Stellaris

Stellaris

Advanced Space Production (discontinued)
Agress0r  [developer] 15 May, 2021 @ 8:26am
Bugs & Problems | Баги и проблемы
This is the place where you can tell me that something is broken, an event is not working somewhere, or there is no localization string. In general, report any problems with the mod, but do not litter the topic with unnecessary meaningless comments.
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Это место где вы можете сообщить мне о том, что что-то сломалось, где-то не работает событие или же нету строки локализации. Вообщем сообщайте о любых проблемах с модом но не засоряйте топик лишними бессмысленными комментариями.
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Showing 1-4 of 4 comments
Agress0r  [developer] 27 May, 2021 @ 3:26am 
Originally posted by Mermeoth:
Hello.
''Colonized planets'' appear in expansion planner for some reason.
Firstly I didn't mind that. However when you have 100 ''Colonized planets'' it gets really messy and really hard to find planets to truly colonize.
I'll check, but my mod does not affect the planets and the interface in principle - so I don't think it's because of it.
Chevy7895 7 Jul, 2021 @ 4:18pm 
There appears to be a bug where the tier 2 tech for the data research complex can come before the tier one tech. I looked at the mod files and the tier 2 tech has this for a prereq " prerequisites = { "tech_asp_research_station_2" }" I think it should be prerequisites = { "tech_asp_research_station_1" }.
StormChaser 1 Aug, 2021 @ 2:17pm 
I have found a few issues in the log files, maybe it's useful:

[23:35:17][trigger.cpp:416]: Script Error, Checking trigger against an unsupported scope!
Event: asp.8
Location: file: events/asp_space_events.txt line: 442
Trigger Type: is_ai
Scope:type=ship
id=2821
random={ 0 1860055278 }
from={
type=planet
id=10175
random={ 0 2564397789 }
}
________________
[23:28:29][technology.cpp:755]: Technology tech_asp_research_station_2 has itself as a prerequisite.
____________________
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_country_flag in events/asp_space_events.txt line : 33
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 298
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 383
[23:27:47][trigger.cpp:573]: Invalid Scope type for trigger is_ai in events/asp_space_events.txt line : 442. Got ship
[23:27:47][effect.cpp:456]: Invalid Scope type for effect add_monthly_resource_mult in events/asp_space_events.txt line : 508
[23:27:47][effect.cpp:456]: Invalid Scope type for effect add_resource in events/asp_space_events.txt line : 514
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 563
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 632
[23:27:47][effect.cpp:456]: Invalid Scope type for effect add_resource in events/asp_space_events.txt line : 726
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 727
[23:27:47][effect.cpp:456]: Invalid Scope type for effect set_timed_country_flag in events/asp_space_events.txt line : 732
Them8 6 Oct, 2021 @ 3:33pm 
My game always crashes when im detting the AI leader event

my log says


[00:04:29][trigger.cpp:416]: Script Error, Checking trigger against an unsupported scope!
Event: asp_agr.8
Location: file: events/asp_agr_space_events.txt line: 442
Trigger Type: is_ai
Scope:type=ship
id=16777298
random={ 0 999824505 }
random_allowed=yes
from={
type=planet
id=6062
random={ 0 2050167174 }
random_allowed=yes
}
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