Team Fortress 2

Team Fortress 2

Wharf - MvM
 This topic has been pinned, so it's probably important
Jakapoa  [developer] 10 May, 2021 @ 11:48pm
1
Entity Names
SPAWNS
spawnbot - spawn at any front spawn

spawnbot_mid - spawn at the lower-middle ship door
spawnbot_right - spawn at the lower-right ship door
spawnbot_left - spawn at the lower-left ship door

spawnbot_top - spawn at any top spawn
spawnbot_top_mid - spawn at the upper-middle ship door
spawnbot_top_right - spawn at the right-middle ship door
spawnbot_top_left - spawn at the left-middle ship door

spawnbot_giant - spawn at any top spawn
spawnbot_mission_sniper - spawn at the lower-middle ship door
spawnbot_mission_spy - spawn at the lower-middle ship door
spawnbot_mission_sentrybuster - spawn at the lower-middle ship door

spawnbot_gate_1 - Spawn at gate L
spawnbot_gate_1_flank - Gate L flank spawn

spawnbot_gate_2 - Spawn at gate R
spawnbot_gate_2_flank - Gate R flank spawn


TANKS

boss_path_a1 - Starting tank node.

boss_spawn_relay - plays tank spawn sound.
boss_spawn_gate_relay - gives the tank a gatebot hat. Can only be on one tank at a time.

To make gate tanks: give the tank, Name "Gatetank".
Tank { Name "Gatetank" }


WAVE RELAYS

INT WAVE OUTPUT - REQUIRED
wave_setup_relay - Choses a random path.
wave_setup_left_relay - Forces the left path.
wave_setup_right_relay - Forces the right path.


START WAVE OUTPUT - REQUIRED
wave_start_relay - Starts a wave with a regular bomb.
wave_start_relay_666 - Stars a wave with a timed bomb.

wave_start_boss_relay - Starts a wave and closes the deathpit.



DONE WAVE OUTPUT - REQUIRED
wave_finished_relay - Cleans up and resets everything.


TAGS
bot_giant - Required for giants
bot_gatebot - Required for gatebots


MISC
intel - mvm bomb (enabled by default)
intel_ironman - mvm bomb, resets after 30 seconds (disabled by default)
Last edited by Jakapoa; 11 May, 2021 @ 12:49am