Stellaris

Stellaris

Interstellar Incorporated: Space Corp [3.10.*]
Lorcogoth 18 Apr, 2021 @ 2:32pm
What does this mod actually do?
so I just tested the Mod and I have one big question, what do the Corporations actually do?

they seem to build mining and research stations both within my Borders and outside it but I don't actually recieve anything for this and I can't get rid of them?

they also made trade fleets for traveling between my capital and that of a nearby friendly empire but it doesn't seem to do anything so far.

there are special Feature on planets that own a Company head quarter that levels up as the company does, but I don't have any impact on anything they do.

I like the Idea behind this mod but there is way to little player imput, I just want to have some type of Control over what these corporations are doing.
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Showing 1-15 of 17 comments
Mikalent 18 Apr, 2021 @ 10:27pm 
At this point, they are a slight supplement to your cash economy, and function as a nusence when fighting wars, as far as I can tell, this mod is very bare bones, and will likely stay that way for a while, as Paradox is updating this game rather frequently.

As for the workshop page, I've put in my two cents in a small review, but again, with Paradox constantly updating the game, and especially with the 4 straight updates that have had major impacts on how economies work, how the AI functions, and how empires interact, this mod will likely remain bare bones until the Dev either abandons, which I hope not to see, or Paradox considers this game "complete" and starts work on Stellaris 2, or Abandons the Space Empire series entirely, both I would hate to see happen.
Lorcogoth 19 Apr, 2021 @ 4:17am 
its not that, what is already in the Mod is quite good but is so opaque that I can't figure out what to do with it.

if instead of spawning random Corps you as a player could have some choice into what spawns and which resourcs the Corps took it could be a good system but currently you have no control and thus it feels more like a hinderance then anything else.
rayden_solo 19 Apr, 2021 @ 6:11am 
my guess is that you gain a percentage of the resources being mined by company stations, the tax percentage. not sure about how the exploriation works though

edit: it appears that exploration event are still triggered when a company does the work :)
Last edited by rayden_solo; 19 Apr, 2021 @ 6:14am
Lorcogoth 19 Apr, 2021 @ 7:31am 
you do indeed get the tax percentage but it doesn't show up as any type of income, it just appears into your stockpiles so it's really easy to miss.
mr_trousers  [developer] 19 Apr, 2021 @ 5:53pm 
The point of the mod is to simulate the fact that the government is not the only actor in a country or an economy, private enterprises also have a major impact. So while government policy can affect those private companies, the point is kind of that you don't directly control them. If that's not really your cup of tea that's all right, but that is definitely the concept of the mod.

But yes it is fairly barebones at the moment. You can see we have a lot of planned features, and we want to refine what we already have as well. The fact Stellaris keeps updating isn't really a problem, that's always been the case in the modding community - we'll be improving the mod anyway.

You are correct though, you do receive a portion of the resources they mine as tax (governed by the corporate tax policy you decide). And you are correct that this isn't really shown to you, which is due to modding restrictions.
Lorcogoth 20 Apr, 2021 @ 1:55am 
it's not that I don't like the idea, hell there used to be a mod like this called "Civilian Trade" which I almost considered mandatory.

my main point is that currently your Mod either needs to be less intrusive or allow for more player interaction.

the way they currently just go and steal resources from you without your imput it more annoying then anything else, its not even like you need full player control give people an event when a corp can spawn that gives them one of 3 options or a decline option.

its just incredibly opaque and intrusive as it stands which does make for fun game play, half of the time you are more temped to claim the corps stations for you self but that's not even an option since you can't declare war on them.
Dr. Gottlieb 20 Apr, 2021 @ 9:43am 
I must agree with Lorcogoth here. It feels rather dull not to be able to claim the resources from one of your systems because a neighboring Corp already takes all of them. And why Tax Corps less? Is there any ups and downs to that?
rayden_solo 20 Apr, 2021 @ 11:19am 
I guess the higher the taxes and fees the longer it takes for a corporation to build something. So far I've been running maximum taxes, state subsidies and 3 credits reward for surveyd planets
Lorcogoth 20 Apr, 2021 @ 11:35am 
from what I have gathered:

Taxes = earn large percentage of what the Corps are mining (you need 60% if you want to make a profit instead of mining the resource yourself.
Licensces = Cost of Corp expansion aka Corp Expansion speed
Survey = well survey speed of Corps.
Dr. Gottlieb 20 Apr, 2021 @ 12:50pm 
I see, that kinda makes sense. Yet it should be explained ingame and you should at least be able to seize Stations in your systems that are owned by foreign corps.
Kingdark 25 Apr, 2021 @ 3:29pm 
I agree with the above. I had sort of assumed that the armies the corp makes would fight for you and that while you technically don't own the stations, you get a significant portion of what they earn. If they explore or even claim a system, that would then expand the player's borders as well.

Because ultimately, they are subordinate to you (the player.) I like the idea behind it, but I would like to see some sort of emergency edict, where you can temporarily take control in some way, or direct them to do;.. x. claim their fleets for the good of the empire. or something like that.
zigzag 26 Apr, 2021 @ 6:10pm 
I used the policies to up the tax, increase license costs and i made sure to send a pair of constructors to every new outpost zone. No corp got enough juice to really be worrying or to start stealing my minerals. By the time I didnt need any more it was nice to just let the corps mop up. Would be nice to somehow tag areas as no-go for corporates.

ALSO - Is anyone running this as a criminal syndicate and finding the corporate actions tab being disabled? Not sure if this mod is the culprit...
unclellama 2 May, 2021 @ 1:01pm 
i really like the idea that they do things themselves and can get in the way of my plans! instantly feels more like a living society - which i guess factions were intended to, but these corporations are more tangible :)

it would be great to have more options to deal with them, with consequences (e.g. move towards authoritarianism, unrest in the population).
st 6 May, 2021 @ 1:54am 
Originally posted by Kingdark:
I agree with the above. I had sort of assumed that the armies the corp makes would fight for you and that while you technically don't own the stations, you get a significant portion of what they earn. If they explore or even claim a system, that would then expand the player's borders as well.

Because ultimately, they are subordinate to you (the player.) I like the idea behind it, but I would like to see some sort of emergency edict, where you can temporarily take control in some way, or direct them to do;.. x. claim their fleets for the good of the empire. or something like that.

Haven't tried the mod out myself yet, but I'm not so sure about that - I kind of like the idea of a disloyal corp watching while a govt not matching the corp's ethics loses systems to a govt that does more closely match the corp's ethics without lifting a finger - "Bye old overlord, hi new overlord".

But conversely it would make sense for them to fight against invading govts with less similar ethics than the current govt - maybe on a sliding scale - use part of their forces if the new govt would only be slightly better for them right up to all of their forces if vs FP, gestalt etc.
Juananzaldo 2 Jun, 2021 @ 6:23am 
As a new player I have found that the NP Corporation really spice up the start of the game. I found that having this competition at the start really helps to be on your toes at first. A couple of questions about the behaiviour of the Corporation: I have found that they keep spamming colony ships, but they don't settle on as I don't an extra planet, should I see them go to my new planet if I develop one? I have yet to progress very far in the game as I'm still learning about the game, do we see more than one Corporation develop? Probably having some edicts to promote the free development of coporations should speed that one up.
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