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Een vertaalprobleem melden
How about this.
Spark of life
Take the spark of life of an alive pawn and transferring it to a corpse target. The live donor is killed in the process, the psycaster will go into catatonic breakdown due to the overwhelming life neregy basing trough him.
Anyway you need to sacrifice a life to ressurect (prisoner volunteer) and the cats er goes into multiple day coma.
Otherwise I really think its op.
The code for targeting you can maybe look up from the word of love code where also 2 pawns are selected
Stoo bleeding changed to stasis idea:
Pawn stops bleeding for a time but concouness max is set to 1%.
Gives you the time to rescue and treat them later after combat, but cant be abused during combat
As for stabilizing touch it should not be possible to abuse it too much, first of all it only functions for 1/4h and it requires touch, so I do not think that the combat really is an issue. However if you could be more specific on how you would abuse it I could reconsider.
According to this, those two pawns involved in ressurecting have to rest for a long, long time. This amount of wasted/slowed work could easly pay off more than one resurrector serum.
In any case, adding a prisoner kill isn't really fixing the problems it has.
If your colony has a level 6 psycaster with a specific level 6 psycast, it's probably wealthy enough to buy shock lances (250 silver a shot), and it's not going to have a shortage of junk prisoners. It'll definitely have **way** more junk prisoners than it has colonists that need reviving.
The main issue is that it gives you a consistent source of res mech, which makes dying *way* less of a big deal. Vanilla res mech is balanced in such a way that you can't rely on it - you might get a quest for 2 res mech next week, or you might go years without seeing one. The uncertainty keeps dying significant.
If you wanted to nerf the ressurection psycast, maybe have it apply a small brain scar to the target?
That way it's still ressurection on tap, but you also need to find healer mech to fully get your colonist back. Either that or get the scar psycast, but if you have a level 6 psycaster with a specific psycast combo you can do more OP stuff than spending 160% focus to ressurect a colonist.