RimWorld

RimWorld

Arsenal of Reaction
4ydra  [developer] 12 May, 2021 @ 5:01pm
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I got this, i dunno how to fix

[Arsenal of Reaction] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2485424982\CE\Patches\Weapons_Melee.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
4ydra  [developer] 19 Aug, 2021 @ 7:22am 
No Problem, I think I see the error. It will be fixed soon.

EDIT: Fixed.
Last edited by 4ydra; 19 Aug, 2021 @ 1:36pm
Nianor 22 Sep, 2021 @ 6:44pm 
While I was going through and editing XML to try to balance things, I found out part of why the dual mauser is so stupidly powerful. You have it set using the wrong bullet, it fires the Heavy Assault Pistol's round instead of its own. That comes out to two thirds more damage per shot than the regular mauser and twice the armor penetration.
4ydra  [developer] 23 Sep, 2021 @ 5:45pm 
Originally posted by Nianor Skywolf:
While I was going through and editing XML to try to balance things, I found out part of why the dual mauser is so stupidly powerful. You have it set using the wrong bullet, it fires the Heavy Assault Pistol's round instead of its own. That comes out to two thirds more damage per shot than the regular mauser and twice the armor penetration.

Really? I will fix it in the next days. I'm very busy the last time.
Nianor 23 Sep, 2021 @ 7:29pm 
No worries, take your time. As I said, I'm playing around with rebalancing stuff on my own anyways, so it doesn't impact me at all, I just figured I should let you know.
I found an odd bug: the newly updated version of CE seems to break the LoadFolders script, meaning that the mod doesn't get automatically patched for CE. Moving the patch XMLs to the Patch folder seems to have fixed this.
4ydra  [developer] 25 Nov, 2022 @ 3:05am 
Idk what the CE team did, but since 1.4 it breaks a lot. They removed a whole ammo type for example and I think I have to rewrite the whole CE patch.
embe 30 Apr, 2023 @ 7:47am 
After update it conflicts with MechanoidFoundry

Caught error processing AOR_STAfifty_Gun: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.DebugThingPlaceHelper.IsDebugSpawnable (Verse.ThingDef def, System.Boolean allowPlayerBuildable) [0x0007e] in <95de19971c5d40878d8742747904cdcd>:0
at MechanoidFoundry.Utils.Spawnable (Verse.ThingDef item) [0x00002] in <88d40fa42bb34dc68786bbebe0a1ceb4>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Also some textures missing or misplaced.

Could not load UnityEngine.Texture2D at Things/Projectile/Bullet_Huge in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get

I was able to find those in core project, I'll try to copy them into AoR mod.
4ydra  [developer] 30 Apr, 2023 @ 7:53am 
I'll take a look.
4ydra  [developer] 30 Apr, 2023 @ 7:54am 
Originally posted by 4ydra:
I'll take a look.

Did you subscribed the new core mod, Coresenal of Core? It's a hard dependency for this mod since yesterday. Your bug looks like the missing core mod.
Zylvar 12 Apr, 2024 @ 3:09am 
After yesterday 11.4.2024 . Anomaly update I observe issues with Arsenal reaction + CE weapons. It looks like the CE rules are not apply at them I test different weapons an weapons pack. I keep my game at 1.4.3901
unfortunately the Reaction core do not work with CE for every of my saves.
I do not subscribe any 1,5 mod. (but do not know if they are updated automaticaly and how to prevent it)

https://drive.google.com/file/d/1GVnqNS6z6QzoCcpgHBRwr0kWxZ2IBu0c/view?usp=sharing

I found this in logs
Mod Arsenal of Reaction dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Hey, so i started a run with Combat Extended with both Arsenal of Reaction and Arsenal of Revolution. For some reason the CE patch for Revolution was working just fine, but the one for Reaction was broken, after a couple hours of testing i found the problem.

the file named "Weapons_Ranged" in "CE\Patches" has some comments that are breaking the whole code. here:

Originally posted by code:
<li Class="PatchOperationReplace">
<xpath>
/Defs/ThingDef[
defName = "AOR_WesSni_Gun" or
defName = "AOR_Slugger_Gun" or
defName = "AOR_STAfifty_Gun" or
defName = "AOR_LCAR_Gun" or
defName = "AOR_LCARdoppel_Gun" or <!-- recyled Def Code: MK I Lancer "Quantrill" now -->
defName = "AOR_Wolfpistol_Gun" or
defName = "AOR_Gorgon_Gun" or
defName = "AOR_Mausing_Gun" or
defName = "AOR_MausingDoppel_Gun" or <!-- recyled Def Code: P3-TR0VNA autopistol "Svetlana" now -->
defName = "AOR_Argus_Gun" or
defName = "AOR_HAP_Gun" or
defName = "AOR_HAPdual_Gun" or <!-- recyled Def Code: MK I Lancer "New Gettysburg" (SMG) now -->
defName = "AOR_Boltok_Gun" or
defName = "AOR_PyroBoltok_Gun" or
defName = "AOR_Boltokdoppel_Gun"]/tools</xpath> <!-- recyled Def Code: Boltok revolver "Redneck" now-->

Those commets: "<!-- recyled Def Code: MK I Lancer "Quantrill" now -->"
"<!-- recyled Def Code: P3-TR0VNA autopistol "Svetlana" now -->"
"<!-- recyled Def Code: MK I Lancer "New Gettysburg" (SMG) now -->"
"<!-- recyled Def Code: Boltok revolver "Redneck" now-->"

they are the problem in question. You can just remove them and the patch will work properly again.
Last edited by Cat From Mars; 31 Jan @ 5:33am
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