Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.10 (Obsolete)
 This topic has been pinned, so it's probably important
ravien_ff  [developer] 22 Apr, 2021 @ 12:11am
Announcements
Announcements on the scenario will be posted here, such as when there's an update or important news.
Subscribe to this discussion by pressing the button to the right to receive a Steam notification when there's a new post.

Recommended when running a server so you know when there's a scenario update available.
Last edited by ravien_ff; 3 Jun, 2021 @ 3:55pm
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ravien_ff  [developer] 7 Jun, 2021 @ 11:11pm 
- Updated loading screens.
- Updated Containers.ecf to add Project Eden loot groups to the very rare and ultra rare containers.
- Updated ItemsConfig.ecf and TraderNPCConfig.ecf with latest exp 1.5 changes.
ravien_ff  [developer] 21 Jun, 2021 @ 12:34am 
Hotfix:
As with all updates, please allow Steam time to download the update.
If you run a server you will have to update the scenario on your server manually.


  • Fixed broken dialogues.
  • Removed duplicate eden_music asset bundle.
ravien_ff  [developer] 30 Jun, 2021 @ 3:50pm 
Added vanilla story orbit to Alpha and Beta gas giant moons for the vanilla missions.
Removed regeneration from Colonist Scrapyard ships so you can claim them on servers.
Added more very rare and ultra rare alien containers to Karana POIs.
Polaris mission Fuel Delivery should now work for all Polaris Mining Foremen.
Simplified Parthix orbit trade lane lights and set lane freighters to low size class Farr freighters to greatly improve FPS.
Added custom nebula to Legacy Homeworld orbit.
Buffed Progenitor shields and warp drives, lowered crafting requirements, etc. Removed dark matter required for the T2 voidium scanner but increased other crafting costs and unlock costs to compensate.
Added Depleted Progenitor Translation Matrix that can be used for the missions in Decay when your Translation Matrix is burnt out.
Added custom projectiles for Light Railgun Turrets and Heavy Railgun Turrets. Heavy Railgun Turrets are now craftable via a rare schematic. Rebalanced Railgun Turrets.
Various other fixes, tweaks, and changes.

Please test:
Vanilla missions.
Star systems that cannot be warped to (please give the star class).
Parthix orbit for the Farr homeworld.
Legacy homeworld orbit.
ravien_ff  [developer] 1 Jul, 2021 @ 12:47am 
Hotfix (build 3):
  • Fixed broken SMbh solar system config.
  • Increased rotation rate and updated visuals and sound of Railgun Turrets.
ravien_ff  [developer] 1 Jul, 2021 @ 2:19am 
Update (build 4):
  • Added alternate manual fire modes to Light Railgun and Light Missile/Dual Light Missile turrets.
  • Reduced ammo capacity of Light Missile and Dual Light Missile turrets to accommodate new fire modes. Minimal impact on AI controlled DPS.
  • Added icons for Railgun turrets and ammo.
  • Fixed a few localization errors.
ravien_ff  [developer] 14 Jul, 2021 @ 3:56am 
Update (build 5):
  • Default story missions are now unlocked no matter what starting planet you chose. (Remember that you will have to travel to a default starting planet to complete the objectives).
  • Added new rare orbit for Dead planets.
  • Fixed various bugs and issues in the scenario.
  • Redid loading screen tips.
  • Added new loading screens by D34DP5YCH0. (Please give feedback)
  • Updated Drone Swarm asteroid fields.
  • Added new Class 5 mining site to M2, R, and T class systems.
  • Halved the fire rate but doubled the damage of disruptor turrets on Corrupted ships. Might help a bit with lag.
  • Added new cargo delivery traders. You can find them in Trader Distribution Headquarters in
  • Trader space. Purchase them then sell them to the other factions. Started the profit low but I can adjust as needed.
  • Reduced probabilities and number of POIs in neutral orbits.
  • Added new rare Lava planet orbit that is contested with a high chance of faction versus faction conflicts.

Please test the default story missions and side missions and make sure you can complete them okay.
Last edited by ravien_ff; 14 Jul, 2021 @ 3:57am
ravien_ff  [developer] 15 Jul, 2021 @ 10:13pm 
Update (build 6):
Last minute updates. If all looks good over the next few days I will declare this update all done.
  • Added more posters. Some are temporary.
  • Added posters as mission rewards and to traders.
  • Last minute localization fixes
ravien_ff  [developer] 16 Jul, 2021 @ 11:16pm 
Minor Hotfix:
  • Updated posters.
  • Removed cpu extenders from crafting cost of auxiliary CPUs and replaced with the raw components of the cpu extenders. Helps prevent confusion in the recipe.
  • Removed blank lines from localization file.
ravien_ff  [developer] 17 Jul, 2021 @ 9:29pm 
Updated with the last of the changes, assuming no hotfixes are needed.
If you're setting this up on a server please consider testing for a couple days to make sure everything does work right.
ravien_ff  [developer] 19 Jul, 2021 @ 12:15am 
Minor Hotfix:
  • Updated preview image thanks to D34DP5YCH0.
  • Removed pvp from some playfields.

Last edited by ravien_ff; 19 Jul, 2021 @ 12:31am
ravien_ff  [developer] 19 Jul, 2021 @ 8:57pm 
Update (build 11):
  • Removed gold, pentaxid, erestrum, zascosium, and platinum asteroids from vanilla mission playfields.
  • Fixed localization bug for Cultist Crossbow.
  • Updated scenario build number.
ravien_ff  [developer] 21 Jul, 2021 @ 8:26pm 
Update for Project Eden (build 12):
  • Fixed flickering posters.
  • Removed drones from spawn area on Swamp and Ocean starters.
  • Added Reforged Galaxy asset bundle.
  • Added copies of Eden prefabs to Reforged spawn groups for Reforged Eden integration.
  • Added decals to some POIs.
ravien_ff  [developer] 26 Jul, 2021 @ 9:11pm 
Hotfix update for Project Eden: (no build change)
  • Fixed factionless civilian outpost on Barren and EdenHubBarren planet. Now set to Colonists.
  • Removed thick asteroid field from Polaris mining sites to stop Mining Foreman from being buried in rock.
  • Bolter rounds: reduced mass from 5 to 1.4. Reduced volume from 3 to 0.75.
  • Added usable small constructor to Colonists T1 mining mission ships so you can use them to craft a hematite ore shipment if your own ship doesn't have a constructor or room to.
  • Replaced old SV/HV cargo boxes in PentaCorp Station.
  • Added new class 4 SV combat site to hot systems.
  • Fixed Epsilon VI not counting for Survey Epsilon System mission.
  • Updated PlanetType of Legacy Asteroid fields for integration with a Reforged Galaxy feature.
  • Disallowed spawning bases in SV only sites.
ravien_ff  [developer] 30 Jul, 2021 @ 9:18pm 
Hotfix update for Project Eden:
  • Added Heavy Beam Laser Turret to tech tree. You must now unlock it.
  • Colonists ammo is now craftable.
  • Dual Light Missile Turrets don't work on planets anymore.
  • Increased average cost of Scrapyard salvage license from 25,000 to 50,000 credits.
  • Fixed infinite reputation exploit with Polaris.
  • Fixed indestructable turret on Lost Colony Ship.
  • Added pickuptarget and templateroot to more Project Eden alien blocks. (Please let me know if you obtain a Project Eden Alien Blocks in survival mode).
ravien_ff  [developer] 30 Jul, 2021 @ 11:10pm 
- Forgot change to Dual Light Missile Turret. It's now space only.
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