a sliding scale - use part of their forces if the new govt would only be slightly better for them right up to all of their forces if vs FP, gestalt etc.