ARK: Survival Evolved

ARK: Survival Evolved

Custom Dino Loot
 此主題已被置頂,因此它可能很重要
Quellcrest  [開發人員] 2021 年 5 月 21 日 上午 8:23
Sample Loot Configs
Custom loot sets added to game.ini

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="LootItemSets_CustomDinoLoot_SomeRandomStuff",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,ItemSets=((SetName="White Drops - Brutal",MinNumItems=4,MaxNumItems=4,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItemAmmo_SimpleBullet_C","PrimalItemAmmo_SimpleRifleBullet_C","PrimalItemAmmo_SimpleShotgunBullet_C","PrimalItemAmmo_ArrowFlame_C","PrimalItemAmmo_CompoundBowArrow_C","PrimalItemAmmo_ArrowStone_C","PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(50,50,50,50,50,50,50),MinQuantity=100,MaxQuantity=100,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemConsumable_Kibble_Base_XSmall_C","PrimalItemConsumable_Kibble_Base_Medium_C","PrimalItemConsumable_Kibble_Base_Small_C","PrimalItemConsumable_Kibble_Base_Large_C"),ItemsWeights=(50,50,50,50),MinQuantity=5,MaxQuantity=5,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemConsumable_CookedMeat_Fish_C","PrimalItemConsumable_CookedLambChop_C","PrimalItemConsumable_CookedMeat_C","PrimalItemConsumable_CookedMeat_Jerky_C","PrimalItemConsumable_CookedPrimeMeat_Fish_C","PrimalItemConsumable_CookedPrimeMeat_C","PrimalItemConsumable_CookedPrimeMeat_Jerky_C"),ItemsWeights=(50,50,50,50,50,50,50),MinQuantity=10,MaxQuantity=10,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemConsumable_WaterJarRefill_C","PrimalItemConsumable_CanteenRefill_C"),ItemsWeights=(50,50),MinQuantity=1,MaxQuantity=1,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0)))))

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="LootItemSets_CustomDinoLoot_SomeOtherStuff",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,ItemSets=((SetName="Beaver Dam",MinNumItems=6,MaxNumItems=6,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItemResource_RareMushroom_C"),ItemsWeights=(50),MinQuantity=25,MaxQuantity=100,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_ChitinPaste_C"),ItemsWeights=(50),MinQuantity=100,MaxQuantity=500,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_BlackPearl_C"),ItemsWeights=(50),MinQuantity=10,MaxQuantity=20,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Wood_C"),ItemsWeights=(50),MinQuantity=500,MaxQuantity=1500,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Silicon_C"),ItemsWeights=(50),MinQuantity=100,MaxQuantity=250,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_RareFlower_C"),ItemsWeights=(50),MinQuantity=25,MaxQuantity=100,MinQuality=0.2,MaxQuality=0.2,bForceBlueprint=false,ChanceToBeBlueprintOverride=0)))))

GameUserSettings.ini mod configs:

[CustomDinoLoot]
CustomLootEntries=*rex*,*dodo*,*raptor*:LootItemSets_CustomDinoLoot_SomeRandomStuff&*argent*:LootItemSets_CustomDinoLoot_SomeOtherStuff

The result is that rexes, dodos and raptors will get items built from LootItemSets_CustomDinoLoot_SomeRandomStuff and argents will get loot built from LootItemSets_CustomDinoLoot_SomeOtherStuff
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Quellcrest  [開發人員] 2021 年 5 月 21 日 上午 8:23 
Some Practical Examples of Configs:

All Aberrant dinos receive additional loot:
CustomLootEntries=*aberrant*:LootItemSets_CustomDinoLoot_SomeRandomStuff

All Raptors receive additional loot and Aberrant Dinos receive even more:
CustomLootEntries=*raptor*:LootItemSets_CustomDinoLoot_SomeRandomStuff&*aberrant*:LootItemSets_CustomDinoLoot_SomeOtherStuff

All Raptors and Rexes receive additional loot:
CustomLootEntries=*raptor*,*rex*:LootItemSets_CustomDinoLoot_SomeRandomStuff

All Raptors and Rexes receive additional loot. Dodos and Pegos receive a different set of additional loot:
CustomLootEntries=*raptor*,*rex:LootItemSets_CustomDinoLoot_SomeRandomStuff&*dodo*,*pego*:LootItemSets_CustomDinoLoot_SomeOtherStuff

All Aberrant Raptors receive additional loot, while Raptors and Tek Raptors receive a different set of loot(Tek Raptors because their spawn code is BionicRaptor_Character_BP_C, while corrupted raptors are Raptor_Character_BP_Corrupt_C).
CustomLootEntries=*raptor*aberrant*:LootItemSets_LootCrate_Custom003_C&*Raptor_Character_BP_C:LootItemSets_LootCrate_NoClassExistsForThis_C
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