Mindustry

Mindustry

Hypertech V6 (Out of Date)
MenacingArc 8 May, 2021 @ 12:50pm
Issues, Bugs, Balancing? Come and discuss it here!
Is there anything you think needs changing? Something you think isn't intentional or is game breaking? Let us know!
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Showing 1-15 of 24 comments
bombenlegerboom 9 May, 2021 @ 6:35am 
did you nerf the sniper
MenacingArc 9 May, 2021 @ 11:18am 
Originally posted by bombenlegerboom:
did you nerf the sniper
Sniper has been completely reworked and is now the nexus. It is fair now and not overpowered.
EmeraldGamer323 25 May, 2021 @ 6:08pm 
The silicone mixer is very bugged and is not working, its also spreading.
MenacingArc 26 May, 2021 @ 11:07am 
Originally posted by EmeraldGamer323:
The silicone mixer is very bugged and is not working, its also spreading.
How so? May I get an example as to know what has gone wrong?
TrippleTrip  [developer] 26 May, 2021 @ 11:18am 
Originally posted by EmeraldGamer323:
The silicone mixer is very bugged and is not working, its also spreading.
I have not seen that issue before and I most likely would have seen it during the making of the silicone mixer. The draw function I made for it doesn't scale anything and are all set numbers. From what I know this could be a code spaghetti.
Last edited by TrippleTrip; 26 May, 2021 @ 11:18am
Bkanal 27 May, 2021 @ 1:30am 
i cant see this mod in game
TrippleTrip  [developer] 27 May, 2021 @ 4:34am 
Are you sure you have the mod subscribed and enabled?
Bkanal 27 May, 2021 @ 5:35am 
Originally posted by TrippleTrip:
Are you sure you have the mod subscribed and enabled?
Yes i have subscrib but i cant enable. that mod dont download (sorry for mine english)
i cant see your mod in files
TrippleTrip  [developer] 28 May, 2021 @ 4:50am 
Originally posted by B Kanal (Propůjčený učet):
Originally posted by TrippleTrip:
Are you sure you have the mod subscribed and enabled?
Yes i have subscrib but i cant enable. that mod dont download (sorry for mine english)
i cant see your mod in files
I have not seen and issue like this but it might be as simple as unsubscribing and resubscribing to the mod. I wish I could provide more help.
Last edited by TrippleTrip; 28 May, 2021 @ 4:51am
knacko 22 Jun, 2021 @ 6:03pm 
Is there any way in-game to list the buildingName ID's to use in logic circuits? I'd like an auto-upgrader to hyper conveyers, but I don't the ID to use.
Redgamer229 6 Jul, 2021 @ 7:50am 
does it work with mutiplayer?
TrippleTrip  [developer] 10 Jul, 2021 @ 11:39am 
Some stuff is left in the files from old version of Hypertech, I've been trying to get some of that stuff working in V6. Blocks like wind turbines are script based and I haven't been able to get them working yet. Blocks that are visible in the files but not in game are disabled because they do not function yet.
recon_16 24 Jul, 2021 @ 12:11am 
Been playing this mod for a while and I enjoy it. Since the update you did Im having issues with your mod interacting with base game. I get that resource generation is difficult but things like sorters and the like do not have the updated resources causing me to make some really odd disigns with my stuff. Keeping the mod an willing to work around it. I get you are burned out from updating the mod just wanted to bring this up.
erj232 30 Jul, 2021 @ 6:26am 
So the two payload Conveyor belts and their routers seem to just break in the V7 beta.
cuz the textures seem to not be the correct ones and I can't delete them after I placed them, nor can I even use them cuz they don't wanna function at all.
TrippleTrip  [developer] 30 Jul, 2021 @ 8:15am 
I know that some stuff does not work correctly in V7, once I finish the units I'm currently working on, I'll try and fix the issues in the next mod update with the units. The V7 alpha changes alot of stuff that I have to figure out how they work and get it to work.
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