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Load the aforementioned balanced resources into the pit to produce Uruks one at a time, and the pit will more or less act like a fermenting device, emitting steam as the Uruk develops within. If you think you've got the manpower to support it, there could even be a "Repeat Production" option to continuously load resources after each Uruk emerges.
mmmmmh I don't know if it's possible right now, their spawining/crafting method is C locked, while we use a simpler one for 2 main reasons.
The first is that we lack a proper coder to develop a similar functionality, and the second is that hiring a coder require founds, and as of now, I've tried to make to most of of my know how resource free in my free time, so without some kind of support behind us there's really low chance to develp some features as of now.