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- This feature is aimed at aiding server admins in setting up "public/community" areas on their maps, with structures and crafting stations usable by anyone. These features can also be used to do things like build an indestructible maze (this specific example comes from a request someone made months ago).
- Lock/Unlock may not persist through server reboots, depending on your server settings and depending on how modders have set up their structures. Benches/Boxes/Doors set to the Arkitect Neutral team will be force-unlocked on server reboots, regardless of settings.
- Set Neutral actually does three things: it sets the team of the structure to the Arkitect Neutral Team ID, it sets the structure to be indestructible, and if it is a container, it gets set to unlocked.
- Turrets WILL fire on anyone/everyone if you set them Neutral with their default settings. Plan accordingly.
- Auto-Open/Auto-Close (on mod doors and gates) will not function on Neutral structures. Doors and gates will have to be opened manually. Nothing I can do about that, sorry. There may be exceptions, if the modder has designed their auto-open to function with non-tribe members.
- If you mark a base as neutral, then realize you want to build more stuff on it, you will need to use the Take Ownership mode of the admin rifle to turn the base back to your team. Ark building rules dictate you can only build onto your own teams structures, and I cannot override it. So, convert it back to your team, build, then set it back to neutral.
- Most of the crafting stations in CKFR and CKF:SF will be inaccessible if set neutral. This is a bug with those mods. It will require updates to CKFR and CKF:SF to fix (I haven't tested CKF:Legacy yet). Recommend using vanilla/S+ counterparts, or my Arkitect Bench (since it is a universal crafting bench, it will have all the CKF parts by default) for neutral facilities.