XCOM 2
AML Expansion + Overhaul - V3.3.4 - Initiate Forced Harmony Protocol
 This topic has been pinned, so it's probably important
LeyShade  [developer] 17 Oct, 2022 @ 7:48am
Anything That Doesn't Work + Other Complaints
Thread for users to post bug reports and complaints of any and all kinds.
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Steelhawk ^S^ 26 Oct, 2022 @ 1:43pm 
Ran into a couple issues mostly that Combine are invisible due to a few missing mods/dependencies. And the rescue missions for the council usually gets stuck on the extraction timer. 99% of the time it gets stuck at 1 turn to extraction and the reinforcements keep dropping in but you can't extract nor place a Evac zone manually.

I did have a bug in one campaign run where all event timers on geoscape ended up paused and would never complete, though I cannot replicate this, nor have I had this issue in my second campaign. However outside of console commands to force lose the extraction missions, it is somewhat of a soft lock for the extraction missions or a straight up unplayable campaign from the aforementioned geoscape issues.

Tried sending this via steam messages but I assume it didn't go through.
LeyShade  [developer] 26 Oct, 2022 @ 4:18pm 
@Steelhawk ^S^ - noted. The Combine should work if all it's cosmetics are subscribed too. Will note to reorganise things to create a required collection for all dependant cosmetic and voicepack needs.

That Geoscape one is weird and never seen before, but I have seen the extraction missions go weird on someone elses computer: this one seems intermittent alike the issues with Faction Evolution. If willing, can you post your save file to a fileshare link and pass it to me so I can load locally and see if there's a difference occuring across machines, or wether it's in configuration itself?

Thank you for letting me know, and no, sorry, nothing came through on DM, my apologies.
Steelhawk ^S^ 27 Oct, 2022 @ 3:42am 
Originally posted by LeyShade:
@Steelhawk ^S^ - noted. The Combine should work if all it's cosmetics are subscribed too. Will note to reorganise things to create a required collection for all dependant cosmetic and voicepack needs.

That Geoscape one is weird and never seen before, but I have seen the extraction missions go weird on someone elses computer: this one seems intermittent alike the issues with Faction Evolution. If willing, can you post your save file to a fileshare link and pass it to me so I can load locally and see if there's a difference occuring across machines, or wether it's in configuration itself?

Thank you for letting me know, and no, sorry, nothing came through on DM, my apologies.

Yeah I just thought I'd give the heads up about it nothing major as they can still be killed. Just hard to see at times. :P

Next time the issue pops up I'll upload it and send it your way, but so far all good in this 3rd run.

It's all good. No need to apologise. Hope you are doing well!
Hey there friend, I had an instance with the warlocks summoned zombies 'triggering self destruct' and running at people, but never exploding.
LeyShade  [developer] 27 Dec, 2022 @ 11:42am 
Originally posted by LooseNooseZeusMooseGooseJuice:
Hey there friend, I had an instance with the warlocks summoned zombies 'triggering self destruct' and running at people, but never exploding.

Did they run up to people using both actions, or just wander close by, try to self-destruct and fail??
from what it looked like, the text would float saying 'trigger self destruct' then theyd wander up to someone and not explode.then they tried it again several times until the game forced their turn to be over.
LeyShade  [developer] 27 Dec, 2022 @ 12:33pm 
That is certainly unique behaviour. I've seen them trigger then run up to bladestorm units within a group to suicide bomb, but that's new.

We're round the corner from 1.8 now which has several performance and AI improvements embedded, with a new mixed-meta substructure, but will add this to bug reports to see if it's replicable :)
I am getting crashes on startup with Persistent Bullet Shells enabled
Resistance Weapon Upgrades WotC causes the MCM to break and crash
Last edited by DEFENSIVE MIDFIELDER; 29 Jan, 2023 @ 3:32pm
LeyShade  [developer] 31 Jan, 2023 @ 1:30am 
@Swagmasterguku - as prior explained in DM, you must use all the core modules MODS, with the AML O+E inis that are already configured.

There is no issues with Resistance Upgrades or any need to load the MCM in game as the O+E prior configures it.

Sorry but we don't offer bugfixing for self-modified or incomplete setups. Please follow the instructions provided in the INI pack to properly install the O+E.
calypso 17 Feb, 2023 @ 3:01am 
All ambush mission is impossible. I’m in my first month and the mission has around 20 enemy. All of them are muton or archon with few troopers. Is this intentional?
Originally posted by Kashino:
All ambush mission is impossible. I’m in my first month and the mission has around 20 enemy. All of them are muton or archon with few troopers. Is this intentional?
Probably, if you get ambushed say goodbye to your soldiers
LeyShade  [developer] 17 Feb, 2023 @ 2:06pm 
Originally posted by Kashino:
All ambush mission is impossible. I’m in my first month and the mission has around 20 enemy. All of them are muton or archon with few troopers. Is this intentional?

This is one that's actually not entirely intentional. This happens when the game can't find appropriate enemies for an encounter, and will default to the first in the list; however, if it wasn't done last update, we know we have since changed those encounter lists to remove certain units to prevent the issue, though we are delayed in release by Savage Hudson who's pending update needs to release before ours.

We have resolved, as best we can find, any errant AI issues that cause freezing (fun AI logic loops), and are trying to fix the mission crashing on load issue some people are having.

As always, trying to make many mods that are deliberately incompatible all work together can be difficult, as anything updating can overwrite the O+E files, but we are always grateful for your patience and reporting any issues, ideas or problems you find, major or minor.

We hope to have the update out by this weekend, and if necessary, will move ahead of SH, so that those who wish to can reapply it when SH releases.

Thank you all for your time, and sorry for the disruption to your campaigns!!
Cal 17 Jul, 2023 @ 4:57pm 
So, followed the instructions. Added all the mods. And it crashes during load at the same point every time.

Edit: Spent quite a few hours trying to find the mod(s) that cause it to not work with not much success. I would be shocked if anyone was able to get this collection to work.
Last edited by Cal; 18 Jul, 2023 @ 4:48am
LeyShade  [developer] 18 Jul, 2023 @ 8:43am 
@Cal

Can you send me your log file. We know what causes this issue and your log file would be very useful towards locating where the error is =)
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