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回報翻譯問題
https://gyazo.com/a00ee41595e86099bf46d82c845855f8
About the event, yes. The mod breaks the game because you can cleanse your empire, but AI empires are still infected, and if you are somehow xenophilic with open borders, eventually the fungus founds a way back to you. A permanent vaccination or maybe a building that prevents the fungus would be a good alternative IMO without changing too much it's behaviour.
%userprofile%\documents\Paradox Interactive\Stellaris\save games\savegamename
just open the file it with 7-zip. Open the gamestate file with notepad++
First search for harmful_mold. You'll see lines like
{
modifier="harmful_mold_2"
days=-1
}
Just copy the whole text block, press STRG + F and paste it into the search bar and click on count. When it finds it, use the replace function and keep the field for replace with empty. Do this for every 3 types.
A bit difficult is it for the planet perc, there are saved like:
33554484={
type="d_exofungus_contamination"
planet=4068
}
Unfortunately, it's only possible to replace every string "d_exofungus_contamination" with something different because the entries are unique for every planet. If there are not many entries, just delete them manually. Otherwise, replace every occurrence with something harmless like prob_d_bombarded_land or something other.
The last one is easy, we have to remove the trait from all pops. Just search for
trait="trait_infected"
trait="trait_corrupted"
and replace like above with blank lines. Why are there 2 traits for this? Anyway...
After saving the file and update it to the savegame file with 7-zip. Load the savegame and check if the affected ( or infected) planets and pops are cured. I've tried this time for now, and I hope that was enough. I don't want to restart my savegame completely ;-)
And yes, the better way is to deactivate at game start. In my case, i didn't notice that could get a problem with this event...
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2475617894\events\newfrontiers_exotic_events.txt
Then the event don't occur again and no planets and pops get infected again :-)