Kenshi
CTF Dialogue
iron codpiece  [developer] 14 May, 2021 @ 10:16am
Bug Reports/Spelling and Grammar errors
Here. Right here. Don't pull the punches, either; I'm a bad man and deserve to be told in detail about all of my failures.
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Showing 1-15 of 15 comments
a quality meme 14 May, 2021 @ 12:23pm 
When I try to load my game with this mod enabled it tells me that it's in the incorrect order or missing no matter where it is. Does this mod require any others?
Last edited by a quality meme; 14 May, 2021 @ 12:26pm
Quint ¤ ς ¤ 17 May, 2021 @ 11:54am 
hello just extorted the trade ninjas in the hub and it appears to have broke the barman he no longer stands at the shop keeper node ( atrade ninja takes his place and he stands near them) he displays the correct dialoge but now has no money or items when i try to trade
iron codpiece  [developer] 17 May, 2021 @ 12:07pm 
Originally posted by Quint ¤ ς ¤:
hello just extorted the trade ninjas in the hub and it appears to have broke the barman he no longer stands at the shop keeper node ( atrade ninja takes his place and he stands near them) he displays the correct dialoge but now has no money or items when i try to trade

Searching for cause now...
iron codpiece  [developer] 17 May, 2021 @ 12:09pm 
Found and patched, will not fix the old shopkeep but will keep it from happening again. No import required either so you could just reload to the save before you talked to them and they separated to their own solo squad.
Quint ¤ ς ¤ 17 May, 2021 @ 12:17pm 
yeh thats what i was thinking of doing thanks for the uick update mate
Rhode987 20 May, 2021 @ 2:52am 
Hey there! I discovered that you can talk to some of the Broken Ones, the Skeletons you find in the reprogramming workshop, and I think that just doesn't make too much sense since they shouldn't be able to really speak. I dunno if that's a bug or feature. It gives them essentially the same dialogue options as a regular Skelly.

On another note, I spoke to a Skeleton guard around the Scraphouse and he had the entire stock of the Scraphouse to sell me. Dunno if that's a bug or feature either.
Rhode987 20 May, 2021 @ 3:25am 
I also noticed you can completely avoid being attacked by Manhunters if you start any kind of dialogue with the Manhunter that's calling you out on being an escaped slave.
iron codpiece  [developer] 20 May, 2021 @ 8:25am 
The only part that isn't a bug is the guard having the store's inventory, as npc squads share them. It's all shared though so it's not like the shops have more items.

The other issues should be patched in a few hours here. Thank you for the keen eye!
iron codpiece  [developer] 20 May, 2021 @ 11:21am 
Originally posted by Rhode987:
I also noticed you can completely avoid being attacked by Manhunters if you start any kind of dialogue with the Manhunter that's calling you out on being an escaped slave.

Just patched the issues you reported, should be good now.
Rhode987 25 May, 2021 @ 9:08am 
Alrighty so! Great work on the previous patches, I found another issue though. I recruited Ray, and he actually began speaking with my other party members even though he is mute. I didn't get to test it out with Agnu, so I don't know how it will be in regard to other "mute" characters. I dunno if your dialogue mod influences that, since I do have the Dialogue Expansion mod installed too.
iron codpiece  [developer] 25 May, 2021 @ 11:06am 
Originally posted by Rhode987:
Alrighty so! Great work on the previous patches, I found another issue though. I recruited Ray, and he actually began speaking with my other party members even though he is mute. I didn't get to test it out with Agnu, so I don't know how it will be in regard to other "mute" characters. I dunno if your dialogue mod influences that, since I do have the Dialogue Expansion mod installed too.

Any chance you could let me know what the dialogue he used was? My mod shouldn't be altering him or Agnu at all, but I want to see if the line is on of mine just to be sure. The dumb tag should even keep them from being called as interjectors.
iron codpiece  [developer] 26 May, 2021 @ 7:14pm 
I believe I have discovered the cause of this error, @Rhode987, and I am currently testing it.
Babia 17 Jan, 2022 @ 7:43pm 
Talking with a lost drone and selecting the trade option lets you trade with it and for some reason he has 20.000 cats


The problem is the inmersion breaking, Where does a lost drone get so many cats from?
Quint ¤ ς ¤ 25 Jan, 2023 @ 8:03pm 
mods broken i got the run the other racketeers out of town extortion mission by the construction goods tech hunter sellers at a waystation,

pasted the sands with the insides of local misfits ( there gears to op for selling and racketeers should not be strutting round with mk and edge weapons and anything over "chance for high" in armour quality breaks balance XD)

got the bosses note returned to the way station and the standard dialogue is all that's showing trade no and construction questions got the note in inventory should work right?

then randomly bunch of misfits spawn outside of town with dialogue to add them to squad? too op for me just trying to run a simple rp dust bandit racketeering operation lol also *BzzZZZzzt* every so often XD are you still working on this mod?
DED 27 Jan, 2023 @ 12:26am 
Not quite sure how but when I talk to empire peasants and they let me hire them for 20,000 the game softlocks in character creation, and there's no diaogue to stop this after they give the option to hire in case you don't have the funds to pay them
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