Team Fortress 2

Team Fortress 2

Lethal Force
Stat Brutality
Stop resisting!
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While active: highlights enemies
+20% health from healthpacks
30% slower firing speed
1.5 second longer disguise time
burns when lit on fire by any means
20 second recharge
because it is wood ;)
While active: After-burn immunity for 3 seconds after being lit on fire, with a 15 second cool-down. When burnt, knife does 33% damage, and only 50% of the opponents max health on back-stab.
> +30 Health on Kill (Over-heal included, but only up to 185 health).
> When killed, releases 8 sharp fragments of wood around you dealing 15 damage per fragment.

> 20% slower firing speed.
> +15% Damage from Fire (While inactive/on cool-down).

Laatst bewerkt door copper; 19 mei 2021 om 7:42
Origineel geplaatst door nut:
While active: After-burn immunity for 3 seconds after being lit on fire, with a 15 second cool-down. When burnt, knife does 33% damage, and only 50% of the opponents max health on back-stab.
> +30 Health on Kill (Over-heal included, but only up to 185 health).
> When killed, releases 8 sharp fragments of wood around you dealing 15 damage per fragment.

> 20% slower firing speed.
> +15% Damage from Fire (While inactive/on cool-down).
good idea
Origineel geplaatst door nut:
While active: After-burn immunity for 3 seconds after being lit on fire, with a 15 second cool-down. When burnt, knife does 33% damage, and only 50% of the opponents max health on back-stab.
> +30 Health on Kill (Over-heal included, but only up to 185 health).
> When killed, releases 8 sharp fragments of wood around you dealing 15 damage per fragment.

> 20% slower firing speed.
> +15% Damage from Fire (While inactive/on cool-down).
so a more defensive spycicle
Origineel geplaatst door redacted176:
Origineel geplaatst door nut:
While active: After-burn immunity for 3 seconds after being lit on fire, with a 15 second cool-down. When burnt, knife does 33% damage, and only 50% of the opponents max health on back-stab.
> +30 Health on Kill (Over-heal included, but only up to 185 health).
> When killed, releases 8 sharp fragments of wood around you dealing 15 damage per fragment.

> 20% slower firing speed.
> +15% Damage from Fire (While inactive/on cool-down).
so a more defensive spycicle
the spycicle doesnt work well enough to be viable, as it grants 1 second of fire immunity from a class that is already the same speed as spy, even if you do escape the pyro, you're down a knife. so tihnk of this weapon as a spycicle 2.0 rather than a sidegrade.
Burns to fire like Spy-cicle but cloaks you instantly on backstab
on butterknife stunns enemy for 3
15 % slower swinging speed
enemies that killed a teamate are highlited for 4 seconds
+30% passive movement speed

Backstabs only deal 120 damage

Upon backstabbing a victim, the weapon is automatically holstered
Laatst bewerkt door pigeon lowercase; 25 jun om 3:37
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