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https://ufile.io/ho7m64kp
Hope you can help
This is deliberate behaviour as part of the altered balancing of the pack, as all factions start hostile to each other, Advent, you, the Lost, and basically everything. Some are easier to bring on side than others, some are outright impossible, and some willfully retreat from battle where some require you to slaughter every single one for the fight to end.
Thank you. After looking through your log file, it seems you're missing one of the Syusa mods that houses much of the games new structures. Particularly this hidden module.
Please also see the most recent patch links here[ufile.io] that include the updated functions for the Long War enemies AI.
Due to this issue and the incoming rework of Syusa's content for V3, given time we intend to move all of the main game mechanics editing into the CI substructure to minimise issues of compatibility and Steam Workshop downloads, as these are old structures in place from the AML projects original inception and would do well to be updated now the project has grown in size and scope.
Thank you for bringing this to our attention as a growing problem. If you need any further assistance, please let us know.
We're currently detangling things from a localised, private build, skipping past multiple intended updates to release one big one with updated install instructions, improved compatibility and a more permeant solution for hosting of the config pack.
Sorry for the delay, we are working tirelessly to replace what was lost and rebuild for the future.
Hi, it has been quite a while since the last update, any news on when we might get a new release?
That is odd, as from our end, the files are listed as public.
"Settings - Modify
Visibility: Public
Password: None
Description: None
Expiration Date: None
Tags: None"
We're trying to learn a new permanent host and work with GoFile's team to understand why the issue occurs for some users and not others. At the end of the day, we are volunteers working in our spare time, recovering from the previous loss of our project, so we appreciate patience and support in learning how to do things and how to resolve problems others aren't addressing - we don't find snark helpful at all, and would ask people to remember politeness and remedial suggestions are far more useful to finding expedient and long lasting solutions.
As such, please use this temporary UFile link[ufile.io] from our old hosting provider that will expire within the week of it's posting.
Hey Skilo: The last release has some out-of-date configuration and issues with extensive load times that RedDobe pointed out.
We're currently working on a new 3.0.4 update that forks from our offline version that reintroduces new DLL's to the game to update some of it's old code practices, as well as a new NonNativePackage load order for the entierity of Steam Workshop so that regardless of pack, all users can have a more stable, faster loading game in the long run.
If you're experiencing extended load issues or other noticeable problems, please post a copy of your .log file and a link to it. Collecting these allows us to identify common issues across user and prioritise them, as well as expand our recognition of any hardware flaws the game has (such as issues with DDR2 RAM and AM5 CPU socket problems).
Perfect this sounds great - any idea as to when it will be out? I will try my best to find the log file and link it.