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First of all, the opinion on Swift is great. It was something I didn't think of and I think it would be very interesting. However, I think it may be different from the existing design direction to apply it as it is. So I'm going to test this cool idea after a little modification. In addition, a low-cost card would be appropriate because High Energy has a lot of overlap with Defect and may feel out of touch with 'fast'.
Next up is Self Debuff, where Proxy and Grand Plan are intended to create synergy, but as you said, the lack of risk of getting Proxy seems to have played a major role in their power. There is no plan to change the way you get the Proxy itself, but the more you get it, the greater the risk.
The character animation is being produced, and now we have brought Silent's body as a temporary measure. Please be looking forward for it!
p.s. I used translator because my English is awful.
Totally; as someone who has never created mods (not seriously) but as a software developer, I can understand how it would be difficult to switch directions. I'm looking forward to where you take this. You're creating this mod freely, so I encourage you to take your time and enjoy it!
I can agree with this!
I think this is a good way to balance proxy; risk that scales.
LOL don't worry about it. If I had to use any language other than English, I would need a translator too.
Keep up the awesome work!
EDIT:
Just saw the changes to Proxy! I like it!!
Once again I love love the play style and the character has sweet synergies. But dang is every over tuned.
(By the way his base health is 74
What Ascension are you playing on, out of curiosity? I'm not saying you are wrong, but I prefer to climb ascensions on the mod characters. It seems harsh to remove all forms of stat scaling, especially as kunai and shuriken are hardly guaranteed.