ARK: Survival Evolved

ARK: Survival Evolved

Arkitect
 This topic has been pinned, so it's probably important
Gimilkhad  [developer] 14 Nov, 2021 @ 5:11pm
Improvements over Building Helper
Arkitect is an evolution of my previous mod Building Helper, which sought to provide a better alternative to the game's built-in Creative Mode (GCM). Arkitect has expanded capabilities including:

- It can handle many more item types now, not just structures. Admins can spawn creatures.

- It has a crafting mode that lets you consume resources as you place structures, without crafting the items first (though there is still the option to do that by right-clicking the items). This is very similar to Valheim's building menu, and other more recent survival game building systems.
In crafting mode you can choose to consume resources from your player inventory or from nearby friendly structures.
NOTE: The rules for "Craft Pulling" from nearby structures are the same as the S+ pull system. Structures must be tribe-owned, you must have activation permission for the structure, the structure can't have a * in the name, etc.

- There is a universal crafting table called the Arkitect Crafting Bench. It can contain most craftable items available to your server if configured that way.

- There is an Admin vault which can also contain a variety of items depending on how it is configured.

- Many of the perks from Building Helper (infinite stats, weight, etc) are now decoupled in the ini settings, meaning you can grant one feature without having to grant another unrelated one. Features can also be restricted to only function within Work Zones. Work Zones are bubbles around each Arkitect table. The size of work zones can be configured via ini.

- In Building Helper, it would automatically delete structures from your inventory if you selected a new structure type to build with to keep player weight down. Arkitect does not do this when switching between structures. It only deletes structures from inventory automatically if your character has Advanced Menu privileges, and only when the Arkitect Hammer buff is turned off. It is recommended to enable the weight buff to people who will have spawning privileges. To manually delete all structures from the player inventory quickly, there is a Delete All Structures button, which is only available when looking at the Inventory tab with Advanced Menu privileges. It is to the right of the Close button.

- As the Arkitect Buff can now handle any item type, it can be considered a full replacement for GCM. As a result, I have made the Arkitect Hammer buff and GCM mutually exclusive. You can only use one or the other at any given time. This allowed me to simplify some code and do away with weird interactions and edge-cases that existed when using the Building Helper buff and GCM simultaneously, especially concerning flight and the hotkeys for flight.


New Options on the Item Menu:

- In Advanced Mode, in the bottom left there is a checkbox to toggle between Crafting and Spawning sub-modes. If Crafting Mode is unchecked, you are in Spawning Mode.

- Below the Crafting Mode checkbox is "Auto-Delete". This will automatically delete all structures from your inventory/hotbar when you deactivate the Arkitect Hammer buff.

- Below Auto-Delete, is Auto-spawn. Used only for structure items, it has a drop-down option to select what fraction of a stack to spawn in automatically when you run out while building. If you don't want it to always spawn a full stack for you, you can choose for example 1/4 and it will spawn 1/4 of a stack. I did it this way because everything has different stack sizes. You can disable it by selecting "Off".

- A player can toggle the visibility of Work Zones (orange/grey wireframe bubbles surrounding the Arkitect tables, to indicate the range they will provide various perks).

- There is a Default slot feature. It starts on slot 4 but can be set to 0-9 or None. It allows structures you craft or spawn to automatically go onto your hotbar without having to manually assign the item to the hotbar. The option is in the bottom right of the menu, and you can disable it by setting it None.

- There are checkboxes for Player Inventory and Nearby Storage, used to determine where the Arkitect Hammer is allowed to pull resources from while crafting items for you.

- In the Options tab, preference-oriented options are available. Admins can choose not to receive the Arkitect Admin Rifle when activating the Hammer buff. Players can enable/disable the warning message that pops up when leaving the Arkitect Work Zone (when their Infinite Weight perk is restricted to those zones). And so on.
Last edited by Gimilkhad; 15 Nov, 2021 @ 9:22pm