Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm on a private server...
I used Beacons.
Here's what I created:
game.ini:
[CustomDinoLoot]
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="CustomDinoLoot_Carnivore_Medium",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=True,ItemSets=((SetName="Goldenmedium",MinNumItems=1,MaxNumItems=1,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=True,ItemEntries=((EntryWeight=1,ItemClassStrings=("PrimalItemResource_GoldenNugget_C"),ItemsWeights=(50),MinQuantity=8,MaxQuantity=15,MinQuality=0,MaxQuality=0,bApplyQuantityToSingleItem=True,bForceBlueprint=False,ChanceToBeBlueprintOverride=0)))))
gameuser:
[CustomDinoLoot]
CustomLootEntries=*Direwolf*,*Ankylo*,*Baryonyx*,*Saber*,*CaveWolf*,*Daeodon*,*Scorp*,*SpineyLizard*:CustomDinoLoot_Carnivore_Medium
If you had this: CustomLootEntries=*rex*,*raptor*:CustomDinoLoot_Raptors
And wanted to add your dino to it, add it: CustomLootEntries=*rex*,*raptor*,*SillyDino*:CustomDinoLoot_Raptors
Use this mod to set which dinos use what lootset.
There's examples in the discussions and a slightly outdated but still highly relevant video in the mod carousel.
You need to make a loot set, with beacon probably since otherwise its bananas and then use this mod and set which dinos are using said lootset.
Examples in the discussions.
But I believe in miracles
Dinos are fiddled with when players come near them. Every X-Y seconds(min/max times) within Z radius(range setting), valid dinos are buffed. When they die, loot is generated and added to body/dropped as a death cache. If you arent getting close enough or kill it almost instantly, loot might not be generated. You can fiddle with the inis if you wish, but that scenario basically shouldnt happen outside of admins flying around insta-killing stuff.
Should i do something with this mod other, than subscribe and add it to my modlist (and start new game)?
Not sure what this is: RaptorThings_C
If it's a lootset, it needs & after it instead of ,
You also have: *Paracer_Character_BP_C*,*: herbivore_stuff_C
Not sure what the ,*: is suppose to do...
Also no idea if you actually used the correct name for your lootsets. There's many examples in the discussions.
I use this :
CustomLootEntries=*dodo*,*Dilo_Character_BP_C*: RaptorThings_C,*Ankylo_Character_BP_C*,*Sauropod_Character_BP_C*,*Diplodocus_Character_BP_C*,*Iguanodon_Character_BP_C*,*Moschops_Character_BP_C*,*Pachy_Character_BP_C*, *Pachyrhino_Character_BP_C*,*Para_Character_BP_C*,*Stego_Character_BP_C*,*Therizino_Character_BP_C*,*Trike_Character_BP_C*,*Stag_Character_BP_C*,*Sheep_Character_BP_C*,*Paracer_Character_BP_C*,*: herbivore_stuff_C&*Oviraptor_Character_BP_C*:egg_C*,
the problem is that the dinos have all the same packs... even the dinos in the game that are not registered.
How can I separate the packs? that the dodo and dilo can only have a pack and the others too?
Translated with www.DeepL.com/Translator (free version)
I appreciate you taking the time to try and help me figure this out. And thank you for your mods in general, I use quite a few of them and are must haves in my modlists.
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_Volcano_Rex_Character_BP_Hunt_C",
Just change "DinoDropInventoryComponent_Volcano_Rex_Character_BP_Hunt_C" to "CustomDinoLoot_TestBruteRex"
Assuming the loot crate was build correctly, of course.
[CustomDinoLoot]
CustomLootEntries=*Volcano_Rex_Character_BP_Hunt_C :CustomDinoLoot_TestBruteRex
DinoFuzzyBlacklist=*pego*,*ichthy*
https://pastebin.com/aW0NWsQk
Any assistance would be appreciated.
I was thinking of adding a 0.1% (playing with weight on beacon) of getting skin from killing any dino.
Or it is not advised to do so (too much dono check?) Or not possible (too much matching blueprint)?
For the most part dinos should only drop tributes now so like rex tooth n stuff but doubl the amount. thanks for the beacon suggestion and responding!