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I was wondering, will there be an option to take into account crafting speed when being in crafting mode? Currently, it just crafts everything instantly instead of having the player's crafting skill considered in the crafting time.
The idea behind the crafting menu is mobility, convenience, and instant crafting, at the cost of no XP gain. A lot of thought went into this decision, more than I will discuss in this comment (but may explain elsewhere).
For XP gain there is the Arkitect Crafting Bench, or the item’s normal crafting table.
Adding crafting times would introduce its own complications to the code, and problems such as higher demand on the server, and more avenues for abuse. Then people would ask for a crafting queue, which is even more work, more complications, and so on and so on.
The mod has only received a few hundred subs so far, and only 1 person has suggested XP gains from the menu. I normally don't mind adding a feature from only 1 person's suggestion (as long as it's a solid one) but in this case, for the reasons already given above, I don't think it's a good idea. Maybe if the mod gets some momentum, gets a few thousand subs and a few hundred people start clamoring for this, I might revisit it.
So, for now at least, I've drawn the line here. For the item menu, no XP gains, instant craft, simpler code, and lower demand on server. If it's normally craftable on your person and you want the XP without visiting a crafting station, you'll have to do it through the vanilla crafting menu I'm afraid.
I would also like a way to mitigate player abuse of the arkitect flying buff in PvE. Like preventing use of weapons or disable damage/torp to dinos within workzones(only while arkitect buff is active obviously).
As for the other suggestion...I'll look into it and if possible, consider it.