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Useful for either knocking a strong pawn out of a fight or capturing them.
This would be quite powerful so to balance, I'd make it have a high cost and high psylink level.
I'd love to know what you think. :)
Engulf: set a target on fire
radial disarm: makes everything in a radius around the caster drop their weapons. EVERYONE.(except for the caster)
firestorm(requires lvl6 and a really good psycaster): creates a tornado, but instead of damaging blocks it sets them on fire
enhance: can be used on turrets, and mortars, to make them more accurate for a short time
sterilize: cleans a 5x5 area
if i come up with more, ill dump them here.
Examples:
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Chunks into bricks
75% efficient (3 blocks instead of 4)
lvl 2 psycast
low focus and heat cost to make it somewhat usable.
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Slag smelling:
Efficiency?
Lvl 3 or 4 psycast
Lower-moderate cost to heat and focus.
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5x5 (or other size) destroy items/corpses (eases clean up after raids of unwanted items) (also helps performance as decaying items seem to slow the game in large quantities)
Destroys all items in cast region.
Lvl 1-4 psycast
Lower-moderate cost to heat and focus.
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Absorb item (maybe only biological items like food, wood, or chemfuel) (cap at 75 to prevent stacking mods for overloading pawns heat caps)
Destroys item, stack, or part of a stack.
Lvl 5 or 6 psycast
Restores focus based on item trade value for player (affected by negotiation skill?), but costs heat. Or could reduce heat at the cost of focus.
This might be useful for launching the ship if the player is using casts frequently and has extra wealth lying around.
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Might come up with more. Would these be to unbalanced?
So i feel like this one is the only one that would be unbalanced, but thats just me. Just because you could just bring a resource that you have in abundance(like light leather, or fur) and cast to your hearts delight. Option A, restoring focus at the cost of heat, well heat goes down quicker if the colonist is in pain, so, if your colonist is hurting then you could use this for near constant psycasts. Option B, reducing heat at the cost of focus is a bit better, because abusing this ability will run your character out of focus eventually, but it would probably make neural heat dump completely useless, as you can keep your pawns up and just sacrifice some resource that you have too much of. If its only biological/food stuff, thats somewhat better, but not far from abusable. Other than this one, i like the rest of these.
1. Pyrocast. Sets 1 cell on fire from good range. Nice to have so you don't need a pawn catty molotov of something when you need to burn something. (fireskip)
2. Psychic shock. Basically 1 to 1 the psxhvic Schock lance item. You already mentioned that above as an idea
3. Photosynthesis or something.
Just flat add some growth % to plants into a 3x3 square.
4. Tending touch. Tends multiple wound at the same time, but at very low treatment quality.
My ideas:
5. Words of withdrawal. Ends 1 drug addiction that is not lucifrrium, needs to be balanced somehow.
6. Words of wisdom
Increase learning rate by 100% for 24 hours
Reduce biological age and chance to heal age related health issues
Basically the inverse of words of love when you want to break up to pawns or make sure they don't get together
Fill a battery
Drain power
Emtpy a battery to gain psyfocus, causes burns and some heat buildun
New meditarinn type. Power-hungry,availabke to greedy triat.
Absorbs energy from batteries to gain psyfocus. Meditation gain rate dependent on the battery charge
Causes a local (vanilla event expanded) earthquake with a good chance to trigger a too deep insect attack like with deep drills
Let's the psycaster run at 3x speed for short time Windows and get very high evasion. Only castable on self
Repair a unloving thing, like a weapon or apparel or even just a wall